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  1. Hello and thanks for reading this post (My english skill is really weak, sorry for that) Thats my problem -> I'm trying to add "1% chance drop a "Goldcoin" " to zombies, (goldcoin is a new item already created by myself) I finish the Goldcoin script, but still I have no idea about how to modify the zombie drop rate list... maybe i need modify something in.... ProceduralDistributions or SuburbsDistributions but I dont know how to exactly do that... if some hero could helpme I will be really gratefull
  2. I already wrote about this in discord, but probably the message was missed. When new Bucket Hat appears in the world (you drop it on floor or zombie knocks it off your head) - this causes a lot of repeated errors: ERROR: General, 1592632584064> RenderThread.logGLException> OpenGLException thrown: Invalid operation (1282) ERROR: General, 1592632584064> RenderThread.logGLException> Stack trace: ERROR: General, 1592632584064> org.lwjgl.opengl.OpenGLException: Invalid operation (1282) ERROR: General, 1592632584064> at org.lwjgl.opengl.Util.checkGLError(Util.java:59) ERROR
  3. Hello, I would like to suggest 'wire clamps' to be added to the game. It is a simple tool which consumes wire, and be used to reinforce your weapons or tools to increase its durability. A wire clamp works by threading and twisting wire around any object which you would like to secure. The result is a coil of wire which has a really tight grip around the object. I know I probably did a bad job explaining how it works but I found a video which shows how it can be used clearly: Thank you and I would like to hear you thoughts.
  4. Dr_Cox1911

    Coxis Shop

    Greetings, I was looking into the Last Stand shop system the last couple of hours and "built" a version for SP/MP. It´s not really a mod written by me, mora straight copy from RJ´s code. Hope it´s OK RJ What´s the mod for? Coxis Shop gives you money for each zed killed. With said money you can then buy gear/skills. Quick look: Does this work in MP/Splitscreen? I´ve tested it with dedicated server and it worked, hosting through the main game is not support currently. I didn´t had the chance to test it in splitscreen, but it should give bo
  5. This is weird, sometimes sound playing and sometimes not... it's a cooldown feature or bug? i remember builds ago sound playing ever when select another itemcontainer. This happen on SP, not tested in MP.
  6. So i made a mod that adds a torch to the game. https://steamcommunity.com/sharedfiles/filedetails/?id=1542069453 Its is basically a torch that emits light around you in a circle and it depletes overtime, now I want to be able to trow it to start a fire. Problem is I can't because it is a "drainable" item, when I change it to a "weapon" it is trowable but it doesnt get depleted anymore? how can I make it trowable and still get drained when its being used. In the picture you can see how i tried to resolve it and how its currently set up. by giving it 2
  7. Cooking an item that has both ReplaceOnUse and ReplaceOnCooked item values closes the game and goes back to the main menu. In my opinion ReplaceOnUse should simply be ignored for this case. As an example you fill a cooking pot with food, and you want it to turn into a separate item when cooked, both the original and the resulting item should have ReplaceOnUse = Pot but right now if the original item has that line it causes the bug.
  8. Can we have that map item functionality for other items, but without the mark system? It would be nice for immersion, like newspapers and magazines maybe other things. I'm sure modders would find interesting ways to use this mechanic.
  9. The idea is to mod the base campfire so that it cannot be walked over. I want to have a campfire down in use with the survivors mod but without them walking into it and burning to death. Ideally, when the campfire itself is placed on the ground, you can toggle the protection on or off. I can do graphics, just not the coding. I was thinking the base campfire and a tall campfire; like in the walking dead when they build it up with stones to hide the light. Same effect, but it protects the survivors from burning down my camp / safehouse / map. Some advice on where to look maybe or how to ma
  10. we all know 'suicide' is an option in a zombie apocalypse. and since the game devs add some corpse with guns and ammo(which seems like they suicide by their guns), how about the mod that add some more hanged-corpse? might be need some new 3d-model i guess. it'll be more 'apocalypse like' i think. and if 'everyone infected' option is on, the hanged one will turn into a zed. so, how's that?
  11. Lewd Literature Mod Renames all skill books and magazines with sexual innuendos and double entendres. I thought that the descriptions like "Fishing for Beginners" and "Intermediate Electricity" were very boring. So I renamed all the book titles to something more... interesting. This mod renames every skill book and skill magazine with a suggestive title, as well as renaming the newspaper, magazine, and comic book. All of the skill books, as well as the newspaper, magazine, and comic book have a mouseover text (tooltip) added as well (but not to skill ma
  12. There could be added a small use for those two items - first it always got me curious why can I rip sheet underwear, but not socks... It should be usable just like all the other clothing items for that small use (it shouldn't make any major difference gameplay-wise, seeing how rare socks are and the cloths for rip sheets are widely available on zombies in the first place, but it would give this item some use, who knows, maybe saving someone's wound in a pinch . The second thing is crayons, which I think can not be used as a writing tool (correct me if I'm wrong, I don't have a journal to
  13. Greetings all! I'm trying to upload a mod which involves adding new items and recipes to the game system, but I'm having troubles making it run. Here is a description of all the mod. The mod folder is located in: UserName>Zomboid>mods>DriedFruits DriedFruits folder contains: -media (folder) -Driedfruitspic.png -mod.lua name=Dried fruit Food poster=Driedfruitpic.png id=none description=test --------------------------------------------------------------
  14. is there a way to get a texture object from a .png file without adding that item to the script/ .txt files? I sort of thought thats what getTexture() was for but that didnt work for me. what i am doing now is just creating an item object, then getting the texture from that object. but thats messy and means i have to add an item declaration for every texture i want to use even if i wont ever use that item
  15. Some textures are looking very unnatural on the ground, like pan, bucket, etc. it is good to change those textures to look more natural on the ground. here is some changes i made and the difference is noticeable.
  16. A new mod, remind me a idea : I saw empty bleach bottle and broken doors, but more items on ground seems more "apocalyptic". Useless items for ambiance, but usefull items (rare). Some Houses could be "tagged" devastated with many objects on the floor (rush move, Z's attack). some parts of neighborwoods could undergo the same destiny. This could be related with broken windows/doors, empty container place, barricaded houses, etc.. We could find : On streets: knife (close to broke), bag, cloth, paper, hygiene items. In woods : log, twig Houses : knife, cloth
  17. I don't find a post on this, so if there is, redirect me... this is related with some of idea i talk about, and certainly could affect other's. Loots on ground seems to be very less quality than in inventory. Best quality items could give a good ambiance on the map and allow to display them on opened container such as bookshelves or allowed on table.
  18. Many Different People Using my mod have often complained that the item does not spawn. I also found that it is not working often. The only times I was able to actually find the item from the mod spawned was when I used the code: table.insert(SuburbsDistributions["gunstore"]["locker"].items, 30); Even though I have many other spawn locations declared as you see below. The only place I was able to ever find a silencer was in the gunstore in westpoint. And that was only when I spesified "locker" as the container . Using "all" as a container or room name has never worked. Never found one
  19. I think cartons of cigarettes should be possible to make with 100 cigarettes, similar to how nails or paperclips work. This would make managing my 2000+ cigarettes a lot easier.
  20. When playing single player there's almost an excess of items, but as soon as I go multiplayer, the items get stupid hard to find. The warehouse had 120 cigarettes and NOTHING ELSE. Empty shelves in the spawn location where in every single player game they were full. We've tried changing this servertest_SandboxVars.lua with Notepad++ , and there was no difference. Changes to temperature and locks worked, but item frequency did not noticeably change. If anyone knows how to balance this, I would greatly appreciate the help.
  21. http://www.aggressivegaming.org/newdawn/wiki/ We now have a page where you can look up all the information on any Item, weapon, craft, recipe on Project Zomboid including anything added from the Hydrocraft Mod! From the list of items or crafts click on any item or recipe name to see all the info on it. The Item page will show all the info, attributes and values of the item. And below that it will show any Recopies that require the item as an ingredient. And any Recopies / Crafts that can create said Item. The Recipe page will show all the info, required ingredients, skills and tools for an
  22. Topic says it. Couldn't find a similar suggestion. Also, maybe a package of tent pegs...
  23. 1-Air drops :Caixotes de itens que serão jogados por helicopteros(se opoe a sugestão de nukes) 2-supply items, realistic-this is not my suggestion I saw the skirt of steam suggestions in the community but did not have many views. I think in many ways this game makes it harder to survive a zombie nightmare than it would be in real life. If I could loot my IRL home in Project Zombiod I'd walk away with hundreds of nails/screws, any tool that I was missing, as much canned food as I could carry, a well stocked first aid kit, and a gun WITH ammo. I don't think I stock my home much different tha
  24. Hello everyone, I created an old mod when I used to play this. I could load individual .png image files and they loaded in the game perfectly fine, but after re-working my mod (took several hours this morning) to apply it to and include all of the latest changes in the game, none of the custom images work anymore. Everything else works but the images. They are mostly Item_ icons, and one Objects_ file. Previously I used this code in a random lua for it to work: function TestItemIcons.loadTextures() getTexture("Item_Cigar.png"); end Events.OnGameBoot.Add(TestItemIcons.loadTextures); ---
  25. So recently I have been playing on West Point with the intention of breaking into the Gun Shop and skipping over to Muldraugh. This would have been fine if I realized there's a shockingly abysmal amount of sledgehammers available in West Point. Quite literally I spent 7 games wandering around West Point to all the places that have sledgehammers to no avail. What fascinates me though is how the hardware store seems to have every item except the sledgehammer, which is quite frustrating. Normally they would have one anyways. Now, I love that loot is now on rare and I feel it gives the game th
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