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Reblar

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  1. Like
    Reblar got a reaction from Jasonface900 in Allow Server Owners To Set The Level Of Reloading   
    By this I mean, let it so that in the settings for a server you can force it to easy, medium, and hardcore reloading respectively. Speaking from experience, RP servers would enjoy the option of everyone using hardcore as it makes more sense than loading 15 shots into a pistol with no mag. This however does put them at a disadvantage if someone has it at anything lower. Obviously the default can be set to easy, but I think you should give servers the ability to force a certain type of reloading since you give us the different options.
  2. Like
    Reblar got a reaction from ModdedTibby in [Roleplay][Whitelist][24/7] AGN - NewDawn Roleplay   
    Pretty much all jobs are allowed we just don't want people who are cops and military officers to be the only ones around as it seems what people are drawn to. So the best way of going about limiting that is finding people who have actually took the time to look into the profession for their character and can at least have a basic understanding of what a person in that occupation would know.
  3. Like
    Reblar got a reaction from Ghosk in [Roleplay][Whitelist][24/7] AGN - NewDawn Roleplay   
    Pretty much all jobs are allowed we just don't want people who are cops and military officers to be the only ones around as it seems what people are drawn to. So the best way of going about limiting that is finding people who have actually took the time to look into the profession for their character and can at least have a basic understanding of what a person in that occupation would know.
  4. Like
    Reblar got a reaction from King jjwpenguin in Hold E to Jump over fences   
    Funnily enough last time I made the topic a few people harassed me saying it was an unneeded change.
  5. Like
    Reblar got a reaction from bumblemore in Hold E to Jump over fences   
    Funnily enough last time I made the topic a few people harassed me saying it was an unneeded change.
  6. Like
    Reblar got a reaction from LogicalKip in Hold E to Jump over fences   
    I suggested beforehand they should make vaulting an entire different key, there's no reason to keep it on the same as an "interact" button, let alone one so close to a movement key. It just causes unneeded headache.
  7. Like
    Reblar got a reaction from Adamiks in Hold E to Jump over fences   
    I suggested beforehand they should make vaulting an entire different key, there's no reason to keep it on the same as an "interact" button, let alone one so close to a movement key. It just causes unneeded headache.
  8. Like
    Reblar reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Hah, legendary is probably too magnanimous of a descriptor for me, but it is much apprecated
     
    I am taking a short haitus for the weekend, then the next projects I intend to work on is overhauling the sounds and reload/unload scripts. Also adding more models once people get back to me on those. I know that Wolfeclaw is busy doing professional modelling but I think Fuji is churning some out for me which is totally awesome!
     
    I love working on this mod so I will keep churning out updates!
  9. Like
    Reblar got a reaction from King jjwpenguin in Hold E to Jump over fences   
    I suggested beforehand they should make vaulting an entire different key, there's no reason to keep it on the same as an "interact" button, let alone one so close to a movement key. It just causes unneeded headache.
  10. Like
    Reblar got a reaction from SurvivingTestSubject in Hold E to Jump over fences   
    I suggested beforehand they should make vaulting an entire different key, there's no reason to keep it on the same as an "interact" button, let alone one so close to a movement key. It just causes unneeded headache.
  11. Like
    Reblar reacted to Svarog in Hold E to Jump over fences   
    There is only so many times you can die or have broken legs by accidentally pressing E and jumping over a fcking fence on the second+ floor and not explode with fury.

    At the very least it should be Press and Hold when the player's Z coordinate is not Ground Level, it's beyond infuriating.
  12. Like
    Reblar got a reaction from turbotutone in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    After playing around with it on our server there seems to be a problem with it. Namely that HAM radios don't receive broadcasts but can broadcast, and all players names and chatcolors are now white.
  13. Like
    Reblar reacted to Wasteland in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    I only hope there will be an option that lets teh player listen to teh radio but not talk, like a "speak" button that is normally used on radios, because its somtimes impossible to listen to what is going on "on air" and talk same time
  14. Like
    Reblar reacted to ModdedTibby in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    The New Dawn Server is LOVING this mod, cant thank you enough for this awesome addition and itll be even greater when in game!
  15. Like
    Reblar got a reaction from ModdedTibby in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    I'm extremely impressed with his mod, it ties into roleplay servers extremely well. I look forward to it getting added to the official build for sure.
  16. Like
    Reblar reacted to turbotutone in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    Got a message from MrBlue that:

    [Hardcore][Roleplay][Whitelist][24/7] AGN - NewDawn Roleplay
     
    is running ApCom mod! So for those looking to play it online that's the place to be
     
    Also updated main post with link. somehow all the spoiler tags got messed up while doing so lol.
  17. Like
    Reblar got a reaction from Jab in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    What does this mean exactlly, as in what does his do? Sorry for being ignorant hahaha.
     
    Edit: Referring to ModelLoader
  18. Like
    Reblar got a reaction from Elizabeth Bailey in [Roleplay][Whitelist][24/7] AGN - NewDawn Roleplay   
    Event today was crazy, looking forward to APCom getting added  .
  19. Like
    Reblar reacted to poodude28 in Ski-masks and facewraps that work in MP to hide identity!   
    Good idea, but I'd also like more clothing variety like jackets and tukes, hoodies, t-shirts, gas masks, maybe some military clothing.
  20. Like
    Reblar reacted to ModdedTibby in [Roleplay][Whitelist][24/7] AGN - NewDawn Roleplay   
    sounds fantastic! We had an awesome event that killed off outsiders from the wall, military died, police died, outsiders died and civilians from a group died.  Much bloodshed..  Take a moment and honor their deaths.
  21. Like
    Reblar reacted to nsnake47 in [Roleplay][Whitelist][24/7] AGN - NewDawn Roleplay   
    This server is the best way to play this game. Ive been playing almost a year and every time i play it has the best rp experiences mixed with the best of the games multiplayer that is lovingly moderated. They come up with unique events, and fair rules. They respond quickly to complaints and are always fair when it comes to dealing with problems. There is always a ton of players online to play with that never break RP, which really makes it worth the experience. This server makes my favorite game even better and I recommend that anyone that likes role playing and project zomboid, to try this server out. You will love it with your whole heart.
  22. Like
    Reblar reacted to Elizabeth Bailey in [Roleplay][Whitelist][24/7] AGN - NewDawn Roleplay   
    Watch out that that military.
  23. Like
    Reblar reacted to lemmy101 in The Silver Lining of NPC Delays Etc   
    This is something I've wanted to say for a while, and something everyone should remember when getting frustrated by the delay to the NPCs.
     
    We started development of this game in early 2011. It's our baby and has literally consumed some 80%+ of my waking life (probably similar for the others) since 2011. We've had our lows (and some lows at that) and we've had our highs. The community we've built is incredible, and the love and pride we have for the game and community is immense. But...
     
    This game has been in development for over four years now, and that is a long time for your life to be consumed by one thing (This goes way beyond 9-5 job levels). We'd never ever abandon PZ before it's the game we set out to make, but that's not to say we're not tired, worn out, and missing that feeling of working on something new. As well as the rewards, of which we are very grateful, PZ has taken its toll. Even when the day finally comes that some of us move on, as we've said before, we'd continue to support development of PZ for as long as it makes the money to support itself, and likely even some time after that. But there is that ache there for the truly fun and exciting feeling of exploring new ideas and the potential and wonder of a new game, an ache that strikes every developer and truth be told is years old at this point. I hope we score points for resisting it.
     
    But we won't and can't even think about other projects seriously, even if we dabble in our spare time. It's too dangerous to even think about because we can't have any distractions as we need to deliver the full map, the vehicles, the NPCs, before we can hit 1.0. At the point PZ goes 1.0, a few of us will likely finally be able to explore what's next after PZ, and we hope our community is looking forward to whatever we do next too. As I said before, to reiterate, we'd make sure PZ was well supported as we don't want the day to come when PZ stops getting new content. I don't want to presume what the devs we've taken in from the community would like to do post 1.0, but I imagine PZ would continue with long standing devs the community knows and trusts to steer the ship straight, and of course even if working on something else we'd still be heavily involved.
     
    So I guess around to my point: I know waiting for NPCs is hard. I know they keep getting pushed back, seem vapourware at this point, and trust me I want NPCs out there more than any single one of you, by a factor of like 10000000. I know many of you are patient, I know a few aren't, but I also know their impatience is a good sign as to how much people care. I also know that these NPCs are one of the most ambitious NPC systems in the history of games. It feels arrogant to say as much but I can't really argue against that statement. I'm aware of what we're biting off here. I'm totally confident we can do it, but the fact is after this huge delay we HAVE to deliver, and we HAVE to deliver something brilliant. So that's ironically the reason for the delay. They won't be released until they are brilliant. It's as simple as that. I don't want to say NPC development is a nightmare, because it is also wonderful and exciting in equal measure, but it's a shit ton of pressure that is on around the clock. It only makes me want to weep with sympathy imagining what GRR Martin is going through with the sheer monstrous scale of pressure on his shoulders compared to ours. 
     
    BUT. This is a good thing. Not for us, but for you. Why? Right now, EVERY member of the Indie Stone is working full time on PZ. We need to provide you with stuff, meaty content, to keep you happy, interested, and to improve the game in the meantime while we get our shit together with the NPCs and whatnot. We can't have 6 months or a year of no updates while we tick off our last remaining big bullet point planned features. We can't go 1.0 until NPCs are in. If that took a gazillion years that means a gazillion years of updates and support for PZ. If you think of all the many many great features that have been added into the game in the past couple of years since NPCs were removed. A lot of them would have made it in anyway, of course, but many of them may not have been.
     
    As we say, we don't plan on abandoning PZ at any point in the forseeable future. But the fact still remains, that when NPCs, or Vehicles, or the completed map, go into the game, the longer they took, and the more delays and frustrations they had in getting here, they WILL go in. And if they take a long time: The game they will be dropped into will end up better, more feature rich and deep because of it. All the while having the entire Indie Stone dev team dedicated to the game with zero distractions.
     
    So yeah. Brain dump, but its a point of view I wanted to share with you all. hope you don't hate us for dreaming of new adventures at some point in the future.
  24. Like
    Reblar reacted to ModdedTibby in All the hate bandits get   
    AH! but that's where the fun of RP servers comes in...you can play a bandit but as long as you roleplay it out on RP servers typically people wont hold a grudge. 
  25. Like
    Reblar reacted to Slendy in All the hate bandits get   
    Gotta love them RP servers.
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