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Sanctus

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Everything posted by Sanctus

  1. I don't think slow zombies like we have here are really coordinated enough to stand on such unstable ground as a pile of shifting moving bodies. although seeing massive hordes trample and create crawlers would be interesting.
  2. Good thing they come out of the water already in pairs! Now you have an infinite source of footwear.
  3. My suggestion for slow driver and speed demon is to have it change acceleration and turning speed instead of just faster or slower. That way they would be worth considering one way or another. Right now I always take sunday driver because it's kind of a positive trait atm.
  4. Hey I want to make it so shotguns only target one zombie. Can anyone show me how to do this?
  5. "this is how you died" -Killed by a Black Bear while fast forwarding foraging.
  6. This is a good idea. You could also do the same thing with cells that have a lot of player made stuff, bringing the population around those areas higher than others. It would be cool to see gunshots and other loud sounds temporarily increasing the population cap as well. Then we can simulate zombies hanging around the area they last heard sounds even after we wander off.
  7. I've had it happen with crowbars a little bit but it's not as bad there. Spears are the largest issue because they make it hard to justify using your precious back slot to hold one when it carries so much risk.
  8. Sometimes when attacking with a spear or some other weapons while moving backwards the character will stop moving completely to make an attack and while unable to move or cancel the animation the horde will surround and kill you. My suggestion is to never play an animation that stops the character when moving backwards, it doesn't make sense for me to stop backpedaling when I am in danger. In return the damage you deal while moving backwards should be significantly reduced since there is no solid footing or balance to the swing. That way we won't be caught in situations that feel unfair, but we still won't be able to kite so easily.
  9. Just a little pedantic, but duct taping a flashlight underneath a semi-auto pistol wouldn't work. Every time you fire the slide would go back to chamber the next round either breaking the duct tape or, more likely, jamming the pistol. You also wouldn't be able to chamber the first round to begin with.
  10. There is a wooden gate, I'm not sure where in the list it is but you'll need double the hinges and knobs you would need for a door. (and I think 12 planks)
  11. Just the title. When I backpedal with spears I'll sometimes stop and do a thrust attack while standing still. It makes it really hard to use spears because of the the random chance of a bite because your character decided to stop and stab. I think it would be nice if your character always did the swing attack animation when backing up, that way we can retreat reliably.
  12. Vunder is right on this one, if they are going to be three round mags then they should be internal and loaded like the shotgun. Otherwise make them five round magazines. The noise factor alone is enough balancing for the rifles.
  13. I don't know any off the top of my head but cabbages are also broken because they grow so fast. Irl they take longer than tomatoes (between 80 and 160 days depending on the type). It makes sense to me that 9 seeds should never produce more than 9 cabbages.
  14. I agree, I think the yield and growing time should be balanced, longer growth time, but less yield, with higher calories for each individual veg. That way when we make a massive vegetable soup we can actually maintain weight, but it wouldn't be overpowered because of the growing time and yield.
  15. I've experienced this, if you go to main menu and back into game it should fix it. Edit: I just saw the bit in you original post where you mention this. feel free to delete this post, I don't know how to do it.
  16. That's interesting, I like the game the best after the water and power go out and I have to supply those things on my own. I agree that we should have this setting even though I wouldn't use it, if it's simple enough and lets people play how they want then why not?
  17. Sanctus

    Sound files

    I was roaming the game files and I found a bunch of zombie sounds, some used some unused. Does anyone know which ones are used? I want to replace them with my own sounds.
  18. FIrst off, sorry for the mini-necro, I've been on vacation. I was indeed wrong about the apple pie, I had the wrong quantity of pie. When I look at an actual slice it is indeed closer to the number you gave here. I thought it was low too but I was too focused on my point to confirm that, my bad. You also make a good point about the raw vs. baked potato so I checked the USDA calorie count for potatoes. Here is some data from a much more reliable source: https://fdc.nal.usda.gov/fdc-app.html#/food-details/170026/nutrients one hundred grams of potato is about 70 calories and one medium sized potato is about 160. This is indeed about 40 calories lower than the numbers on the other website so I think I agree with your assertion about the butter. If the vegetables are meant to be 100 grams in game it would be nice if some vegetables had their hunger rates changed, -18 seems a bit high for half a potato. The other option would be to keep the hunger the same but treat a potato item (or any vegetable) as a single item of that type with the calories of that item. For example a potato in game would have the calories of a medium sized potato. I would like the random variations as well, maybe three kinds of each veg (small, med, large) and the higher your skill the better chance of the good ones?
  19. That'd be alright but the food doesn't vary in size or weight in game. Every potato is a carbon copy of every other potato, which is fine because it's a game, I just assume each potato is a completely average potato. I looked up the calorie count of the average single potato because that's what the game tells me I have. It doesn't really make sense for the game to track calories per 100 grams while telling my I have a single potato of size 0.2. However 100 grams of potatoes has even more calories than a single potato does. Potatoes are at around 200 calories for 100 grams. About half as much as an equal amount of sugar. Grape leaves are a little less than 1 calorie per gram so your number is pretty accurate there for 100g. I'm not getting hung up on grape leaves or potatoes but they do explain my point fairly well. In the game I'm better off eating -4 hunger grape leaves than -18 hunger potatoes, even though the potatoes should provide much more energy per unit of food. And that is what any player would assume as well. Here is where I found potato energy density if anyone cares: https://bodyrecomposition.com/nutrition/what-is-energy-density (interestingly, fat has nearly ten times as many calories as potatoes) I'd actually like it if they increased the calorie count of potatoes and other veg to be more accurate while increasing the grow times to be a bit more realistic. That way it wouldn't be unbalanced but you could still sort of maintain weight with that kind of diet.
  20. On standard settings zombies will always form into groups of around that size. It should be the same for any single player game you run unless settings are changed in sandbox. There are settings for how large the groups can be, distance between group members, and distance between groups. The standard settings go for medium sized tightly packed groups about 20(ish) squares from each other.
  21. The vegetables the you farm are basically useless because even if you eat constantly you can't maintain weight. The issue I believe is that the calories counts of all these foods are vastly underestimated. A potato in game has 70 calories, in real life they have around 160. Why do grape leaves and potatoes have the same calories? Cabbage in game has 178 calories, in real life they have around 240. Radishes in game have 1 calorie?! In real life they have around 15. Lettuce surprisingly is accurate. Make it easier to maintain weight from your garden please! It looks like the non-perishable foods/stuff you find in shops have way too many calories as compared to real life. A slice of apple pie has 67 calories, but a slice of pie in game has over 400! It's probably another kind of pie but that is pretty high for a single slice.
  22. It'd be fun to see a massive landfill behind my house. I like this.
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