Jump to content

Invader Jim

Member
  • Posts

    344
  • Joined

  • Last visited

Everything posted by Invader Jim

  1. It has been a couple of years but I had the same experience. I think we even had a thread about it back then and there were others that survived a bite. Frankly, I think there should be a 5-10% chance of surviving a bite. If you know a bite is 100% fatal there is little point in continuing. However, if you know there is a chance you might survive you may go all out in your healing/recovery efforts. This sort of struggle adds to the game in my opinion.
  2. Invader Jim

    Survivors Mod

    Decided to give it a try. Spawned in West Point in the trailer in the fenced in construction area. Heard gunfire immediately. Gathered some things and exited and people started shooting me. I guess that place must automatically start with hostile survivors in it. I died. Spawned again in a house. Immediately heard lots of gunfire outside. After a moment zombies were banging on my windows. I was trying to figure out NPC commands when several broke in and killed me. I am going to try again when I have more time. Do you always spawn and hear gunfire? I thought survivors would be more rare. I only tried twice maybe the third time I spawn there will be quiet.
  3. Lots of people are tired of waiting. I feel your frustration. However, we bought a game that was in development. There are no guarantees. If the situation with PZ is really disappointing to you, go play something else. It is just a game and there are plenty of other ones out there.
  4. It seems to me that for non-zombie related injuries, infection should be a prerequisite for fever. If you gash yourself and it gets infected that could lead to fever if the infection gets worse but you should not go from wounded to fever without infection. That seems like a bug or a game flaw in my opinion. My advice - remove the broken glass from every broken window you encounter. I do it obsessively.
  5. They did it that way as an attempt to make people choose what to advance and choose what not to advance. Theoretically the skill points were supposed to be more of a limit to stop people from being good in everything. However, in practice you almost always have enough points to level a skill as soon as it fills the square. In my opinion, the modifiers to XP depending upon what you pick at character creation do an excellent job at not letting you max everything. Are skill points now obsolete? Maybe I just have not lived long enough to see skill points limit my advancement but it seems that way to me.
  6. I agree. I think I would like character system a little better if it was skewed a few points in the positive direction compared to where it is now. PZ seems much more focused on negative traits than most other games I have played. I do think they are a good idea for balance, especially in multiplayer but I typically take 2-4 negative traits (single play) and that seems excessive to me for what i am getting in return.
  7. This could be an option in single player sandbox instead of a mod. Maybe there should be a starting points modifier maybe ranging from -10 to +10. In single-player there is no cheating. If people want to create a flawless and talented character, why not let them? It isn't survival mode.
  8. How did you die? It used to be the only way you died was if you made a mistake. Now bad luck is actually a real factor.
  9. I agree. Common items like kitchen knives, hammers, and frying pans should be common. Given time to look, how many people would have nothing better than a butter knife to use for a weapon in their entire house? I have guns, hammers, crowbars, kitchen knives, frying pans, a hatchet at home. All would be better than a pen or spoon. Instead of making every house have a hammer or frying pan I would be in favor of everyone starting the game with some basic weapon.
  10. UPDATE! Day 28: Sandbox 30% respawn once per week, West Point. Massive respawn? My house is overrun. Zombies have streamed north into the green space between my house and the river. They are everywhere. I have killed only 260 zombies but it feels like it is back to day 1 all the sudden, maybe worse than day 1. The spacing in the grasslands/woods is what I would expect but zombies keep coming to my safehouse. There are several large groups within a one block distance. Zombies are bashing my barricades. I wish I would have walled in the area. It is going to be a ton of work to get my house back. This fourth respawn is like none of the previous respawns. Almost all my food and supplies are in the house. My hammer broke. I have been thinking about creating a second house with plenty of supplies but have not yet done so.
  11. Sandbox - 30% respawn, once per week. Day 24 - 176 zombies killed. Recon map is below. The two green circled houses are my safe houses. The yellow circle around them is where I have spent most of my time. There was respawn a couple of days ago and one of the results was the group down the road west of my house near the dirt path. My recon path (day 24) is blue. It starts going north and then turns due east down the street. I was running and saw no zombies until I neared Spiffo's. They are red dots. I was easily able to get into Spiffo's and the Pharmalug. Never been there before in this campaign. Dropped down to Gigamart and killed a few and got in there. Headed west on the road and noticed the Drake was swarmed. Stealthed past that group. Went south through the parking lot, maybe 1-2 there and went between the dentist and Enigma Books. Got swarmed near the south end of that narrow alley and ran back north and then headed west. Ran into more groups and used some stealth but then headed north to get away from them. From there I encountered just a few on my way home. To sum it up, the north part of West Point and the grassy/wooded area from the houses to the river are essentially completely clear although I have done very little there. The zombies do cluster. In my sneaking around in the houses to the south and to the southwest of my safehouse there is lots of evidence of hordes wrecking houses. I have found planks and hardware where there once was a door and many broken windows. I use stealth a lot more than in any previous campaign in earlier builds. I like the clumping and destructive zombies but it seemed way too easy for me to get to the Pharma and Gigamart. I do prefer vacant areas and concentrated areas to a fairly equal distribution across the world. I do wish there were a few more stragglers out there though.
  12. I think some randomness would be good. Instead of a once per day respawn of 10% I would rather see a 33% chance each day of a respawn but it would be a 30% instead of 10%. (Credit goes to Rathlord for the daily % chance of respawn idea.) Slow, steady and predictable is less fun than a more random and intermittent influx. You could even randomize the number that respawn. I am currently in a sandbox game with weekly respawn at 30%. I am on the north side of West Point. There is nothing between me at the river last time I checked and I killed maybe 3-4 zombies in that area previously. I have not noticed the two respawns that occured. The area around my house has remained fairly clear since I cleared it. A block to the south and there are two or 3 large (15-20 zombies) groups. There is much more clumping. I also see the zombies move in response to meta-events. Overall I like the clumping zombies. Respawn is a good thing but I wish it were more random.
  13. Variables I am discussing: Zombie distribution (none, low, normal, high, insane)Respawn interval (day, week, month, every other month)Respawn amount (%) First, I think the respawn interval should be a number, not a word. Cap it at 100 or whatever you wish. The difference between 1 (a day) and 7 (a week) is too extreme. It would be handy to be able to pick an integer. Second, I think we should have two variables to define zombie population. There should be a population at start and then a desired population. If I wanted I could start at low and and in a matter of days (or weeks or months depending upon interval and amount) be up to insane. Alternatively, I could start at insane but partially "clear" a cell and its population would never get higher than low or normal or whatever I decided. Depending upon the respawn interval and amount it could take a few days or a very long time to reach insane. Adding a variable for population would allow for a gentler start but with an steadily increasing zombie population and would also permit other forms of customization.
  14. Kerbal 1.0 is supposed to be released today! I checked this morning on Steam and it did not happen yet.
  15. I am pretty positive I made a point twice now to say Horror Movies =/= Real Life Project Zomboid is based to be as realistic as possible, it does not matter what happens on TV. A normal person has no issues running, doesn't forget how to walk properly, and doesn't fall over flat ground. I added the part about the horror movie as a joke but is this case, the movie and reality are in sync. If you are panicked and are running away and you keep looking back instead of watching where you are headed then you far more likely to trip. That is just common sense. I do agree that a normal person, in normal circumstances doesn't forget how to walk properly. Walking/running away from zombies, while you are in a panicked state, and turning around to engage them with a weapon while walking backwards in a panicked state is not "normal". All said, I am not sure if a "tripping" mechanic will be a good thing for PZ. I have not had an opportunity to see how it works. I am skeptical.
  16. If they really wanted to be realistic, walking backwards would have a higher trip possibility than jumping over a fence. Walking/running backwards while panicked from a group of zombies (kiting) would be a death sentence. Isn't that what happens in all horror movies?
  17. What I find most frustrating is that during the early game (single play) when walls and barricades would be useful I don't have the skills and/or resources to build them. Inevitably by the time I have the skills and resources to build the threat doesn't exist anymore because I have cleared the area around my safehouse. With the exception of an occasional stray zombie, I will never see any near my house for the rest of the game. Building walls in single player is really pointless except as an exercise to increase your carpentry skill so you can build fancy crates and rain barrels.
  18. Water from the toilet tank is going to be OK. Water from the toilet bowl is more likely to be tainted. If it were me, I would freely drink from toilet tanks if I ever found myself in a survival situation.
  19. Building a fence is actually harder than building a basic crate in my opinion. You really need a post hole digger and concrete to build a good fence. You could build a fence without the concrete but it would not be very durable.
  20. And my character is still in constant Pain, painkilers help for a while but then it comes back, might be emotional pain! I did disinfect A LOT though, every wound I got immediately disinfected and sterilized bandage. I bet the pain is a from a wound you can't see because your list is too long. I had that happen once.
  21. Treat the wound and hope I don't get infected. In previous versions I had a character survive a bite twice. More recently I have had no such luck with either scratches or bites. I thought I read somewhere that there is a 4-5% chance that a bite will not result in infection and a 75% chance a scratch will not result in infection.' Maybe someone with more information can share. In any case, once I show signs of infection it is time for a shooting spree.
  22. Jet packing around Minmus is so much fun! I think I could get into orbit with a jet pack.
  23. Title says it all. I think that you should not be able to read books (or allow it at a greatly reduced pace) when you are tired. Learning when you are tired, especially to the point of exhaustion, just doesn't happen as well as when you are rested.
  24. And, like as not, Jatta is right, how right is questionable, but it seems the CDC is hedging their bets towards "non-portable:" http://www.cdc.gov/healthywater/drinking/private/rainwater-collection.html If there were some actual apocalypse and I needed water I would drink water from a rain barrel before I would try it from a Kentucky lake/pond, or the Ohio River. The Ohio is the big river on the PZ map (for those unfamiliar) and I would never drink from it without boiling the water and using some type of water purification treatment. Rain barrel water should be treated too but it seems like a better option than the Ohio River if you were facing dehydration and death. I think well water would be the safest once you can't get municipal water from the tap.
  25. I need a good Delta V calculator. I have been to the Mun and back without it but that involved a lot of trial and error. I want to go to Minmus soon.
×
×
  • Create New...