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SillyandStrange

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Posts posted by SillyandStrange

  1.  

     

    When you run out of nails on the map, you run out of nails.   But thinking in realistic terms if you are with other people, everyone will have their fortes and weaknesses.

     

    No need to insult the guy, he makes a valid point.

     

    Well the key word to your above problems is conservation.

     

    The most senisble thing to do is not to build fancy defense with all your nails.

     

    If you're playing in MP, you could easily join a community that already have a substantiable defense.

     

    I don't agree. 

    Basically the point is, that compared to minecraft, this game will FORCE you start new server after some time. You won't be able to play infinitely on a server, where it is impossible to replenish critical resource. We can kinda get anything, but we won't be able to build after some time. With this I agree. 

     

    And I think, that nails should be found on people, 1-2 nails, roughly as rare as tools. Some people were working.. when the shit came.  

    Another way is to craft nails. How is the question..

     

     

    I like the idea of finding a few nails or tools on people.  That's a more natural way of slowly replenishing stock without adding something fancy like a smelter where you melt things into nails.  It's better than having loot respawn in areas, which always takes me out of the immersion a bit.

     

    Although I still think a blacksmith occupation should eventually be added along with a trait of that sort.  Personally, I'd still like to be able to "rebuild" society on a SMP server without being forced to reset.

     

    Should be able to have it both ways.  Have your cake and eat it too.

  2.  

     
    I have had a Minecraft server for several years. I've noticed that Project Zomboid lacks crafting of necessary items in order to build shelter, ammo, and the like.

    Sound like you didn't really play enough PZ mate and looking at your thread title, I thought it would be an interesting read from an experienced player.

     

    In PZ you have all the necessary items to build your shelter and ammo is abundance depending on the difficulty level you choose. On my first play through, I only shot three time with a pistol and rely the rest on head clubbing. I also don't need to hide behind a wall. All I need was a few sheets to cover my window so I can climb through it with ease. As long I don't have light or make loud sound, no zombies got near my safe house after a year had gone by.

     

     

    But this isn't what he's getting at... 

     

    Think about real life..  Or even the comics for TWD if you've read them.

     

    Eventually humanity will either die or start rebuilding.  If we die..  Game over.  If people come together to form communities and start rebuilding..  Then we're going to see people start replenishing supplies.

     

    We'll see people making/fixing nails/saws/hammers/axes.

     

    We already see an unlimited use with Farming.  You get seeds sometimes when you harvest, which continues your ability to grow the food indefinitely..

     

    When you run out of nails on the map, you run out of nails.  There are certain mods that allow you to melt things down and make nails out of them, but vanilla PZ doesn't currently offer a way to do that.

     

    Now if you're playing SP then yeah, one person probably doesn't have the knowledge for that...  But thinking in realistic terms if you are with other people, everyone will have their fortes and weaknesses.

     

    No need to insult the guy, he makes a valid point.

  3. I've wanted this for awhile now.  Rain slowly washing away the blood, little by little.

     

    Zombie bodies decaying would be cool if implemented right, but it should take a long time to happen.  I do wish you could contain the burning somehow, or we had wheelbarrows to move multiple bodies.  Or we could bury them...  

     

    This would be great.

  4.  

     

     

    My friend get bitten and scratched, he get infected from scratch..

    If I may be so bold, how do you know it was the scratch that caused the infection? I'm guessing you saw the "infected" tag on the scratch in the first aid window? If that's the case, I can tell you that the "infected" tag is not indicative of the zombie virus. As far as I know, there is no way to tell if you have the zombie virus other than looking out for the symptoms. It won't show up in your first aid window.
    Solanum infection appears on bite/scratch quickly after zed attack. Also your hp is decreasing.

    O.o it actually shows up? I must have never stopped to check....my mistake, then! Apologies for the misinformation.

     

     

    It just says Infection in what seems like a quicker time than a non zombie infected scratch.

     

    The only way to know truly is when it says ZOMBIFIED on the medical screen instead of OK - Slightly Hurt - etc.

     

    And if you've contracted the virus, normally you never hit OK after bandaging/disinfecting.  It'll stay around "Slightly Hurt."

  5. SNIPPY

     

    SNAP

     

    Svarog - Oh man, I never thought about it like that.  You're right, it will age a lot more gracefully.  Even if it does go full 3D, but with the isometric view, I still think it will outlast a lot of the zombie games on the market right now.

     

    Spracky - I've only been ripped off by a few of them, but I'm still super cautious now.  You get a lot of games making big promises and then falling through.  I also agree, I have *never* felt that way about PZ.  As a matter of fact, it was the first game I found when searching for "survival" games that wasn't just a "survival horror" game like...  Silent Hill or Resident Evil.  I wanted something where I could SURVIVE, that was somewhat realistic...  Something I needed to eat, drink, and sleep.  I found PZ and downloaded the demo..  Not 15 minutes later I was purchasing the game.

     

    I understood the meaning of Love at first sight that day.  Back when I could shoot my wife in the face and push couches in front of windows...  

  6. Currently the only way I've seen for this to happen is with multiplayer games.  We have a person play as the "Dungeon Master" essentially, and sometimes repopulate areas around us then trigger a shot or heli & then use that chopper as a "drop" where we drop items at a certain area for people to try to go grab.

     

    As for SP, I can see this being a problem.  You go from being terrified, always on the run, to play "The Sims: Rebuilding."

     

    I'm sure they're working on something in the background, but I agree with what one poster said about there being some options we could experiment with.

     

    Currently we've got thousands of zombies outside of our barricaded area in downtown WP...  We were attacked by a moving horde of about 3-4k about 2-3 weeks into the game...  Since we cleared or moved them away though, none of the zombies have moved toward us.  Stragglers here and there, but essentially the same issue everyone is having.

     

    So then you end up dying of food poisoning, falling, going Rambo and getting bit...  Always attacking, never defending.

  7. I had just finished building a log wall around my safehouse after several days of hard work. I rewarded myself with a nice pot of soup and 1/2 bottle of whiskey. I went to bed feeling safe for the first night since the apocalypse started. Then I burned to death in my sleep because I forgot to turn the stove off. In hindsight maybe I should have waited to drink the whiskey until after I was finished cooking.

    Oh this is a good one XD ahaha

     

    -----

     

    As for me, there have been several ones.  A more recent one would be hitting reload on the second floor by a fence...  Then realizing I hit E instead of R as I fall into the midst of 100 zombies.

     

    RIP badass runner chick.

  8.  

    NPCs are huge, of course... But honestly?

    I CAN'T WAIT FOR ANIMATIONS! And vehicles, or just simple hauling help like wheelbarrows.

    The animations though. Because I know (or feel at least) that it will be coming before NPCs. Hundreds of new ones. It opens up many possibilities for me. Being able to sneak against a wall, actual crouching, perhaps sitting in a chair or even relaxing in a bath tub to relieve stress.

    Then it makes me fathom physics for the future.. Pushing zombies (or players/NPCs) out of windows... Watching them cripple over from a well directed hit with a baseball bat or an axe...

    Oh the possibilities.

    Excuse me while I go drool...

    I've got to agree with you there, this will be great. Maybe we'll even see going prone! I'd really like to see the whole game follow the 3D model path (including buildings), but I doubt this will ever happen...

    Technically if you went the 3d route, you could have hills, proper physics such as walls crumbling when you hit them with a car or zombies ragdolling backwards when you drill them with a sledgehammer. It's just that I feel TIS doesn have enough funding to do things like this. I honestly don't know if they would go 3D even if they did have the proper funds.

     

    I have high hopes for it.  I think Zomboid is just that hidden gem.  I know it's a game for a certain demographic, but I think it's only a matter of time before it explodes with popularity.

     

    The way I see it, a lot of people are turned off by the graphics and by the "Early Access."  Since a lot of people have been burned with Early Access, there's been a big decrease in the trust of developers over games within those boundaries.  I do believe the more that they add and the more that they improve the game, the more it will take off with fans.

     

    I've had several people look at it and disregard it for the graphics...  Hell I've had several people disregard it for the graphics, then come back and buy it after watching me play it for a little bit.

     

    In the end, I guess all we can do is hope, right?  :D

  9. I like having to boil water.  It's another obstacle to think about for the future along with farming, and stockpiling can goods.

     

    It gives a better use to stockpiling water before the water runs out...  Which is something that was needed for awhile.  If you were able to get a rain barrel up before the water ran out, you'd be fine before.  Now getting every little bit of fresh clean water before the stopping point is just that much more important.

  10. NPCs are huge, of course...  But honestly?

     

    I CAN'T WAIT FOR ANIMATIONS!  And vehicles, or just simple hauling help like wheelbarrows.

     

    The animations though.  Because I know (or feel at least) that it will be coming before NPCs.  Hundreds of new ones.  It opens up many possibilities for me.  Being able to sneak against a wall, actual crouching, perhaps sitting in a chair or even relaxing in a bath tub to relieve stress.

     

    Then it makes me fathom physics for the future..  Pushing zombies (or players/NPCs) out of windows...  Watching them cripple over from a well directed hit with a baseball bat or an axe...

     

    Oh the possibilities.

     

    Excuse me while I go drool...

  11. I'm a glutton for punishment, therefore, I'd rather die in really ridiculously idiotic ways.  For instance, walking into a bathroom without properly being aware of what's in there and being bitten.

     

    Yes it's annoying sometimes, but that's the point of the game.  You're going to die.  Every scratch or bite that kills you makes you that much better with the next character.  That much more aware.

     

    I like to involve myself like I *am* the character, so it's devastating when I get bit, especially after working up my character.  It's also funny though, and intriguing.

     

    A recent one, after my friend was walking away from 3 zombies with a ton of loot on him...  I run up to his pleads for assistance, knock the three zombies off of him, and end up with one lunging back toward me and biting me.

     

    The group got a lot of loot, I got a lot of death.

     

    God I love this game.

  12. Will there be different skill levels of dragons?

     

    When dragons are spawned they will be given a random profession, traits, personality. As well as this they will be given a skill / xp boost inline with the amount of time since the start of the apocalypse. At that point they will gain XP normally for the time they are alive within the game code.

     

    Will there be fathers/sons and can you start the game with a dragon family member?

     

    Every dragon will have the potential to be a family member of other dragons in the dragon lair at the moment they are spawned. We want sister dragon/brother dragon, paired dragon clutches of either gender, mother dragon and young child dragons. The only restriction on this is that all dragons will be adult. We're not having any hatchling dragons for various reasons.

     

    Will there be big groups of dragons (6+) that have no affiliation to you?

     

    Very much so. We'll spawn smaller groups of dragons, and these are the ones more likely to have relationships between each other. These small dragon groups will then combine in the meta-game from the start onward, and the more time has passed if we ever need to spawn a new group then that time will influence the group size.

     

    How many total (hostile/neutral/friendly) dragons will there be on the map at one time?

     

    Potentially hundreds. It's not clear at this stage, but since most dragons will be far from the player and thus using simplified meta game processing and thus won't need complicated flight mechanics and flame breath animations, it means we could have hundreds feasibly without too much impact on the processing.

     

    Will new dragons spawn?

     

    Yes. We'll have migrant dragons flying in the side of the map frequently to keep the numbers up (while still having a downward trend in the amount of dragons you find as the population dwindles) but the meta game will allow dragons to survive as long as we wish, it's not a case of the combat and survival AI of dragons needs to keep them alive as a player would, so we can keep specific dragons the player meets alive long enough to become antagonists that impact the game for a long time.

     

    Will the dragons be tamable?

     

    Dragons will be able to join your nest, as well as you having the ability to join (with any other dragons you've tamed) their nest. Whether the dragon likes and trusts you will determine if they are tamable, or if they will be openly hostile toward you, as well as who would be the alpha dragon of the nest.

     

    Can the dragons kill you on sight?

     

    Yes. Though the sadistic AI director will probably step in to make sure their first flame breath isn't lethal or on path if it comes without warning.

     

    Will there be situations where a husband flies into a zombie infested gigamart to try and save his dragon mate?

     

    This is the sort of zombie/dragon movie scene we're going to be looking at in terms of these event scenarios, so I'd very much like to think so.

     

    Will there be situations where your best friend gets bit and he has to be taken out somehow?

     

    See above.

     

    Will there be situations where that new tamed dragon eats you in your sleep?

     

    Possibly. We need to keep the gameplay fair in terms of signposting. This may qualify as not fun for many, it's nice to have some kind of warning of foreshadowing.

     

    Is the military considered dragons?

     

    The military do have dragon rider members in the canon, but we're looking to get vanilla dragons in first before tackling military dragon riders. At this time we're only comfortable commiting to normal dragons but we've wanted to do military versions since the start so will be a priority once the normal dragons are released.

     

     

    THIS.  CAN'T WAIT FOR DRAGONS TO ENTER THE GAME!

     

    Any ETA on dragons???????

     

    Will there be ice dragons?

     

    Can I create Khaleesi in character creation when they are released?!

     

    Also, craftable saddles pls!

  13. We've just decided to make the server 24/7!

     

    This might make people a bit less weary about having to "catch" a stream before you can jump in and play.

     

    The main reason we had it at designated times before was because of the crop rot, but we don't think this will be a terrible issue that we run into a lot.  Plus with the server running constantly, people will be able to jump in at their specified time.

     

    This should be fun, and will hopefully pull in some fresh blood.  We really worked hard on getting this set up as a tough, realistic, and fun server.  We hope that you guys will enjoy it.

     

    Stop by the forum and submit an application.  We'll get back to you on it, get you white listed and ready!

  14. We've reset the map and added new mods.  The server is about a month old as of this post, with erosion setting in and water/electricity out.

     

    There are still plenty of spots that are untouched.

     

    Most of Dreadwood/Muldraugh.  Most of Bedford.  New Denver is completely untouched.

     

    WP and the Mall town have been occupied!

     

    Apply to play with us!!! :D


    Also, you can apply under "Team Meeting Rooms" for now.  We'll have an actual Apply forum soon!

  15. The stream is 18+.  As long as the person is mature and they never disclose that their age is under 18, then I have no problem letting them in!

     

    It's just per twitch rules that I can't have anyone involved in my 18+ stream that's underage if I have *knowledge* of it.  Aside from that,  it's fine, basically don't tell us an age, we don't have to worry.

     

    And as long as they can follow RP rules, of course. :P

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