psykikk Posted March 14, 2014 Share Posted March 14, 2014 Hey there I would like to establish additonal safe houses and outposts for overnight safety and long trips on muldraugh.So I asked myself the following: what multi-story buildings are there with kitchen facilties (oven / fridge) on the second floor ? I know Cortman medical has it. What else ? Thx in advance Link to comment Share on other sites More sharing options...
PintLasher Posted March 14, 2014 Share Posted March 14, 2014 All the apartments in WP downtown have these features, I'm pretty sure Cortman is the only place in Muldraugh that is an upstairs apartment... I have looted every single house in Muldraugh and surrounding area Link to comment Share on other sites More sharing options...
psykikk Posted March 14, 2014 Author Share Posted March 14, 2014 All the apartments in WP downtown have these features, I'm pretty sure Cortman is the only place in Muldraugh that is an upstairs apartment... I have looted every single house in Muldraugh and surrounding areareally ?? shame..but thx, that saves me a LOT of headache Link to comment Share on other sites More sharing options...
miyamura Posted March 14, 2014 Share Posted March 14, 2014 In Muldraugh there is not a lot of buildings with kitchen upstairs, though when I'm on a run in Muldraugh I use 3 buildings : The Tavern South of Muldraugh (it's generally pretty safe and there are a lot of doors upstairs) The Cortman wich you talked about and the Large Warehouse North of Muldraugh on the main road to WP wich has a kitchen, some food storage and a lot of crates. I usually sleep upstairs in a tent in these buildings. Safe trip survivor ! Link to comment Share on other sites More sharing options...
Invader Jim Posted March 14, 2014 Share Posted March 14, 2014 what multi-story buildings are there with kitchen facilities (oven / fridge) on the second floor ? These features really are not important. They are nothing but storage crates once the power goes out and that seems to take a couple of weeks in my experience. Link to comment Share on other sites More sharing options...
psykikk Posted March 17, 2014 Author Share Posted March 17, 2014 indeed (about fridges / ovens). the one thing that is rather important (in my opinion) is the availability of wood for fortification. so when chosing a safe house, I now tend to chose those who have abundance of trees as close as possibleto save myself from having to haul too much... this one is great as well as this one those are way easier/faster to fortify than cortman medical for example... Link to comment Share on other sites More sharing options...
Pelaaja2 Posted March 17, 2014 Share Posted March 17, 2014 I have noticed that this is a good place.I had 3 saves, where I do go in here and start securing this place up.It is far enough the town, but not too far.The tavern is a good place too. Link to comment Share on other sites More sharing options...
Carefish Posted March 17, 2014 Share Posted March 17, 2014 I always tend to make a base out of this, easy to fortificate, has tons of trees nearby and also a fair few houses to loot. Link to comment Share on other sites More sharing options...
bvhv Posted March 18, 2014 Share Posted March 18, 2014 You know all the houses are good to barricade as long as you do it right Link to comment Share on other sites More sharing options...
thiosk Posted March 18, 2014 Share Posted March 18, 2014 My favorite overall is http://pzmap.crash-override.net/#0.5182110419760818,0.20821175252991644,123.25617259669076Plenty of entrances, exits, and storage space, in a nice centralized and simultaneously enclosed location. There's enough blind corners and open space that I've never brought a horde home. Wood, and a nice low grass yard.My fav. HOUSE is http://pzmap.crash-override.net/#0.5387972007100804,0.1906366723715356,123.25617259669076Door to the kitchen. Premade workshop, front door back door, and upstairs windows on all sides. In West Point, omg the apartments above the hardware store (needs moar wood) and the triple nice houses east of the school. http://pzmap.crash-override.net/#0.7831097320936228,0.1104803854929197,147.9074071160289Those are particularly nice because of the sheds- chances for early tools and nails? Link to comment Share on other sites More sharing options...
syfy Posted March 18, 2014 Share Posted March 18, 2014 i've started making a block my safe house. this is the block i seem to keep choosing over and over, with the grey house, brown roof in the middle as my HQ http://pzmap.crash-override.net/#0.7886123403070667,0.1216686155186798,123.25617259669087 Link to comment Share on other sites More sharing options...
darthdraken Posted March 18, 2014 Share Posted March 18, 2014 Center of wd town centre is ideal.for all.your looting needs. And upstairs living.Also the motel on the main strip of muldraugh is ideal once barricaded well. Large enough for defence once all the walls are up. Plenty of exit points. And good for trees and loot access. Link to comment Share on other sites More sharing options...
eldubiousmung Posted March 19, 2014 Share Posted March 19, 2014 http://pzmap.crash-override.net/#0.5328388489555752,0.18353134696961085,202.42722146014333 I was thinking about trying to fortify this place next time I'm in Muldraugh. Never thought about it before, but the fact that it already has high fences on 3 sides means half the work is done. Link to comment Share on other sites More sharing options...
thiosk Posted March 19, 2014 Share Posted March 19, 2014 Interesting, if ugly concept-- that fencing is ultimately indestructible yes?I've noted they can see through it and manage to path around, though, so you'll get lots of thumpers down gateside. Link to comment Share on other sites More sharing options...
psykikk Posted March 19, 2014 Author Share Posted March 19, 2014 could build a secondary wall right behind it so view is blocked. the only thing I can see missing is ... farmland which can easily be obtained (right now ) by sandbags...,. not a bad location, I have to admit...I currently have 4 safehouses spread out over Muldraugh Warehouse Safehouse 1 Safehouse 2 Warehouse2 and will soon build a 5th one here so travelling all over the city is not an issue. I am planning on a trip to migrate to WP once muldraugh is all looted and everything´s distributed to the safehouses... Link to comment Share on other sites More sharing options...
Seika Posted March 19, 2014 Share Posted March 19, 2014 http://pzmap.crash-override.net/#0.5328388489555752,0.18353134696961085,202.42722146014333 I was thinking about trying to fortify this place next time I'm in Muldraugh. Never thought about it before, but the fact that it already has high fences on 3 sides means half the work is done. Definitly a nice idea there. I usually use the south picnic area in west point for long run survival ( http://pzmap.crash-override.net/#0.7852430669230763,0.1627548593698828,95.55148799999998) Can rather easily be fortified, as lots of woods,farming space and storage area (kitchen and storage/workshop) Link to comment Share on other sites More sharing options...
Deadman08 Posted March 19, 2014 Share Posted March 19, 2014 indeed (about fridges / ovens). the one thing that is rather important (in my opinion) is the availability of wood for fortification. so when chosing a safe house, I now tend to chose those who have abundance of trees as close as possibleto save myself from having to haul too much... this one is great as well as this one those are way easier/faster to fortify than cortman medical for example...I've had too many zeds pop out from behind a tree and kill me to be comfortable with a house with trees around it. What's the reason you like having them? Link to comment Share on other sites More sharing options...
psykikk Posted March 19, 2014 Author Share Posted March 19, 2014 wood close by increases the speed in which you can fortify the place. once the wall is up and installed, the woods wont matter that much.I just hate the idea of having to haul 4 logs of wood for longer distances if I could avoid it by chosing houses closer to trees. also, I never start buillding and constructing before conducting an extensive area sweep Link to comment Share on other sites More sharing options...
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