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  1. Hello and welcome to my tutorial. It covers full workflow of vehicle creation for PZ. If you are a complete beginner in 3D modelling, you'll have to watch/read additional tutorials, I won't cover every aspect of model creation and 'where this button is located'. I divide vehicle creation in these stages: 1) Modelling 2) Wheels texture and modelling 3) Texturing 4) Packing files in folders 5) Editing scripts and .lua 6) In-game editing and tests 7) Workshop publish STAGE 1 - MODELLING Today I am creating a 1960 Ford Falcon
  2. As the title says, I can't leave the car anymore. I just drove on the street and did hit the fence, it catapulted me into the air, landing on a burned car. Now Im on top of it and can't do anything about it. See the Video Link for details.
  3. My latest mod, You can get it on steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=2516123638
  4. I think so far there was one problem is that the view from driving are still too short for players, I can't keep my speed up to 60, because I can't stop getting crash into on something, I think mabye if we can change our view from the driving to look even further ahead will be good, I mean we already able to do that by aim our weapon, so why not make this one too? just use our mouse to contorl our view, that will be good, right?
  5. 1) The first thing you want to do, as with most mods is to create your mods folder structure, use the image below as a reference, replacing MOD_NAME with the name of your mod: Don't worry about the files shown above, you will be creating them as you follow this guide, just make sure to remember, anytime you see "MOD_NAME" in this guide, replace that with the name you chose for your mod. 2) In your "..mods/MOD_NAME" folder, create your "mod.info" text file which contains the following code: Remember to replace all "MOD_NAME"'s with the actua
  6. Lope

    heater car

    The heater works strangely, it is very rare, I notice it for the second time in all the time. The first image shows that it is turned off and the temperature of the cabin rises, in the second it is turned on for heating, but the temperature decreases.
  7. https://steamcommunity.com/sharedfiles/filedetails/?id=2422681177
  8. As the title says, this is a Range Rover Classic vehicle mod, it's an iconic vehicle and my first try at PZ modding. Model, textures and everything else is my own work. I have started from scratch 6 days ago and it's almost done. I just need to figure out the technical details with stats and performance. I also have a question for you experienced modders out there, how to add custom wheels since the original tutorial here on the forum has no info on it. Got it.
  9. Good day survivors! I was curious what others thought about having an option to uninstall vehicle parts directly to the ground. Vehicle parts, like furniture, are often heavy and even a single tire can have your character struggling with the weight. Furniture that is too heavy can be picked up and then it immediately falls to the ground (as the item) if it is too heavy for your inventory. And even just a minute of stripping a car for parts can have your inventory looking like this: I will concede I don't know the best way to deal with car parts you do want to go s
  10. Vanilla zomboid with no mods, IWBUMS Build 41.47 version as of December 2nd When driving, if you're in a forage area you can right click and get "Forage" context item. If you do that directly under your character's seat (have to get it perfect) you can start foraging and collecting items while in the vehicle, and you can drive away and continue to collect from the spot you started. This bug is repeatable and easy to recreate. I cannot provide a video but I will provide a screenshot that show the speedometer proving the car is moving, the context menu forage option, and the forage win
  11. Just found a bug where if you hold spacebar, shift and mash W you can effectively increase your acceleration to ludicrous amounts (I was using the speed demon trait). I don't have any mods that I think would interfere with the handling of vehicles but I'm not really sure.
  12. Aiteron

    Towing car mod

    You will be able to tow cars using a tow rope. Now you don't have to leave your favorite car to pick up a new one. New item (tow rope), custom towing physics. ------------------------------------------------------------------------------------------------------------- Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2241990680 ------------------------------------------------------------------------------------------------------------- Works with mod "Filibuster Rhymes' Used Cars!". And with other mods, that add new vehicles. Permission
  13. I decided to make a car towing mod. I have some results, but this is not a simple mod. I changed the source code of the game (decompiled, modified, compiled) and wrote a mod for lua. Stopped at the current state of the mod. (There is no point in continuing if the developers do not add the necessary code for the mod to the game and decompilation does not perfectly restore the code, so the decompiled files crash the game (I think the deadlock occurs)) I added the following code to the game source code: 1. OnVehicleUpdate event - trigger when vehicle upda
  14. Good evening. I just lost my character to a really bizarre and frustrating glitch. I was in a School Bus surrounded by zombies, and have been running them over in a desparate attempt to escape. Suddenly, the bus stopped. Now, this may have been due to the engine breaking apart, but that turned out not to be the case because the bus restarted and proceeded to move when I pressed the movement keys. The bus reaches about one RPM and less than five miles per hour, switches to drive, and travels about two or three feet before the key pops out and the bus stops. I
  15. im currently planning on making a mod to add in military vehicles , and want to know , before i make models on anything , if there is a mod/way to make a tank act like a tank
  16. Outdoor temperature: -1.3 Room temperature: 22.0 Temperature inside the car: 3.6 The conditioner in the car is off.
  17. Reproduction in 41.42: Enter Vehicle Toggle UI (V default, I believe) -> UI hidden. Exit Vehicle Toggle UI (V) -> UI shown Enter Vehicle Result: No Vehicle Dashboard on bottom of screen. Quit -> Continue required to solve. Please let me know if there is a different option to regaining the Vehicle Dashboard Or contact me if there are questions. I can submit screenshots if needed.
  18. Good evening. In my most recent "Zomboid" game, I accidentally jumped out of my running vehicle by pressing the "E" key and was unable to get back in, despite pressing it again and despite the green square being highlighted. I popped out of the car by pressing "D". Consequently, the zombies that I mowed over devoured me, and I committed an act of Save Scumming because of the accident. Restarting the game at my last back up, I showed up back in my base and walked to where the vehicle was. It was there, but the key I had left in the ignition was not present. It vanished.
  19. It will be no damage to anything if you turn off the engine but still can move on if your speed enough. This can be used to cross hordes at high speed without damage and stop your car immediately.
  20. Maris

    Vehicle Parts Repair

    I'd like to create a mod to repair vehicle parts. I know that there is already a mod there. https://steamcommunity.com/sharedfiles/filedetails/?id=1558779191 But I would like to make it as realistic as possible. Therefore, I wonder what is the real difficulty of repairing auto parts? And how can this be done most nice and neat in terms of game design?
  21. My suggestion is that the vehicle access "area" in build 41+ is made easier to engage with. Either by allowing access when not completely facing the vehicle or by making it slightly bigger, especially on 2 door vehicles. With the new animations and sluggish turning when your going anything faster than a slow amble it's awkward to make sure you hit the right spot. Might just be me and if so 😔 I'll assume it'll remain the same and I'll make sure I'm never in a hurry to enter my vehicle. But wanted to post as this has happened to me a few times and when you have start again because you could
  22. TRUCKS Since this is set in America, this should have one of the most iconic things America has, and it is its long nosed Diesel semi trucks. These trucks would have a lot of use for players that wants to live the travelling nomad life, they would be safe in a large truck with a Sleeper behind.(A Sleeper is a the part of the truck where Truckers sleep, eat and entertain themselves). It would also give a lot of utility to communities if the time ever comes to Multiplayer where large groups of players have banded together with NPCs. These trucks could be their lifeline in suppli
  23. I'm not sure if this is a bug with LuaManager or if I'm doing something wrong, but calling addVehicle spits out an invocation error on 41.21. The vehicle seems to be spawned correctly, but it disappears when the player leaves the cell. On Build 40 neither the error nor the despawning occurs. Code to replicate the error: addVehicle("Base.SmallCar") -- spawns a Chevalier Dart The error:
  24. I've just about clocked my 24th hour on the current IWBUMS build, with 100+ prior plus a handful more from the Kate + Baldspot versions. I'm really enjoying the new mechanics and features so far; the following is a bunch of things I hope to see changed/added. Beyond the list of commonly suggested suggestions (Some of which I will be reiterating), I'm somewhat ignorant of currently planned features and content, so I apologise if any of this already is. Likewise I'm going to ignore developmental constraints and engine limitations for the time being and present everything as I'd like to see it. W
  25. on one of my better runs and found a floating car on the bridge out of west point Also found an acoustic guitar, when equipped two handed it showed as a ghostly outline with no fill. didn't manage to get a picture as i was shortly attacked and it broke after the first 3
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