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Kelgo

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  • Gender
    Man
  • Interests
    Brains and Brain accessories.

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  1. Decided to check back in on Project Zomboid after being away for a year to find a few minor improvements which include a vehicle system but I have to agree with the OP in that the excuses are rather bullcrap as far as the NPCs go. I DO remember the original NPCs that were in the game 7 years ago......let that sink in SEVEN YEARS AGO. Even starting from scratch after the laptop incident shouldn't have taken this long to produce SOMETHING. I'm sorry but taking this long to get stuff done is on the lines of Duke Nukem Forever in that what the hell is going on 99% of the time with development? There are tons of people giving them pats on the back for what is done and what is done is done well it is just the progress rate is inexcusable at any level of developer. No way these features should take this long with a dedicated dev team working on them. To put things in perspective Project Zomboid was one of the first games released on Steam Greenlight in the top 10 from what I remember. I do hope things improve but that is a pipe dream at this point. I've watched games go from idea stage to release and the devs make ANOTHER GAME after that in the scope Project Zomboid has been worked on. Now that that has been said Project Zomboid is a good game and I hope that they finish it soon but we all know that isn't going to happen. Hey go ahead and prove me wrong, I really hope that you do prove me wrong.
  2. Next game? I'll be lucky if I see this one finish in my life time. Seriously I've been waiting for NPCs and Cars for many years now. I suggest a freemium game because why make a good game like this one when you can spend 6 months making the game and make $1,000,000 in the first few days after release due to addictive personalities with too much disposable income buying useless items for $15 a pop.
  3. A calorie system would be nice
  4. Have a setting below low. Something like a few hundred total so you can set max stat zombies and not die instantly to 1000 sprinters
  5. Kelgo

    Decay

    I think these few things should have a better decay features. 1. Food Food should have multiple decay states, though it does have some now it needs to be fleshed out a bit as things like jarring food has become available. Example: Fresh, Normal, Spoiled, Rotten, Compost. Spoiled could still be used by a mid level cook and rotten by a high level cook but after a while it should become "compost" as in it decayed to the point you can no longer call it food. Useful for fertilizer. Food should not be useable forever, just kind of seems....wrong. 2. Corpses Zombies need to have a decay rate that effects them after they are killed by a player or NPC. This would add a bit more realism to the game world. A secondary suggestion is that a rotting zombie corpse attracts animals and breeds disease so that having them around would be dangerous. 3)Structures Structures need to decay in a more profound way but over a LONG period of time. Example after 6 months you start seeing windows broken, after a year some doors damaged and contents of the house appear disturbed (cosmetic changes), also a few months to a year you would start finding animals in homes. (Corpses, living, ect) 4)Zombies Multiple "decay" levels on zombies would add a more diverse feel to the game as it doesn't look like everyone just turned that day. This is purely cosmetic. 5)Burnt Objects. Have them eventually break down into ash then vegetation grow over them or in the case of burnt bodes, disperse.
  6. Certainly used to. Could crush you to death. They key is to put it all in your groin and your back, take your legs totally out of the equation. Lift with your lower back in a jerking, twisting motion. ~Peter Griffin
  7. I have an idea! When NPC's are implemented, why not build your own community! With your own rules! And eyepatch with fitting zombie daughter! When they release NPCs I will build my own society with blackjack and hookers.
  8. Well I've gathered every last scrap of no perishable food from Mul in the first 2 months and stored them in my starting house which was 2 story. I then raided the warehouse and got an axe, tons of nails and sledgehammer. I removed the stairs and built several walkways from my second story of my house that wind around making it nearly impossible for zombies to navigate before I outrun them. Then I started farming on my secure platform. I then chopped down about 1500 logs and hauled them up to my fortress. During that time I set out 12 traps that I had found scavenging. Then I watch my plants and venture out to check for materials, bust up doors, ect. Pretty much no threat at this point as my blunt is nearly maxed out. Key is to never stop being bold. If you are smart you can avoid almost all dangerous situations with zombies. When NPC's are added I look forward to having them show up at my fortress since I have stockpiled ammo, canned food, no perishables, weapons, ect. I can support, if they eat like my character does, about 20. Looking forward to something challenging my title as Lord Kelgo, Destroyer of Undead.
  9. Been alive 2 years 11 months. Waiting on NPCs. Something to change up my super fortress.
  10. I understand where you are coming from and it could very well be an option but on the game play side bashing in a person's head with a hammer tends to make a mess.
  11. Kelgo

    Panic...

    Panic should do the following things. Reduce accuracy. Reduce field of vision (tunnel vision due to fear) Increase swing speed of your weapon. Increases stamina loss (due to overexerting yourself in a panic state) Do more damage AND increase durability loss of melee weapons (You aren't being careful with it) Chance to trip and fall when running.
  12. Obviously you never played any movie title video games. At times I was wondering if I should just smash the game or stab myself in the eye for having witness such an abomination of a game.
  13. Zomboid avoids meters except in the matter of health so you have a means to gauge the actual state of your character though even that could be improved upon by making the character doll on the screen have more graphics. As far as make NPCs as diverse as you said, I sure hope they do as they gave us the hint they will be that complex.
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