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Kelgo

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  1. Spiffo
    Kelgo got a reaction from DicheBach in Seriously? No Non-Player Character Survivors in Single player mode?   
    Decided to check back in on Project Zomboid after being away for a year to find a few minor improvements which include a vehicle system but I have to agree with the OP in that the excuses are rather bullcrap as far as the NPCs go.
     
    I DO remember the original NPCs that were in the game 7 years ago......let that sink in SEVEN YEARS AGO.  Even starting from scratch after the laptop incident shouldn't have taken this long to produce SOMETHING.
     
    I'm sorry but taking this long to get stuff done is on the lines of Duke Nukem Forever in that what the hell is going on 99% of the time with development?
     
    There are tons of people giving them pats on the back for what is done and what is done is done well it is just the progress rate is inexcusable at any level of developer.  No way these features should take this long with a dedicated dev team working on them.
     
    To put things in perspective Project Zomboid was one of the first games released on Steam Greenlight in the top 10 from what I remember.
     
    I do hope things improve but that is a pipe dream at this point.  I've watched games go from idea stage to release and the devs make ANOTHER GAME after that in the scope Project Zomboid has been worked on.
     
    Now that that has been said Project Zomboid is a good game and I hope that they finish it soon but we all know that isn't going to happen.
     
    Hey go ahead and prove me wrong, I really hope that you do prove me wrong.
     
     
     
     
     
  2. pillow
    Kelgo got a reaction from GoodOldLeon in Seriously? No Non-Player Character Survivors in Single player mode?   
    Decided to check back in on Project Zomboid after being away for a year to find a few minor improvements which include a vehicle system but I have to agree with the OP in that the excuses are rather bullcrap as far as the NPCs go.
     
    I DO remember the original NPCs that were in the game 7 years ago......let that sink in SEVEN YEARS AGO.  Even starting from scratch after the laptop incident shouldn't have taken this long to produce SOMETHING.
     
    I'm sorry but taking this long to get stuff done is on the lines of Duke Nukem Forever in that what the hell is going on 99% of the time with development?
     
    There are tons of people giving them pats on the back for what is done and what is done is done well it is just the progress rate is inexcusable at any level of developer.  No way these features should take this long with a dedicated dev team working on them.
     
    To put things in perspective Project Zomboid was one of the first games released on Steam Greenlight in the top 10 from what I remember.
     
    I do hope things improve but that is a pipe dream at this point.  I've watched games go from idea stage to release and the devs make ANOTHER GAME after that in the scope Project Zomboid has been worked on.
     
    Now that that has been said Project Zomboid is a good game and I hope that they finish it soon but we all know that isn't going to happen.
     
    Hey go ahead and prove me wrong, I really hope that you do prove me wrong.
     
     
     
     
     
  3. Like
    Kelgo got a reaction from hunger john in Seriously? No Non-Player Character Survivors in Single player mode?   
    Decided to check back in on Project Zomboid after being away for a year to find a few minor improvements which include a vehicle system but I have to agree with the OP in that the excuses are rather bullcrap as far as the NPCs go.
     
    I DO remember the original NPCs that were in the game 7 years ago......let that sink in SEVEN YEARS AGO.  Even starting from scratch after the laptop incident shouldn't have taken this long to produce SOMETHING.
     
    I'm sorry but taking this long to get stuff done is on the lines of Duke Nukem Forever in that what the hell is going on 99% of the time with development?
     
    There are tons of people giving them pats on the back for what is done and what is done is done well it is just the progress rate is inexcusable at any level of developer.  No way these features should take this long with a dedicated dev team working on them.
     
    To put things in perspective Project Zomboid was one of the first games released on Steam Greenlight in the top 10 from what I remember.
     
    I do hope things improve but that is a pipe dream at this point.  I've watched games go from idea stage to release and the devs make ANOTHER GAME after that in the scope Project Zomboid has been worked on.
     
    Now that that has been said Project Zomboid is a good game and I hope that they finish it soon but we all know that isn't going to happen.
     
    Hey go ahead and prove me wrong, I really hope that you do prove me wrong.
     
     
     
     
     
  4. Like
    Kelgo got a reaction from GoodOldLeon in Decay   
    I think these few things should have a better decay features.
     
    1. Food
    Food should have multiple decay states, though it does have some now it needs to be fleshed out a bit as things like jarring food has become available.
     
    Example:  Fresh, Normal, Spoiled, Rotten, Compost.
    Spoiled could still be used by a mid level cook and rotten by a high level cook but after a while it should become "compost" as in it decayed to the point you can no longer call it food.  Useful for fertilizer.
     
    Food should not be useable forever, just kind of seems....wrong.
     
    2. Corpses
    Zombies need to have a decay rate that effects them after they are killed by a player or NPC.  This would add a bit more realism to the game world.  A secondary suggestion is that a rotting zombie corpse attracts animals and breeds disease so that having them around would be dangerous.
     
    3)Structures
    Structures need to decay in a more profound way but over a LONG period of time.  Example after 6 months you start seeing windows broken, after a year some doors damaged and contents of the house appear disturbed (cosmetic changes), also a few months to a year you would start finding animals in homes. (Corpses, living, ect)
     
    4)Zombies
    Multiple "decay" levels on zombies would add a more diverse feel to the game as it doesn't look like everyone just turned that day. This is purely cosmetic.
     
    5)Burnt Objects.
    Have them eventually break down into ash then vegetation grow over them or in the case of burnt bodes, disperse.
     
     
  5. Like
    Kelgo got a reaction from Moose65 in How to use log stacks?   
    They key is to put it all in your groin and your back, take your legs totally out of the equation.  Lift with your lower back in a jerking, twisting motion.  ~Peter Griffin
  6. Like
    Kelgo got a reaction from Gammlernoob in What's happening in your world?   
    Well I've gathered every last scrap of no perishable food from Mul in the first 2 months and stored them in my starting house which was 2 story.
     
    I then raided the warehouse and got an axe, tons of nails and sledgehammer.
     
    I removed the stairs and built several walkways from my second story of my house that wind around making it nearly impossible for zombies to navigate before I outrun them.
     
    Then I started farming on my secure platform.
     
    I then chopped down about 1500 logs and hauled them up to my fortress.
     
    During that time I set out 12 traps that I had found scavenging.
     
    Then I watch my plants and venture out to check for materials, bust up doors, ect.
     
    Pretty much no threat at this point as my blunt is nearly maxed out.
     
    Key is to never stop being bold.  If you are smart you can avoid almost all dangerous situations with zombies.

    When NPC's are added I look forward to having them show up at my fortress since I have stockpiled ammo, canned food, no perishables, weapons, ect.
     
    I can support, if they eat like my character does, about 20.
     
    Looking forward to something challenging my title as Lord Kelgo, Destroyer of Undead.
  7. Like
    Kelgo got a reaction from Gammlernoob in What's happening in your world?   
    Been alive 2 years 11 months.
     
    Waiting on NPCs.
     
    Something to change up my super fortress.
  8. Like
    Kelgo got a reaction from Necromatic_Corgi in What's happening in your world?   
    When they release NPCs I will build my own society with blackjack and hookers.
  9. Like
    Kelgo got a reaction from Some Clever Username in What's happening in your world?   
    When they release NPCs I will build my own society with blackjack and hookers.
  10. Like
    Kelgo got a reaction from treoni in What's happening in your world?   
    When they release NPCs I will build my own society with blackjack and hookers.
  11. Like
    Kelgo got a reaction from Johnny in What's happening in your world?   
    When they release NPCs I will build my own society with blackjack and hookers.
  12. Like
    Kelgo got a reaction from Johnny in What's happening in your world?   
    Well I've gathered every last scrap of no perishable food from Mul in the first 2 months and stored them in my starting house which was 2 story.
     
    I then raided the warehouse and got an axe, tons of nails and sledgehammer.
     
    I removed the stairs and built several walkways from my second story of my house that wind around making it nearly impossible for zombies to navigate before I outrun them.
     
    Then I started farming on my secure platform.
     
    I then chopped down about 1500 logs and hauled them up to my fortress.
     
    During that time I set out 12 traps that I had found scavenging.
     
    Then I watch my plants and venture out to check for materials, bust up doors, ect.
     
    Pretty much no threat at this point as my blunt is nearly maxed out.
     
    Key is to never stop being bold.  If you are smart you can avoid almost all dangerous situations with zombies.

    When NPC's are added I look forward to having them show up at my fortress since I have stockpiled ammo, canned food, no perishables, weapons, ect.
     
    I can support, if they eat like my character does, about 20.
     
    Looking forward to something challenging my title as Lord Kelgo, Destroyer of Undead.
  13. Like
    Kelgo got a reaction from Johnny in What's happening in your world?   
    Been alive 2 years 11 months.
     
    Waiting on NPCs.
     
    Something to change up my super fortress.
  14. Like
    Kelgo got a reaction from treoni in What's happening in your world?   
    Well I've gathered every last scrap of no perishable food from Mul in the first 2 months and stored them in my starting house which was 2 story.
     
    I then raided the warehouse and got an axe, tons of nails and sledgehammer.
     
    I removed the stairs and built several walkways from my second story of my house that wind around making it nearly impossible for zombies to navigate before I outrun them.
     
    Then I started farming on my secure platform.
     
    I then chopped down about 1500 logs and hauled them up to my fortress.
     
    During that time I set out 12 traps that I had found scavenging.
     
    Then I watch my plants and venture out to check for materials, bust up doors, ect.
     
    Pretty much no threat at this point as my blunt is nearly maxed out.
     
    Key is to never stop being bold.  If you are smart you can avoid almost all dangerous situations with zombies.

    When NPC's are added I look forward to having them show up at my fortress since I have stockpiled ammo, canned food, no perishables, weapons, ect.
     
    I can support, if they eat like my character does, about 20.
     
    Looking forward to something challenging my title as Lord Kelgo, Destroyer of Undead.
  15. Like
    Kelgo got a reaction from treoni in What's happening in your world?   
    Been alive 2 years 11 months.
     
    Waiting on NPCs.
     
    Something to change up my super fortress.
  16. Like
    Kelgo got a reaction from Necromatic_Corgi in What's happening in your world?   
    Been alive 2 years 11 months.
     
    Waiting on NPCs.
     
    Something to change up my super fortress.
  17. Like
    Kelgo got a reaction from Some Clever Username in About the claustrophobia trait...   
  18. Like
    Kelgo reacted to Aardman55 in Removing Blood Effects   
    Aslong as it's an option it's fine.
    However, I want viewable wounding on actors. Bitten on the arm? I want 2 vertical 3x5 lines with parallel 2 pixel spacing and some blood. Scratched on the leg? Stain it in blood. Smash a zombies head in? Add some red and brain to the sprite / models skin.
     
    *offtopic*
    Also @Kelgo I love your signature bro !
  19. Like
    Kelgo got a reaction from Aardman55 in Removing Blood Effects   
    I understand where you are coming from and it could very well be an option but on the game play side bashing in a person's head with a hammer tends to make a mess.
  20. Like
    Kelgo got a reaction from Necromatic_Corgi in Possible results from High Boredom   
    Obviously you never played any movie title video games.  At times I was wondering if I should just smash the game or stab myself in the eye for having witness such an abomination of a game.
  21. Like
    Kelgo got a reaction from Spensume in About the claustrophobia trait...   
  22. Like
    Kelgo got a reaction from SJane3384 in Mall hype?! What will you do?   
    Play as a zombie would be fun for laughs if they did it after they added NPCs (I know they aren't but a man can dream can't he?).  I could be that black guy from Land of the Dead and lead a horde into a big stronghold.
  23. Like
    Kelgo got a reaction from Spaniard in Discussion of Npc's   
    Also how about some discussion about what you hope to get out of the NPC experience.
     
    I personally hope you can see them build objects in the game world like board up windows on their own, build crates, water barrels and basic wall off areas (nothing fancy like walling off a street or a small boxed in area with some crops).
     
    Though way wishful thinking would have them to be able to make mark a layout of a building by layout out a transparent "blueprint" of an area so that they will build said structure over time as they find the available materials, ect.
     
    The ability for them to think like people in that they will stick to a set of "morals" defined for that npc so that they don't become something you power level them into being good or evil.  If they are bastards they will never become Joe Charitable because you spent a month giving them 200 watermelons and shotgun shells but not static in that a coward can never find courage or a selfish person will never become less selfish.  If you get what I mean. 
     
    So the ability for the NPC's to change up their behavior but not go from psycho mass murderer to beloved saint of generosity. 
  24. Like
    Kelgo got a reaction from Armeretta in Discussion of Npc's   
    Also how about some discussion about what you hope to get out of the NPC experience.
     
    I personally hope you can see them build objects in the game world like board up windows on their own, build crates, water barrels and basic wall off areas (nothing fancy like walling off a street or a small boxed in area with some crops).
     
    Though way wishful thinking would have them to be able to make mark a layout of a building by layout out a transparent "blueprint" of an area so that they will build said structure over time as they find the available materials, ect.
     
    The ability for them to think like people in that they will stick to a set of "morals" defined for that npc so that they don't become something you power level them into being good or evil.  If they are bastards they will never become Joe Charitable because you spent a month giving them 200 watermelons and shotgun shells but not static in that a coward can never find courage or a selfish person will never become less selfish.  If you get what I mean. 
     
    So the ability for the NPC's to change up their behavior but not go from psycho mass murderer to beloved saint of generosity. 
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