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Pridelost

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  1. Like
    Pridelost got a reaction from ToralWarfareTY in Dreadwood   
    Dreadwood is being updated with a new layout! I apologize for the old map, but due to complications it's unworkable right now. Keep an eye out for updates. 
     
    Care to take a look at the large upper class houses in the suburban side of town? Beware of the dead who inhabit the once snobby area. Or perhaps you'll enjoy a stay at a five star hotel in the city? It may be your only safety in a city swamped in the dead. Those who get away from the population will find dangerous abandoned buildings, winding trails, and  trailer park homes. Wherever you so choose to stay..
     
    welcome to
    Dreadwood!
     
     
    (Map - WIP)

     
    here's a closer view of the more completed cells, still not quite done yet. 
     

     
    Some screenshots!

     
     
    Features:
    More nature (forest, water, camping etc...) More detailed world and realistic building placements Derelict buildings (beware of holes!) Trailer Park Suburban homes Small city And much much more!
    Credits
     
    Pridelost           -Project Lead
           956texas           -Building assistant
     
    Thank you for all your hard work 956texas.
     
    Thanks to
      Sieben, DoctahWong, and Beastly Bean for their buildings.
     
     
    Old Dreadwood (nostalgia)

  2. Like
    Pridelost got a reaction from fluffe9911 in Dreadwood   
    Hello survivors, wanted to reassure everyone I'm back at work on the new version of Dreadwood.
     
    I know I've posted many progress updates in the past but this project is much bigger in comparison. To be constantly posting screens of the map isn't very productive as everything is constantly changing for the better. On top of that the maps size is now up to 64 cells (8x8 square) and I've plans for every last one of them to ensure each location is interesting and varied.
     
    As for now my focus has been on flushing out all of the many roads and building the larger buildings I have planned. I've done my best to stay up to date on creative mode but I'm still not sure how much of an aid it will be creating all the residential homes I'm hoping it can. By far furnishing buildings is the most time consuming which is why I'd like to get my hands on creative before wasting any more time. 
     
    Otherwise I hope to get this map done and on the steam workshop this summer.
     
    Here's a small mall I've been working on. 
     
     
     
    I've only worked with the vanilla tiles so any advice I give is just speculation. Anyways you'll have to arrange them on sprite sheets, make sure they're in the directories the editors look for the sprites in. Than in BuildingEd enter the Building Tiles screen (double click anything in Tiles and Furniture tab) to add your sprites into the game. I'm positive there's more to it as I've never done it.
     
    Best advice I can give you though it to stay away from attempting any type of elevation. As the engine is for Zomboid it'll only be clunky and awkward. If I remember correctly elevation has been being discussed lately, weather or not it's to be added I cant confirm, but I'd suggest waiting if it is to be. 
  3. Like
    Pridelost got a reaction from EUDOXIO in Dreadwood   
    Hello survivors, wanted to reassure everyone I'm back at work on the new version of Dreadwood.
     
    I know I've posted many progress updates in the past but this project is much bigger in comparison. To be constantly posting screens of the map isn't very productive as everything is constantly changing for the better. On top of that the maps size is now up to 64 cells (8x8 square) and I've plans for every last one of them to ensure each location is interesting and varied.
     
    As for now my focus has been on flushing out all of the many roads and building the larger buildings I have planned. I've done my best to stay up to date on creative mode but I'm still not sure how much of an aid it will be creating all the residential homes I'm hoping it can. By far furnishing buildings is the most time consuming which is why I'd like to get my hands on creative before wasting any more time. 
     
    Otherwise I hope to get this map done and on the steam workshop this summer.
     
    Here's a small mall I've been working on. 
     
     
     
    I've only worked with the vanilla tiles so any advice I give is just speculation. Anyways you'll have to arrange them on sprite sheets, make sure they're in the directories the editors look for the sprites in. Than in BuildingEd enter the Building Tiles screen (double click anything in Tiles and Furniture tab) to add your sprites into the game. I'm positive there's more to it as I've never done it.
     
    Best advice I can give you though it to stay away from attempting any type of elevation. As the engine is for Zomboid it'll only be clunky and awkward. If I remember correctly elevation has been being discussed lately, weather or not it's to be added I cant confirm, but I'd suggest waiting if it is to be. 
  4. Like
    Pridelost got a reaction from RicoUK in Dreadwood   
    Hello survivors, wanted to reassure everyone I'm back at work on the new version of Dreadwood.
     
    I know I've posted many progress updates in the past but this project is much bigger in comparison. To be constantly posting screens of the map isn't very productive as everything is constantly changing for the better. On top of that the maps size is now up to 64 cells (8x8 square) and I've plans for every last one of them to ensure each location is interesting and varied.
     
    As for now my focus has been on flushing out all of the many roads and building the larger buildings I have planned. I've done my best to stay up to date on creative mode but I'm still not sure how much of an aid it will be creating all the residential homes I'm hoping it can. By far furnishing buildings is the most time consuming which is why I'd like to get my hands on creative before wasting any more time. 
     
    Otherwise I hope to get this map done and on the steam workshop this summer.
     
    Here's a small mall I've been working on. 
     
     
     
    I've only worked with the vanilla tiles so any advice I give is just speculation. Anyways you'll have to arrange them on sprite sheets, make sure they're in the directories the editors look for the sprites in. Than in BuildingEd enter the Building Tiles screen (double click anything in Tiles and Furniture tab) to add your sprites into the game. I'm positive there's more to it as I've never done it.
     
    Best advice I can give you though it to stay away from attempting any type of elevation. As the engine is for Zomboid it'll only be clunky and awkward. If I remember correctly elevation has been being discussed lately, weather or not it's to be added I cant confirm, but I'd suggest waiting if it is to be. 
  5. Like
    Pridelost got a reaction from syfy in Dreadwood   
    Hello survivors, wanted to reassure everyone I'm back at work on the new version of Dreadwood.
     
    I know I've posted many progress updates in the past but this project is much bigger in comparison. To be constantly posting screens of the map isn't very productive as everything is constantly changing for the better. On top of that the maps size is now up to 64 cells (8x8 square) and I've plans for every last one of them to ensure each location is interesting and varied.
     
    As for now my focus has been on flushing out all of the many roads and building the larger buildings I have planned. I've done my best to stay up to date on creative mode but I'm still not sure how much of an aid it will be creating all the residential homes I'm hoping it can. By far furnishing buildings is the most time consuming which is why I'd like to get my hands on creative before wasting any more time. 
     
    Otherwise I hope to get this map done and on the steam workshop this summer.
     
    Here's a small mall I've been working on. 
     
     
     
    I've only worked with the vanilla tiles so any advice I give is just speculation. Anyways you'll have to arrange them on sprite sheets, make sure they're in the directories the editors look for the sprites in. Than in BuildingEd enter the Building Tiles screen (double click anything in Tiles and Furniture tab) to add your sprites into the game. I'm positive there's more to it as I've never done it.
     
    Best advice I can give you though it to stay away from attempting any type of elevation. As the engine is for Zomboid it'll only be clunky and awkward. If I remember correctly elevation has been being discussed lately, weather or not it's to be added I cant confirm, but I'd suggest waiting if it is to be. 
  6. Like
    Pridelost got a reaction from francogp in Dreadwood   
    Hello fellow survivors. Sorry to bump this without really anything to show for the time I've been absent but I just wanted to say I'm still here. Got a great heap of adult stuff to deal with that's been weighing pretty heavy on me. It's been awhile since I've worked on the updated Dreadwood but I still have all the work waiting for my return. I hope to get back into a good groove and continue working on this project, but yeah things kind of suck right now. Until than thanks everyone, i'll give an update when I figure it out more. 
  7. Like
    Pridelost got a reaction from EUDOXIO in Dreadwood   
    Hello fellow survivors. Sorry to bump this without really anything to show for the time I've been absent but I just wanted to say I'm still here. Got a great heap of adult stuff to deal with that's been weighing pretty heavy on me. It's been awhile since I've worked on the updated Dreadwood but I still have all the work waiting for my return. I hope to get back into a good groove and continue working on this project, but yeah things kind of suck right now. Until than thanks everyone, i'll give an update when I figure it out more. 
  8. Like
    Pridelost got a reaction from semyonkok in Dreadwood   
    Dreadwood is being updated with a new layout! I apologize for the old map, but due to complications it's unworkable right now. Keep an eye out for updates. 
     
    Care to take a look at the large upper class houses in the suburban side of town? Beware of the dead who inhabit the once snobby area. Or perhaps you'll enjoy a stay at a five star hotel in the city? It may be your only safety in a city swamped in the dead. Those who get away from the population will find dangerous abandoned buildings, winding trails, and  trailer park homes. Wherever you so choose to stay..
     
    welcome to
    Dreadwood!
     
     
    (Map - WIP)

     
    here's a closer view of the more completed cells, still not quite done yet. 
     

     
    Some screenshots!

     
     
    Features:
    More nature (forest, water, camping etc...) More detailed world and realistic building placements Derelict buildings (beware of holes!) Trailer Park Suburban homes Small city And much much more!
    Credits
     
    Pridelost           -Project Lead
           956texas           -Building assistant
     
    Thank you for all your hard work 956texas.
     
    Thanks to
      Sieben, DoctahWong, and Beastly Bean for their buildings.
     
     
    Old Dreadwood (nostalgia)

  9. Like
    Pridelost got a reaction from TheCautiousOne in Dreadwood   
    Hello fellow survivors. Sorry to bump this without really anything to show for the time I've been absent but I just wanted to say I'm still here. Got a great heap of adult stuff to deal with that's been weighing pretty heavy on me. It's been awhile since I've worked on the updated Dreadwood but I still have all the work waiting for my return. I hope to get back into a good groove and continue working on this project, but yeah things kind of suck right now. Until than thanks everyone, i'll give an update when I figure it out more. 
  10. Like
    Pridelost got a reaction from Man_In_The_Purple_Hat in Dreadwood   
    Hello fellow survivors. Sorry to bump this without really anything to show for the time I've been absent but I just wanted to say I'm still here. Got a great heap of adult stuff to deal with that's been weighing pretty heavy on me. It's been awhile since I've worked on the updated Dreadwood but I still have all the work waiting for my return. I hope to get back into a good groove and continue working on this project, but yeah things kind of suck right now. Until than thanks everyone, i'll give an update when I figure it out more. 
  11. Like
    Pridelost got a reaction from MasterBynC in Dreadwood   
    Dreadwood is being updated with a new layout! I apologize for the old map, but due to complications it's unworkable right now. Keep an eye out for updates. 
     
    Care to take a look at the large upper class houses in the suburban side of town? Beware of the dead who inhabit the once snobby area. Or perhaps you'll enjoy a stay at a five star hotel in the city? It may be your only safety in a city swamped in the dead. Those who get away from the population will find dangerous abandoned buildings, winding trails, and  trailer park homes. Wherever you so choose to stay..
     
    welcome to
    Dreadwood!
     
     
    (Map - WIP)

     
    here's a closer view of the more completed cells, still not quite done yet. 
     

     
    Some screenshots!

     
     
    Features:
    More nature (forest, water, camping etc...) More detailed world and realistic building placements Derelict buildings (beware of holes!) Trailer Park Suburban homes Small city And much much more!
    Credits
     
    Pridelost           -Project Lead
           956texas           -Building assistant
     
    Thank you for all your hard work 956texas.
     
    Thanks to
      Sieben, DoctahWong, and Beastly Bean for their buildings.
     
     
    Old Dreadwood (nostalgia)

  12. Like
    Pridelost got a reaction from Diomedes57 in Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes]   
    Servers still doing well and is on Build 32 now. If anyone's looking for a challenging survival experience and realistic role play this is a good server to check out. The forums are being moved and it's a little messy but all you have to do is register on the site. Hope to see more players soon!
  13. Like
    Pridelost got a reaction from GunJamann in Dreadwood   
    Hello everyone, hope you're all well. Going to be taking the weekend off for my birthday so I uploaded images of the map where it is right now. You can check them out in the original post on the first page. 
     
    Whats new?
     
    Improving the grass texture to make it more realistic
    Added more trailers
    Added more suburban homes
    Added some shops and a train station.
    Added the highway asphalt
    (train station)
     
    A lot on my plate for Dreadwood but man it feels good to be back into mapping. I may try and add more cells around the map for just vegitation. I get the feeling having the city on the edge of the map might be a pain
  14. Like
    Pridelost got a reaction from GunJamann in Dreadwood   
    Here's a preview of one of the cells I've started working on. Keep jumping back and fourth between placement and detail, how's it looking? 
  15. Like
    Pridelost got a reaction from GunJamann in Dreadwood   
    It's just Texas and I. Who needs sleep? Thank you everybody. 
  16. Like
    Pridelost reacted to CalamansiRazgriz in Dreadwood   
    Hey Pridelost!
     
    I just want to say "thanks" for what you did in the creation of this map. I really love the "direction" of this map with all the urban stuff. Beautiful work putting it together!
     
    It's more than a little bit sad with what happened but I'm sure if you decided to rework the whole thing or even pulled the old assets from oblivion it would turn out well.
     
    Ja!
  17. Like
    Pridelost got a reaction from Suomiboi in Dreadwood   
    I was worried about the same thing but a quick play-test let me go right up them. Added more railings so it don't look so treacherous even though you cannot fall off stairs. Thanks for the feedback! The platform is a little bland right now but maybe a little table or box could fix it. Been trying to test my buildings so as to not forget about them in the process, the less bugs the better! 
  18. Like
    Pridelost reacted to Suomiboi in Railroad Track placement   
    I usually do the straight/diagonal lines in tiled and have every type of corner as a building.
  19. Like
    Pridelost got a reaction from Dr_Cox1911 in Dreadwood   
    Hello everyone, hope you're all well. Going to be taking the weekend off for my birthday so I uploaded images of the map where it is right now. You can check them out in the original post on the first page. 
     
    Whats new?
     
    Improving the grass texture to make it more realistic
    Added more trailers
    Added more suburban homes
    Added some shops and a train station.
    Added the highway asphalt
    (train station)
     
    A lot on my plate for Dreadwood but man it feels good to be back into mapping. I may try and add more cells around the map for just vegitation. I get the feeling having the city on the edge of the map might be a pain
  20. Like
    Pridelost got a reaction from ModdedTibby in Dreadwood   
    Hello everyone, hope you're all well. Going to be taking the weekend off for my birthday so I uploaded images of the map where it is right now. You can check them out in the original post on the first page. 
     
    Whats new?
     
    Improving the grass texture to make it more realistic
    Added more trailers
    Added more suburban homes
    Added some shops and a train station.
    Added the highway asphalt
    (train station)
     
    A lot on my plate for Dreadwood but man it feels good to be back into mapping. I may try and add more cells around the map for just vegitation. I get the feeling having the city on the edge of the map might be a pain
  21. Like
    Pridelost got a reaction from Adapt in Dreadwood   
    Hello everyone, hope you're all well. Going to be taking the weekend off for my birthday so I uploaded images of the map where it is right now. You can check them out in the original post on the first page. 
     
    Whats new?
     
    Improving the grass texture to make it more realistic
    Added more trailers
    Added more suburban homes
    Added some shops and a train station.
    Added the highway asphalt
    (train station)
     
    A lot on my plate for Dreadwood but man it feels good to be back into mapping. I may try and add more cells around the map for just vegitation. I get the feeling having the city on the edge of the map might be a pain
  22. Like
    Pridelost got a reaction from Suomiboi in Community project: Radcliff [beta released] v0.2   
    You did the countryside of Radcliff so much justice, amazing work. 
  23. Like
    Pridelost got a reaction from Adapt in Dreadwood   
    There will be 9 for sure. More possibly if I need to expand but that should do it. 
     
    Here is a survivor doing well enough in the new Dreadwood. 
     
    http://postimg.org/image/7cbyid2n1/full/
     
    Here is a survivor not doing so well. 
     
    http://postimg.org/image/n9aqf2v19/full/
  24. Like
    Pridelost got a reaction from CzarUltra in Dreadwood   
    After a little bit of a rough start I'm a couple hours into mapping without any problems. As of right now Dreadwood v2 is officially under construction . 
     
    Dreadwood is being almost completely redone save for the many buildings already created. Here is a little bit of whats to come.
     
    -New Layout for Dreadwood
    -Water sources (Lake and ponds)
    -Hunting and Trapping capabilities
    -Buildings more spread out
    -More woods with trails and camp sites. 
  25. Like
    Pridelost got a reaction from syfy in Dreadwood   
    Here's a preview of one of the cells I've started working on. Keep jumping back and fourth between placement and detail, how's it looking? 
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