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Houski

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  1. Like
    Houski got a reaction from Fortport in Evolving Zombies   
    Zombies getting stronger and smarter over time? Sounds like they're becoming human (again).
    Would smart zombies eventually learn to use teamwork and pack together?
    Am i going to be flanked by a zombie in the woods and have to say, "Clever Girl?"
  2. Like
    Houski got a reaction from WolfeClaw in Removing glass from broken windows   
    If you break a window...you should be able to unlock it by reaching inside and then just lift it up and avoid the glass.
  3. Like
    Houski reacted to Svarog in Animations and clothes   
    Has been suggested time and time again. Developers would love to add more of that. More animations will likely come with Build 31 "Stealth Update" BUT THEY MIGHT NOT, NO ETAs 

    I think the devs want to get the game's mechanics as complete as possible before going into eye candy stuff, I wouldn't worry, more clothes will eventually be in but for now the game is still missing many essential elements, those should come first.
  4. Like
    Houski reacted to bumblemore in Zombies occupied / Hanging around   
    The idea of seeing zombies feasting on corpses in the streets, smashing windows a little more and generally "searching" seems like a grand idea to me.
  5. Like
    Houski reacted to Svarog in Auto Stack to Container   
    Categories are are little too generalizing for me. (Just imagine how much stuff would go to 'Misc.' crate) It would be perfect if it worked like this if you ask me.

    1: Scan the contents of container
    2: Scan the contents of inventory (equipped bags included)
    3: If an item (ex. Canned Beans) is in container take all Canned beans from inventory into container

    With this you would only have to do heavy sorting once.

    Edit: Basically, what I'm after would work exactly like "Quick Stack" in Terraria.
  6. Like
    Houski got a reaction from migulao in Game physics or fuck the gravity   
    I hope they give us a headsup on that change...otherwise...load my save into the new build and watch my buildings collapse.
  7. Like
    Houski got a reaction from Rathlord in Game physics or fuck the gravity   
    I hope they give us a headsup on that change...otherwise...load my save into the new build and watch my buildings collapse.
  8. Like
    Houski reacted to Kajin in partial harvesting   
    Not a bad idea. Not every fruit or vegetable on the plant can be harvested at once. They all ripen at different times, so you won't necessarily be picking everything worth eating at once. Maybe make it so that harvesting a plant gets you only a portion of what you normally get but it reverts back to the mature growth stage after harvest once or twice before finally becoming exhausted of all edible materials.
  9. Like
    Houski reacted to migulao in partial harvesting   
    I like this, but im not sure whether the fruit/veggies spoil slower while part of the plant. I assume they do.
  10. Like
    Houski reacted to thecexpanther in partial harvesting   
    I'm just saying from my time growing tomatoes, picked ones mold in about a week, but they will stay on the vine for a least a couple after turning red before falling on their own and starting the decomposition porsosses in the dirt.
  11. Like
    Houski reacted to thecexpanther in partial harvesting   
    I was thinking that players should be able to take as much or as little of a farm crop as wanted. I have a small backyard farm IRL and when my tomatoes come in I don't go "well I better grab ALL of them" I take what I need and leave the rest on the vine because they keep longer and taste better.
    And if greens are introduced you should be able to do the same and let the rest of the plant grow. I have a kale plant that's almost a year old and nearly 6 feet tall because taking the outter leaves stimulates the plant to grow more and get taller. This would be realistic and help when the power goes out and preservation of fresh food is difficult.
  12. Like
    Houski reacted to Jack Bower in "Multiplayer Hidey-Holes"   
    You are extremely vulnerable to having your base burned down, but I mean this is the game where the strong eat the weak, get better at hiding or be eaten.
  13. Like
    Houski reacted to raymond in Eagle eyed loot highlight   
    Well, I was thinking about a button that would turn it on and off, like Svarog suggested. Perhaps items would need to be within a certain radius around the PC, while eagle eyed will increase the radius lenghth. Or maybe it'd be similar to "forage" mode so you have to wait some time till you can get the hidden things highlighted, although I don't think it should be like that if you have the trait, because no reason for searching random bushes in the woods for quite a while each, for 6 pts you should be able to reveal hidden stuff quickly. But I guess I am the only paranoid that actually hides loot like that =/
  14. Like
    Houski reacted to raymond in Eagle eyed loot highlight   
    So I was playing alone in MP one day, and came up with a really sly plan: keep the loot behind the trees or under some high grass. Turned out the loot is absolutely invisible that way, unless you always walk with your inventory open in the woods. And then I remembered about the eagle eyed perk (correct me if I call it wrong, haven't played anyhing in a while to fight my computer dependency =/ ) which is, for me, bloody useless at the moment. It costs, what, about 6 points? And only thing you get is larger view and slightly higher perception. IMHO, doesn't seems worth the points. So I'd suggest having items scattered on the ground to be highlighted if player has the perk, like the sprite would have yellow profile, so you can see the item through grass or trees. Wadda you think?
  15. Like
    Houski got a reaction from JM_Forest_64 in Evolving Zombies   
    Zombies getting stronger and smarter over time? Sounds like they're becoming human (again).
    Would smart zombies eventually learn to use teamwork and pack together?
    Am i going to be flanked by a zombie in the woods and have to say, "Clever Girl?"
  16. Like
    Houski got a reaction from Gustav in Zombie Corpses Decomposing   
    Well, if you add decomposition you should be able to create compost out of rotting food and zombies.

    Craft: Compost Bin (4 planks, 4 nails)
    Occasionally have to "stir compost" with a spade.
    At the end "Harvest Fertilizer" and "Apply Fertilizer" to crops!
  17. Like
    Houski reacted to Jela331 in Ramming SPEED!   
    I wouldn't recommend Door Ramming in real life, it could lead to injuries and it's not really effective when you're trying to break in.
     

  18. Like
    Houski got a reaction from Gustav in "Multiplayer Hidey-Holes"   
    I would like there to be the ability to dig as well for various reason - pit traps, root cellars, concealed bases. I just don't know if the engine handles -y information.
  19. Like
    Houski got a reaction from Gustav in Passing Through Roofs   
    So as an experiment, I created a staircase upwards from the outside of my "one level" house and then used a sledgehammer to break through the upper outside wall. Passing through the hole I fell down into the first level, so i put flooring up and created a pseudo-attic. Problem is, I can pass through the "roof" sprite entirely - it doesn't act as a wall or floor. Perhaps this wasn't an anticipated behavior, but it would make this kind of dwelling modification much easier if the roof (which cannot be otherwise demolished) would prevent me from clipping through.
     

  20. Like
    Houski got a reaction from Ohbal in Passing Through Roofs   
    So as an experiment, I created a staircase upwards from the outside of my "one level" house and then used a sledgehammer to break through the upper outside wall. Passing through the hole I fell down into the first level, so i put flooring up and created a pseudo-attic. Problem is, I can pass through the "roof" sprite entirely - it doesn't act as a wall or floor. Perhaps this wasn't an anticipated behavior, but it would make this kind of dwelling modification much easier if the roof (which cannot be otherwise demolished) would prevent me from clipping through.
     

  21. Like
    Houski got a reaction from CaptKaspar in Passing Through Roofs   
    So as an experiment, I created a staircase upwards from the outside of my "one level" house and then used a sledgehammer to break through the upper outside wall. Passing through the hole I fell down into the first level, so i put flooring up and created a pseudo-attic. Problem is, I can pass through the "roof" sprite entirely - it doesn't act as a wall or floor. Perhaps this wasn't an anticipated behavior, but it would make this kind of dwelling modification much easier if the roof (which cannot be otherwise demolished) would prevent me from clipping through.
     

  22. Like
    Houski got a reaction from Geras in Passing Through Roofs   
    So as an experiment, I created a staircase upwards from the outside of my "one level" house and then used a sledgehammer to break through the upper outside wall. Passing through the hole I fell down into the first level, so i put flooring up and created a pseudo-attic. Problem is, I can pass through the "roof" sprite entirely - it doesn't act as a wall or floor. Perhaps this wasn't an anticipated behavior, but it would make this kind of dwelling modification much easier if the roof (which cannot be otherwise demolished) would prevent me from clipping through.
     

  23. Like
    Houski reacted to migulao in Wash   
    the devs have already stated they won't add higiene of any kind into the game, except for moving and burning corpses and cleaning blood from walls and floor.
  24. Like
    Houski got a reaction from Kajin in Trainable Animals   
    Taming non-domesticated animals is almost always a losing proposition, take for instance the trained and tamed that frequently end up mauling their trainers. Like Bart the Bear. Or Sigfried and Roy's famous white tigers. Chimpanzees. Etc. They almost always, upon entering puberty/sexual maturity, become more aggressive and less predictable, even when raised from infancy. Domestication takes generations and is the selective breeding of animals that naturally show a fondness and predisposition towards people (see Russian Foxes).

    I think a more plausible scenario would be animals that have already been domesticated - horses, dogs, cats would all be a better place to start. Each has their own abilities. Cats can catch mice and birds (leaving them on the porch so you can slaughter them). Dogs could be used for hunting or defense. Horses could provide a means by which to travel long distances without fatigue and/or as pack animals. Because these animals are already domesticated they don't require many additional skills to utilize (cats, almost none at all) and would probably confer an anti-depressive, anti-sadness effect. But they do require additional care - a lot of additional care.
  25. Like
    Houski reacted to Ohbal in Accidents with tools   
    I'm completely against getting injured "randomly" by doing repetitive actions (grinding). That's like a pasive negative ability. Fun factor equals zero.
     
    I get it, the objective of the game is killing us, but I sincerely hope that the dev team can find ways of doing this in a way that doesn't feel cheap. I'm forced to chop hundreds of trees to get to a point of being able to craft a water holding recipient. I can't see a reason to make that process even more painful. 
     
     
    More injuries and ways to get injured are surely needed. I don't mind the intruduction of minor wounds that act as a handicap, but not incapacitating you from actually playing. 
     
    I have the feeling that, since Zombies are not dangerous enough at the moment, we are crunching our brains looking for ways to make our lives harder (but not the game more fun!!). If half of the effort that we are deviating to these ideas was put on boosting Zombie AI and group behaviour, I'm sure we wouldn't need to be thinking about trees crushing our foot once in a while!
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