Jump to content

Masood

Member
  • Posts

    8
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Masood's Achievements

  1. Tch I had such an eureka moment 😂😂😂 I was like I GOT IT! THOUGH I MA COME UP WITH SOMETHING ELSE!!!! JUST YOU WAIT HOMIE!
  2. Well, I guess, I wasn't clear enough, I want a addonn where we can kill zombies once and for all, with For example, The game sets to 40,000 zombies, Now we cnanot have more than that, and each chunk has some unequally but definite percentage of zombies from those 40,000, we humans are not unlimited, and then for example we will 400 zombies in one specific chunk leaving us with 39600, and this number cannot increase us zombies don't reproduce, and then from this 39600 zombies a specific defined percentage once again gets allocated to this empty chunk, but this percentage should keep on decreasing to prevent anyone from farming in one spot and be zombie free for the whole game, and, obviously the 39600 should be randomized in other chunks unequally- equally, and with the passage of time they should get stronger, so being zombie free gets more rewarding, does it make sense now? Hope it does.... And this will be beautiful after the npc's
  3. Well, I guess, I wasn't clear enough, I desire a gameplay where we can kill zombies once and for all, with For example, The game sets to 40,000 zombies, Now we cnanot have more than that, and each chunk has some unequally but definite percentage of zombies from those 40,000, we humans are not unlimited, and then for example we kill 400 zombies in one specific chunk leaving us with 39600, and this number cannot increase as zombies don't reproduce, and then from this 39600 zombies a specific defined percentage once again gets allocated to this empty chunk, but this percentage should keep on decreasing to prevent anyone from farming in one spot and be zombie free for the whole game, and, obviously the 39600 should be randomized in other chunks unequally- equally, and with the passage of time they should get stronger, so being zombie free gets more rewarding, does it make sense now? Hope it does.... And this will be beautiful after the npc's, how is the idea?, if it still doesn't make sense, please ask.. I will try to explain once more
  4. I know it sounds like a far fetched idea which will remove the element of zombies, but hear me out, we divide the entire map of zomboid in various smaller chunks, and add a percentage sign to them, and we can clean that entire area but once we do that, the other untouched chunks percentage should lower down a bit to fill up the chunk we just cleared out to a certain degree, as we don't need zombie farmers who just sit in one chunk and farm the whole map with that, and to increase the difficulty we will add a hidden progression bar, as the x number of days pass by the zombies should get stronger, and harder to kill, and now the issue is here that whose pc can generate 40000 zombies, and the answer is easy, we allot randomness in every chunk and random spawn in every chunk but limited to the percentage we mentioned and they cannot leave their prescribed chunk either, once the mc leaves the specified chunk they respawn again, as per the chunk, now if someone kills every zombie than what? well here the dlc's come in, which we can add, or maybe once the 0% is achieved, kudoos to them, and in online we can just increase the number of zombies once a player dies with some multiplier.
  5. I know it sounds like a far fetched idea which will remove the element of zombies, but hear me out, we divide the entire map of zomboid in various smaller chunks, and add a percentage sign to them, and we can clean that entire area but once we do that, the other untouched chunks percentage should lower down a bit to fill up the chunk we just cleared out to a certain degree, as we don't need zombie farmers who just sit in one chunk and farm the whole map with that, and to increase the difficulty we will add a hidden progression bar, as the x number of days pass by the zombies should get stronger, and harder to kill, and now the issue is here that whose pc can generate 40000 zombies, and the answer is easy, we allot randomness in every chunk and random spawn in every chunk but limited to the percentage we mentioned and they cannot leave their prescribed chunk either, once the mc leaves the specified chunk they respawn again, as per the chunk, now if someone kills every zombie than what? well here the dlc's come in, which we can add, or maybe once the 0% is achieved, kudoos to them, and in online we can just increase the number of zombies once a player dies with some multiplier
×
×
  • Create New...