vonVile Posted February 8, 2016 Share Posted February 8, 2016 I'm playing the Food Build and after 7 days may character just dropped dead for no reason. I had no injuries during the game and my thirst was a bit high, not in the deep red, and I kept my character well fed. If it was from thirst that needs to be adjusted because the moddle only popped a few moments before he died. There needs to be more information stated on why characters die outside of killed be zombies and turning into a zombie. How are players suppose to learn from their mistakes, if they don't know what in their game strategy to fix? ToastedFishSandwich, Zomboid and Sanctus 3 Link to comment Share on other sites More sharing options...
CaptKaspar Posted February 9, 2016 Share Posted February 9, 2016 I'm down for at the death of a player it says what we died from.Survived 3 days 8 hours. Died from a fall. Killed 73 zombies edit: Cooked a killer rat stew Zomboid and ToastedFishSandwich 2 Link to comment Share on other sites More sharing options...
Zomboid Posted February 9, 2016 Share Posted February 9, 2016 Definitely a must. Exactly what CaptKasper said, how long survived, how they died, and how many zombies killed, and any other data. Link to comment Share on other sites More sharing options...
Zapp Brannigan Posted February 10, 2016 Share Posted February 10, 2016 The Food Build is very much an unstable test version according to the devs meant almost solely for food/nutrition testing. Bugs like what you described are inevitable. I'd like a "Killed By" or "Died From" message though. ToastedFishSandwich 1 Link to comment Share on other sites More sharing options...
Youdae Soun Posted February 10, 2016 Share Posted February 10, 2016 Highscore table would fix all of that! You would just have to check your 'cause of death' (yep, i've just bumped my suggestion!) Link to comment Share on other sites More sharing options...
Trojan_Turps Posted February 11, 2016 Share Posted February 11, 2016 Surely it would have to say'This is how you died'Food poisoning Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 11, 2016 Share Posted February 11, 2016 Of two minds: 1) I feel the player should have to guess the cause of their death and, if necessary repeat the steps leading up to it to find out what caused them to die. (e.g. Was it the berries?) 2) The game isn't fully released yet and is therefore buggy. It's hard to track actual bugs leading to death without detailed logs of when the player starts taking damage, and what caused it. Link to comment Share on other sites More sharing options...
Zomboid Posted February 11, 2016 Share Posted February 11, 2016 Actually such a feature has been partially implemented in multiplayer because if you hit somebody and then they die it will announce to everyone you killed them even if indirectly. So this should be extended to everything else, and then of course it will be off by default but on if the server admin so desires. Link to comment Share on other sites More sharing options...
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