Search the Community
Showing results for tags 'poison'.
Found 2 results
I have problem with setSickenss() function player:getStats():setSickness(player:getStats():getSickness()+ 0.5); or player:getStats():setSickness(0.5); When this function was started, poison level wasnt changed, but if i use Bleach the level of sickenss is changing. For debugging i use print("Sickness: " ..player:getStats():getSickness()); Can someone help me with it?
Should be able to Throw up bleach into a toilet/sink. Or at least keeping very well fed to stabilise health and taking pills until the poisoning passes. Just so I can let my character attempt to kill himself and then go through the ordeal of surviving it, to teach the prick a lesson. Or incase someone changes their mind after trying to die... or for noobs to grasp for the second change after a spastic mistake.