CreepyD Posted July 27, 2015 Share Posted July 27, 2015 On an unbroken window, you tap "Use" (E usually) to open or close the window, and hold E to climb through.Yet on a smash window, a tap of E and your guy climbs straight through! Noooo! Tapping E next to a smashed window should start clearing the glass shards from it, still needing you to hold E to climb through.If you aren't holding a weapon, a tap should do nothing. Tapping E should never climb through a window. Keep it consistent. Simples.Thank you LogicalKip, Peetfighter, ThalliumKB and 9 others 12 Link to comment Share on other sites More sharing options...
ChaosLegion Posted July 27, 2015 Share Posted July 27, 2015 Can't agree more. "Keep it consistent." says it all.Glass shards all over your forearms and palms is not something you should get for unpredictable interface anyway. p.s. on a second thought the way it is now, it is almost a bug. Jericoshost and Wveth 2 Link to comment Share on other sites More sharing options...
Sanctus Posted July 27, 2015 Share Posted July 27, 2015 Same with railings.I tried to close a door and jumped down to the first floor instead, breaking my leg. Verence, ThalliumKB, Geras and 1 other 4 Link to comment Share on other sites More sharing options...
ChaosLegion Posted July 28, 2015 Share Posted July 28, 2015 Also get ground stomping away from LMB. We have SPACE for finishing off fallen zombies.As it is now its hard to fight in close quarters. You just keep punching that fallen dude\chick instead of pushing away real threat. Link to comment Share on other sites More sharing options...
Geras Posted July 30, 2015 Share Posted July 30, 2015 Same with railings.I tried to close a door and jumped down to the first floor instead, breaking my leg. More than once Link to comment Share on other sites More sharing options...
King jjwpenguin Posted July 30, 2015 Share Posted July 30, 2015 Same with railings.I tried to close a door and jumped down to the first floor instead, breaking my leg. More than once i have done it and died but when a zombies drops from it they drop perfectly and just walk away. Link to comment Share on other sites More sharing options...
Geras Posted July 31, 2015 Share Posted July 31, 2015 i have done it and died but when a zombies drops from it they drop perfectly and just walk away. That's because zombies take no fall damage. It's been reported in the bug tracker so hopefully it'll get fixed. Link to comment Share on other sites More sharing options...
CreepyD Posted July 31, 2015 Author Share Posted July 31, 2015 Seems I highlighted a popular issue, thanks for all the likes.Hopefully it's a simple fix I would think, just altering a key bind for something, all the code is already in the game. I didn't know that would also make you jump down floors, I haven't done that yet! Link to comment Share on other sites More sharing options...
King jjwpenguin Posted August 1, 2015 Share Posted August 1, 2015 Seems I highlighted a popular issue, thanks for all the likes.Hopefully it's a simple fix I would think, just altering a key bind for something, all the code is already in the game. I didn't know that would also make you jump down floors, I haven't done that yet!jumping down floors shouldn't even be a button triggered event. ThalliumKB and Verence 2 Link to comment Share on other sites More sharing options...
ThalliumKB Posted August 1, 2015 Share Posted August 1, 2015 Long post so I'll start with my suggestion and explain why after : Could you please separate the "use" and "jump over fence" button ? My n°1 problem ? Zombies? Pfff. Starvation ? Ha ! Disease ? Lol ! Windows and fences ? Nooooooo, OMG please have mercy on me !!! My last survivor has been alive for 2 months and crippled for an effing half of that time because … of plain stupidity. Since you can't place a rope on a closed window, I go to open the window and apparently pressed E for too long because once he opened it, he jumped … This happened two times.Two other injuries happened because of "I prefer fence jumping to rope climbing" issues: I built an inner and outer wall around my safehouse. A bridge between the two and fences to each side of the bridge to prevent falls. but if I'm not facing right in front of the window pane with the rope, the character seems to think jumping over the fence is a better idea … I even replaced the fence right around the window panel (+ rope) by walls, but apparently making a few steps away from the window before jumping is still good fun for my char if he is not facing the right direction. Since going through a window and jumping a fence have the same animation I guess they are considred the same in terms of game mechanic. So separating the « jump over fence » from « use » would actually avoid both what I described what CreepyD talked about. In the meantime, I guess I'll have to place walls blocking my view :/ LogicalKip 1 Link to comment Share on other sites More sharing options...
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