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  1. It looks cool in the challenge: House in the Woods - Last Stand Accumulator Anyone can make it as a watch like items?
  2. I was thinking this would be a neat idea for an unlockable skill or some such. It would not be without consequence (You lose the whole car) but it would be a GREAT "Oh, this situation isnt looking good!" tool/ weapon. Imagine the carnage, Imagine the usefulness, imagine the FUN!!!!!!!!! KABOOOM
  3. The idea is multiple maps separated by a loading screen When you exit from one map to another, a map will appear only for the roadtrip . this map will be limited. It will only be a long road that contains zombies and some petrol stations until you reach the new main map Before leaving the previous map, you must be equipped with all the need to survive from food and drink. of course, you must have a good car for this trip. This will make the adventure great The new maps will be different from the previous ones, for example, you will travel to a desert map, or to a deserted
  4. Just a random list of things who I want to see if you modders can do or just for something else -Possible to use knifes, spoons and forks for better consuming. . Also, consuming with only hands could open a chance of food poisoning. -Wash hands on sinks and rivers and needing to dry them using towels of any class (even dirty). Using soap can increase the cleaning. -Possible to use toilets and showers when your character needs it. Mostly, yo
  5. Hello, first of all, I am Legoland99 from the forums, creator of many custom buildings. I am planning on making a map, and need your help for that. I am wondering what kind of maps the community would like to see and play: a) A small City complete with suburbs, parks and such. A lot of undead. b) A wasteland type kind of environment with lots of burnt wreckages, half buried buildings, towns, bunkers, scarce resources and hordes of zombies. c) An overgrown game world after the apocalypse, with houses, buildings, gas stations, towns and other areas covered by greenery and ransacked. Scarc
  6. Hello survivors, my name is Filip and last year I was working together with Neutz to make a large city map. We both had to stale due to me having exams and getting into university, and also breaking all of my facial bones on my right side and forgetting a month's worth of things. I am happy to announce that as of now I am thinking of starting a map, while using the over 300+ buildings that I have made in the last year, plus hundreds more to come. I don't know the basics of map making or what my map will be off, just know that it will contain both rural , hills, towns and some cities. Alongside
  7. Hello, I am speaking for both the community and the Dev's, could you please add an Official Test Map for your latest updates ? For example a large parking lot with all vehicles having a place to spawn and such, different types of roads, terrain, etc. Zombies to roam a side of it, and a bunch more. Would love to see that kind of a test map. You could get a lot of information out of it and we could test all kinds of bugs and, fps decrease and other issues that pz needs fixed and as such I think it would be a good idea to be able to test the new features on a such said map. We could have trees t
  8. As we all can see, every house in pz has mostly canned food at the kitchen, and sometimes a small amout of other food. I think there should be less canned food, and more other, healty food, for example: fruits and vegetables, cereals, different sweets ( cuz now only place where i can find sweets is a trash can for some reason) So, its not realistic, when in every kitchen in every desk there are about 5 cans of food, and nothing else, no variety i mean
  9. Hi all. I was playing pz today, and this idea came to me. Cell phone. As i know, cell phones are now aviable in the game, but thay dont have any use, you can only disassemble it to get some electronic parts. But what im suggesting: give all cell phones a number, so we can use it for communication and other cases. So, how it should look like. Cell phone has it own number, that displays when you place cursor on phone in your inventory. Also it has rechengable battery, if you are not using your phone, battery works for 2-3 days, but if you are making calls, it gets discharged preaty fast.
  10. Not sure if this one was already suggested, but here goes. When a player dies, they drop their weapons, I think. Correct? ( Haven't really died enough to be 100% sure. ^_^' ) Anyways, what if there's also a chance that, upon dying, they wind up KEEPING that weapon in their hand(s)? Doesn't necessarily mean that the zombie will be able to USE it, though, as... y'know... ZOMBIES. No "Learning". Only "Eating". (Though a pistol-holding zombie's finger pulling the trigger COULD be a threat, though mostly because guns are freakin' LOUD...) But what if y'all made it where
  11. Hello to anyone who's reading this. I'm working with Neutz on the Union City map. We'll release a part of it once the Suburban Area is done. What I need from each one of you is an idea for buildings, it can be a shop, a gas station, (no more house ideas, please, unless you made some and want to share them, my brain is mush as this moment from making 200+ houses already) warehouses, small clinics, pet shops, you name it. I just need building ideas. If you want to give some buildings for the upcoming map you're more than welcome to do so. If you want to give ideas, give a small description or a
  12. Hello community. I just got off Project Zomboid playing the Endless Winter Challenge map, and I was thinking about some stuff. The game is great as it is, but I see a few flaws in it... Safty in the woods: Lets say you take a walk through the woods and find a nice opening where you can construct a base. Fast forward a few days, and you manage to self sustain youself. Zombies cant get to you, and the game ultimately ends up being boring after 2 in-game months of tending to plants and existing. So here's the idea: what if their was wildlife. (Yes, i know that their basically alr
  13. Hi, recently started playing again. Trying to sleep I lay pondering. Let me see if I can remember it all. Real time. How come this isn't default? There is the speed up buttons for those moment where it takes a long time. Item transfer delay would make more sense as well. (supported in sandbox) Not being able to carry almost anything without a container of sort. It would also be nice if you could use certain items from your backpack without the item appearing on you. Taking a pill for example. This includes fridges. More positive traits possible. Somewhere around the gene
  14. Good day everyone! First off I want to say that I know this has been recommended in the past however please hear me out as I think it would be possible thanks to the work done by BigJK with PZTracker. I have been playing Project Zomboid on and off for a while and recently started playing with a group of friends. One thing we have always wanted in game is positional voice chat. This would help with immersion, roleplay, and overall gameplay. I wasn't even sure if this was possible to do until I saw PZTracker by BigJK My idea is to use a simi
  15. Okay, so for starters, sorry for suggesting this on a Saturday. The odds are, if someone already posted this idea, I'm probably just repeating something already answered, and for that, I apologize. Okay, so now that the apologies are out of the way, here's a couple thoughts I had while viewing the Mondoid. _____________________________________ First of all, what fascinated me was the fact that we will be crouching down and browsing through the backpacks and stuff, like we would in real life... but I couldn't help but notice that the character was unarmed an
  16. I have never seen any Asian maps in PZ. So I made these buildings just for idea. Houses: Japanese House https://www.dropbox.com/s/kw0qfjaf4php270/japanese%20House.tbx?dl=0 Chinese Restaurant https://www.dropbox.com/s/r0a07szahv8geim/chinese%20house.tbx?dl=0 Middle Eastern House https://www.dropbox.com/s/slaooyt36qzqwlg/oriental%20house.tbx?dl=0
  17. So when NPC's release I suggest we use a similar system to what State of Decay does as far as safe house tagging goes. You say 'our place' and boom everyone moves. It's complicated and might mean some internal grouping but I think that'll be the easiest way to do it. Maybe right click and "mark as safe house" or something and everyone in your 'group' will just know it is the safe house. But only the leader can do it. Meaning if you aren't the leader you can't. Sometimes I hate responsibility and if it was up to me every time it would suck. Unless the leader ordered you to of course but then I'
  18. Hello, kind of new here c: ( I'm not whining, just a big fan ) I think the game should have a mechanic skill added, so you could scavenge parts from broken down cars in order to repair a car that you want to use. As you level up on your mechanic skill, you can repair better cars ( level 0 - bicycle; level 1- small motorbike; level 2 - subcompact car; etc ) as they will all have stats, like fuel capacity, consumption, noise etc. Some examples of cars from the smalles to the biggest: http://www.carsonelove.com/uploads/2014/01/Car-Body-Types-1.jpg Of course not al
  19. I think the idea of a special blend of zombies, or having the option, would add surprise and jump scares and give all zombies a bit more of a unique personality - even if its randomly generated. Each zombie on the map would have a randomly generated set of variables set to them from the drop-down list when editing zombies. Some will have bloodhound in terms of smell, while others would have normal or very weak smell - others would be fast shambles while a small group could be sprinters. (for lag/management reasons) I believe this would add variety, make scenes and encounters more dramatic
  20. I think having a title by your name would be pretty neat and could change the dynamic if RP's and multiplayer in general ranging from creating groups to being more unique. /settitle text here would be the command. So your name would be for example if you typed: /settitle West Point Survivalist your name would be displayed as: MyName [West Point Survivalist] pretty simple, but effective.
  21. This is something really simple that's bugged me for a long time. When using your gun you don't know how many more shots you have left. I know it is like real life but you should be able to click a button and have you remove the mag and count the bullets. it would save a lot of wasted shots and unneeded reloading. The second idea is being able to unload guns. *drops mic.
  22. Hello, I am here to make several suggestions about bags. 1. Backpacks should also be able to be broken/ripped. They would wear-down however, only when you are almost at their weight limit/at the weight limit. If a bag broke, all the contents could drop onto the ground, or items could slowly fall out depending if it was torn or ripped. These could also make it so you could no longer carry it on your back. 2. You know when you go on a scavenging run, and you load up with tons of pointy little objects like hunting/kitchen knifes, well, if you had them in a bag on your back they could have
  23. Hello all ! I had the idea we can glide/slide along a pole like in firestations, we can make one in constructions and so maybe to build a cool firestation with it for mapping The Fire Station Epic POLE (and glide along it not dance !) Someone agree ?
  24. Here we go. A yet another topic about the ideas to the most discussed, most hyped up and most requested feature of Project Zomboid - NPC survivors. We all want them to be perfect, and we all want them to succeed. Now I swear that I've gone through a whole first page when looking for "NPC" tagword in the search, and didn't find an idea that I've came up with. If it's out there somewhere, you can post a link to the discussion and I'll paste it in the main reply. Okay, so, let's do this. Idea blatantly stolen from the recent game of Middle-Earth: Shadow of Mordor. Yes, even though the game ha
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