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Pressing 'use' and smashed windows.


CreepyD

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On an unbroken window, you tap "Use" (E usually) to open or close the window, and hold E to climb through.

Yet on a smash window, a tap of E and your guy climbs straight through! Noooo!

 

Tapping E next to a smashed window should start clearing the glass shards from it, still needing you to hold E to climb through.

If you aren't holding a weapon, a tap should do nothing.

 

Tapping E should never climb through a window.

 

Keep it consistent. Simples.

Thank you :)

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i have done it and died but when a zombies drops from it they drop perfectly and just walk away.

 

 

That's because zombies take no fall damage. It's been reported in the bug tracker so hopefully it'll get fixed.

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Seems I highlighted a popular issue, thanks for all the likes.

Hopefully it's a simple fix I would think, just altering a key bind for something, all the code is already in the game.

 

I didn't know that would also make you jump down floors, I haven't done that yet!

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Seems I highlighted a popular issue, thanks for all the likes.

Hopefully it's a simple fix I would think, just altering a key bind for something, all the code is already in the game.

 

I didn't know that would also make you jump down floors, I haven't done that yet!

jumping down floors shouldn't even be a button triggered event.

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Long post so I'll start with my suggestion and explain why after :

 

Could you please separate the "use" and "jump over fence" button ?

 

My n°1 problem ? Zombies? Pfff. Starvation ? Ha ! Disease ? Lol ! Windows and fences ? Nooooooo, OMG please have mercy on me !!!

 

My last survivor has been alive for 2 months and crippled for an effing half of that time because … of plain stupidity. Since you can't place a rope on a closed window, I go to open the window and apparently pressed E for too long because once he opened it, he jumped … This happened two times.

Two other injuries happened because of "I prefer fence jumping to rope climbing" issues: I built an inner and outer wall around my safehouse. A bridge between the two and fences to each side of the bridge to prevent falls. but if I'm not facing right in front of the window pane with the rope, the character seems to think jumping over the fence is a better idea … I even replaced the fence right around the window panel (+ rope) by walls, but apparently making a few steps away from the window before jumping is still good fun for my char if he is not facing the right direction.

 

Since going through a window and jumping a fence have the same animation I guess they are considred the same in terms of game mechanic. So separating the « jump over fence » from « use » would actually avoid both what I described what CreepyD talked about.

 

In the meantime, I guess I'll have to place walls blocking my view :/

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