Zahbuhdoo Posted February 19, 2014 Share Posted February 19, 2014 As a huge fan of Project Zomboid and a server hoster myself, I am currently wondering if anyone (devs, admins, mods, or players) knows the day/month/year we will have multiplayer mods for server hosters. Any hints toward such knowledge is greatly appreciated! Link to comment Share on other sites More sharing options...
syfy Posted February 19, 2014 Share Posted February 19, 2014 February 30th, 2012 (super leap year) Viceroy 1 Link to comment Share on other sites More sharing options...
Zahbuhdoo Posted February 19, 2014 Author Share Posted February 19, 2014 February 30th, 2012 (super leap year)I'm holding you to that date. Link to comment Share on other sites More sharing options...
syfy Posted February 19, 2014 Share Posted February 19, 2014 ok, as long as the world does not end on December 21 like the Mayans predicted but seriously, the whole MP thing is so new, give them time to get it working the way they want before they get mod capability for servers figured out. Link to comment Share on other sites More sharing options...
silents429 Posted February 19, 2014 Share Posted February 19, 2014 No ETA's and don't ask for them, They are smart enough to not give ETA's. Link to comment Share on other sites More sharing options...
RoboMat Posted February 19, 2014 Share Posted February 19, 2014 As a huge fan of Project Zomboid and a server hoster myself, I am currently wondering if anyone (devs, admins, mods, or players) knows the day/month/year we will have multiplayer mods for server hosters. Any hints toward such knowledge is greatly appreciated! Well actually, it's already possible to create mods for pz-multiplayer, although they would've to be installed in the source folders instead of via the modloader. Speaking for myself, I'm going to wait until MP is way more stable until I start modding though. At the moment I feel, that any bigger mod project might need to be over-iterated countless times over the next few months due to changes on the game's side. There might be some mods that already work, because they only make changes on the client side - For example the coordinate viewer. Not sure though. Lap 1 Link to comment Share on other sites More sharing options...
AddictionAffliction Posted February 20, 2014 Share Posted February 20, 2014 say what?!? where is this source folder? I have been wanting to add the ZSpawn mod in there so badly O_OI would gladly test mp mod compatability for you guys if i could know that folder Link to comment Share on other sites More sharing options...
RoboMat Posted February 20, 2014 Share Posted February 20, 2014 say what?!? where is this source folder? I have been wanting to add the ZSpawn mod in there so badly O_OI would gladly test mp mod compatability for you guys if i could know that folder So wait ... you wanted to install a cheating-mod on your client? I guess it's a good thing that you don't know where the source folders are syfy and Realmkeeper 2 Link to comment Share on other sites More sharing options...
AddictionAffliction Posted February 20, 2014 Share Posted February 20, 2014 awwww I was only going to use it when things got scarce and really hard to find Link to comment Share on other sites More sharing options...
eliakoh Posted February 20, 2014 Share Posted February 20, 2014 I can confirm it's possible to use mods on MP build, as RoboMat says. Coordinate viewer, and hacks can be easily used for the sadness of admins Link to comment Share on other sites More sharing options...
rorschach Posted February 20, 2014 Share Posted February 20, 2014 I can confirm it's possible to use mods on MP build, as RoboMat says. Coordinate viewer, and hacks can be easily used for the sadness of admins Players quite probably won't be able to use mods as of build 25, if the version I'm currently stuck with is anything to judge by. Link to comment Share on other sites More sharing options...
vesainen Posted February 21, 2014 Share Posted February 21, 2014 I tried getting Erosion mod working on my server, but yeah, not happening right now. Link to comment Share on other sites More sharing options...
ZedHead Posted February 21, 2014 Share Posted February 21, 2014 say what?!? where is this source folder? I have been wanting to add the ZSpawn mod in there so badly O_OI would gladly test mp mod compatability for you guys if i could know that folder So wait ... you wanted to install a cheating-mod on your client? I guess it's a good thing that you don't know where the source folders are Not only that, he wants to install a outdated cheat mod. Realmkeeper 1 Link to comment Share on other sites More sharing options...
Connall Posted February 21, 2014 Share Posted February 21, 2014 I tried getting Erosion mod working on my server, but yeah, not happening right now. That's probably because at this point in time there's no way to communicate the differences of files to the client. I'm sure the mod might actually be running on the server, but there's no way to send the information to the client. That's kind of the problem right now. Edit: Maybe if the files were present on client and server, it might work but I highly doubt it. vesainen 1 Link to comment Share on other sites More sharing options...
vesainen Posted February 21, 2014 Share Posted February 21, 2014 I tried getting Erosion mod working on my server, but yeah, not happening right now. That's probably because at this point in time there's no way to communicate the differences of files to the client. I'm sure the mod might actually be running on the server, but there's no way to send the information to the client. That's kind of the problem right now. I came to the same conclusion and actually was thinking that before I tried to get it working, but it never hurts to try, right? Also the server log did show that the mod was loaded so you're right, it was running on the server. Edit: Maybe if the files were present on client and server, it might work but I highly doubt it. Actually now that I tried that, it works. It's still a hassle for other players though. edit: Scrap that. It looks it's working client-side only. Link to comment Share on other sites More sharing options...
NotSoBrown Posted March 4, 2014 Share Posted March 4, 2014 like for real how would i use mods on my server? Link to comment Share on other sites More sharing options...
dra6o0n Posted March 4, 2014 Share Posted March 4, 2014 At least have people coordinate to create security mods that overrides some of the functionality of the server like enabling clients to freaking spawn things, destroy things, and such. For instance, a mod that will kick anyone using cheat mods, and rejects or kicks/bans players who uses code or mods that relates to them. Link to comment Share on other sites More sharing options...
Connall Posted March 4, 2014 Share Posted March 4, 2014 like for real how would i use mods on my server? You can't. It's not possible, since there's problems regarding getting this information to the client. You can still run some mods clientside. Link to comment Share on other sites More sharing options...
harakka Posted March 4, 2014 Share Posted March 4, 2014 At least have people coordinate to create security mods that overrides some of the functionality of the server like enabling clients to freaking spawn things, destroy things, and such. For instance, a mod that will kick anyone using cheat mods, and rejects or kicks/bans players who uses code or mods that relates to them.The engine doesn't support doing any of this yet. Link to comment Share on other sites More sharing options...
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