Zapp Brannigan

  • Content Count

  • Joined

  • Last visited

About Zapp Brannigan

  • Rank
    Advanced Member
  • Birthday 05/09/1994

Profile Information

  • Gender
  1. Zapp Brannigan

    Making Large Buildings More Tense

    Muting or toning down the zombie door-slamming would also help a ton. I hate sneaking into a huge, dark building, not knowing what's around the corner, only to hear door or window thumping from several stories up. Kills the suspense. They should only be audible when you're close by.
  2. Zapp Brannigan

    Zombies Shouldn't VAULT over Obstacles

    That'd lead to trouble with sprinters though, who should be able to vault over things as easily as the player and NPCs.
  3. Zapp Brannigan

    Will we ever see land elevations?

    We can go up, and soon we can go underground, but one of Kentucky's most prominent features is its rolling hills and mountains. It's the "Coal State", after all. PZ as-is is completely flat. The engine might limit this, but is there any chance in the future we'll see natural elevations? Hills, mountains, cliffs?
  4. Zapp Brannigan

    Zombie Grabbing when Walking By

    This times a thousand. Their attacks should also be sped up. You kinda have to deliberately stand still for their hits to register.
  5. Zapp Brannigan

    California, Ky

    Loving Louisiana. Can't wait for this to be released.
  6. Zapp Brannigan

    PZ World in need of US Navy

    This is amazing.
  7. Zapp Brannigan

    Going to sleep...

    You can wake up from gunshots or other ambient events randomly. Would like a wake-up from discomfort though.
  8. Zapp Brannigan

    More zombie injuries.

    It's pretty disappointing that, while PZ's zombies are highly lethal, they don't feel highly lethal. You can run into a group of six or seven with Superhuman strength as the setting and still last for a minute or more, getting pushed around lightly and occasionally scratched or bitten -- sometimes you don't even GET scratched or bitten! Seeing zombies do things like give you fractures from their slams and hits, pin you down, tear you up, do more damage in general. This could also play in to the (hopefully) upcoming amputation system, zombies biting limbs or something and ripping them off. Have some bites give you deep wounds needing to be stitched (maybe you'll get lucky). Overall, I'd like to see more injuries, particularly related to zombies, have the player die much faster when completely surrounded, and have generally more things happen when zombies attack you other than scratch, bite, or neither. Zombie hit detection could also be improved.
  9. Zapp Brannigan

    Sprinting Zombies Shamble when Idle

    Makes sense. Hope it's something we see soon.
  10. Zapp Brannigan

    Guns penetrate walls

    Problem currently is PZ's limited on firearms and ammo types for legal reasons. Sure, mods can add others, but TIS is stuck with mostly generic ammos. Not by choice, but by law. For example, our pistol ammo is just that, "Pistol Ammo", when in reality some pistols are strong enough to punch through walls, some aren't. Same with rifles, shotguns, and other weapons. They'd either have to make ALL pistol bullets penetrate walls, or none. I'd like to see it happen but unless we get a wide ammo variety I think it'd be difficult to pull it off in a realistic way.
  11. Zapp Brannigan

    Better Explainations On Character Death

    The Food Build is very much an unstable test version according to the devs meant almost solely for food/nutrition testing. Bugs like what you described are inevitable. I'd like a "Killed By" or "Died From" message though.
  12. Zapp Brannigan

    Sprinting Zombies Shamble when Idle

    I like playing Sandbox games with Sprinting Zombies enabled - gives a 28 Days Later or Dawn of the Dead Remake feel to things. One thing I really don't like though is that with Sprinters on, zombies do nothing but sprint. Even when moving a few feet they sprint fully. I think it'd be great if even Sprinters just shambled when idle, but when they get alerted by noise, an event, light, players, (and later) NPCs and animals, they break into a full sprint. As it stands Sprinters don't even seem to move around that much when idle to begin with, sticking in clumped groups. DotD Remake-style, if they could idly walk around when not alerted, I think that'd add some immersion and be less weird than them sprinting every time they move, even if it's just a foot or two. Maybe add it as a new option to the zombies? "Slow Sprinters"? Then for 28 Days Later style zombies, "Fast Sprinters"?
  13. This would make it too easy. All attacks by zombies need to be dangerous; even small scratches need to possibly infect you. I'm pretty sure the sandbox allows you to change this anyway.
  14. Zapp Brannigan


    I hope NPCs get merged well with cars. IIRC the devs a long time ago said they plan to make vehicles as usable by the AI as it they are by you.
  15. Zapp Brannigan

    Horse Transportation

    I know animals, both neutral and predatory, will be added, but I've not seen horse travel mentioned anywhere. It's pretty common in some other zombie games, like Dead State. Kentucky's famous for its horses, and Churchill Downs is considered the horse capital of the world, after all. Will we get horses to ride around for when cars are too noisy or we don't have the gasoline? A fast, low-maintenance transit method without the physical requirements of bike riding that's quieter and uses less resources than cars, but leaves you fairly exposed and adds the potential of your horse getting attacked by zombies too?