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Kurn1207 reacted to Viceroy in NO descriptions of hack methods 'for us to fix' please
You can hack the game by flicking your power supply on and off very rapidly while pouring strawberry milkshakes onto your keyboard.*
*No... No you can't...
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Kurn1207 reacted to Realmkeeper in Necromancer WIP
Lookin' good Kurn1207, though probably not my kind of game (Diablo 3 most certainly ruined the lot for me!).
I like that you've been targeting mobile and tablet alongside PC right from early in development, and wish you guys the best of luck with, or without, Kickstarter success
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Kurn1207 reacted to Xyphien in Necromancer WIP
Very nice looking game, I would have back but... You're using KickStarter Over IndieGogo, and due to their strict payment settings of NEEDING amazon, and seeing as I have two first legal names it makes it impossible for me to become an amazon payment holder. If you ever have one on indie gogo let me know, I'll back to it. I'm a huge fan for necromancers, one of the reasons I hate D3 so much is because they removed my favorite class.
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Kurn1207 got a reaction from Realmkeeper in Necromancer WIP
The kickstarter for Necromancer began just over a week ago!
https://www.kickstarter.com/projects/80652106/necromancer?ref=live.
Please pop on over and let the team know what you think on their forums and if you like the game, help us kickstart the Zombie apocalypse!
http://www.otherworlds.co.uk/
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Kurn1207 reacted to Nickenstein79 in Operation Roboid
I thought I already had a WIP topic for this here, but it must be on the old IS site.
Well... It used to look like this, and induce migraines. And somebody's eye caught on fire because of too much ugly neon glare:
BUT Now it looks like this:
Sorry for not mentioning it for so long, but it's taken quite a while to get it beyond the "too embarrassing to show off" stage.
The design premise has also evolved a lot too.
Are there any budding 3D modelers or 2D UI artists out there who would like to help? Doing all of the code and art (shitty coder art) is becoming a little bit much for me.
I'm quite looking forward to making some new videos of it tomorow, because it is starting to look pretty damn slick in motion when everything works just right. (currently things are working ~80% of the time, but for the remaining ~20% of the time everything goes horrendously wrong, things catch on fire, and the robots pull their own heads off, like the bad prototypes in Robocop2. I spent 5 hours last night trying to make a 5-min video, on every attempt something went catastrophically wrong and ruined the entire vid. So I have some complicated fixing to do, then 'hopefully' some sweet videos will get made. 'Fingers crossed')
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Kurn1207 got a reaction from iKonrad in River Town - Cartoon Farming RPG
Really impressed with the artwork and current assets, reminds me of the aesthetic from little kings story. Good luck with he project, I will certainly be following your progress.
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Kurn1207 reacted to Thuztor in Vacation Islands (Bug-Report and General Discussion)
GUTROT ISLAND
http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
Preview:
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Kurn1207 reacted to CaptainBinky in Waffles vs Pancakes
I'm voting for pancakes, but not the type that you have incorrectly used as the example image.
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Kurn1207 reacted to RoboMat in Custom Profession Clothing Colours (C.P.C.C.)
The custom system will be included in the upcoming steam release, so you modders only have to wait for that update
Best thing that could've happened because now I don't have to worry about having to update it every time
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Kurn1207 reacted to Pixel Bombs in Bethesda registers domain with multiple Fallout 4 references
http://www.gameranx.com/updates/id/18730/article/bethesda-registers-domain-with-multiple-fallout-4-references-dec-11-reveal-possible/
http://thesurvivor2299.com/
Please be written by Obsidian, please be written by Obsidian, please be written by Obsidian.
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Kurn1207 reacted to imortalz in Longest you have ever survived?
yea that was me, i posted saying ive made my first zombie proof safehouse, and its still holding, i should repost this pic in the topic to show its working. but basicly anywhere with a 2nd story that u can wall the stair and use rope to go could be safe. i like the motel cause its so big, its gonna be hard for zombie to surround it completely.i should always have a window thats clear for going out
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Kurn1207 reacted to Phesired in Longest you have ever survived?
All your scars that are bandaged each tell their own story
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Kurn1207 reacted to Suomiboi in PZ Multiplayer - Who will you be !?
I'll probably be the one playing singleplayer.
But seriously I'll be the one trying to naively help everyone and get stabbed in the back.
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Kurn1207 reacted to Pixel Bombs in Bethesda registers domain with multiple Fallout 4 references
I assume you mean barren in the sense that there wasn't enough pretty things to look at? Because in terms of lore, story telling, and game mechanics New Vegas whipped Fo3 all over the place.
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Kurn1207 reacted to Pixel Bombs in Bethesda registers domain with multiple Fallout 4 references
What exactly did you not like about New Vegas? Other than it being set in the desert (woo, post apocalyptic game set in the worst place to show off the apocalypse) I thought it bested Fo3.
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Kurn1207 reacted to RobertJohnson in BETA BRANCH RELEASED- Steam Version
Idk yet, we'll see, but now with the Nails box it's gonna be ok I think (they weight something like 0.3, pretty good for 100 nails, isn't it ?).
I'm sorry but for now you'll have to extract them from the box before using them, maybe after some bug smashing I'll add the Nails box as drainable and use it for nails thingy, but it'll demand a bunch of change in the code so... yeah, "soon"
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Kurn1207 reacted to PlasticandRage in Farming - Failed Crops
It's definitely not from planting. I have an 8 plot farm planted right now, and 0 farming xp. I've also been watering regularly, so it can't be that either.
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Kurn1207 reacted to PlasticandRage in Farming - Failed Crops
Some of the specific types of crops are a little buggy from what I understand. A guy posted a farming guide in a thread that's floating around here somewhere, where he said he'd done extensive testing and his strawberries ended up carrying disease something like 90% of the time, which will actually spread and kill your other crops too, and he said he'd never had a carrot crop grow to maturity. A few of them are just a lot harder to grow than others. After reading his guide I generally go with cabbage, broccoli, potatoes, and tomatoes, and I've had a lot less trouble. Actually harvesting veggies that I plant now.
Here it is: http://theindiestone.com/forums/index.php/topic/2054-farming-guide/?hl=%2Bfarming+%2Bguide
He's really extensive. Lots of helpful info in there.
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Kurn1207 reacted to Tooks in Statistics of PZ buyers/players
Just noticed no ones answered your question so I shall (as I pretty much lived in the stream)
It was 1000+ People on steam playing the game. A large number of those were lurking in the stream though and at one point we had over 550 people watching. I think the only time pre-steam PZ reached those figures on twitch was when RiptideKapow used to stream it, Considering twiggy normally averages around 120 viewers for his PZ streams the figures were very good, infact his stream was really good in general and I believe with Twiggys general charming demeanour and the handful of us in chat answering questions/providing support for known issues a good few new faces found PZ yesterday
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Kurn1207 reacted to lemmy101 in [ANNOUNCE] Turn Based Zomboid Mod
So since I was a kid, I've always wanted to make a turn-based tactical game with Fallout / XCom / Laser Squad mechanics. My best bud growing up (since I was 5) and myself spent many many an night splitting XCom teams in half to make an improvised multiplayer version and even with the awesome new XCOM we still have an itch to scratch. He'll likely be co-designing this with me.
In fact, prior to zomboid, I actually did want to make one, even started dabbling, but it appealed less to Binky, and that led to our decision to do Zomboid since it needed to be something we were both passionate about. (ironically since the new XCOM his interests in the genre have risen, so who knows for the future!)
Well, now the proper modding system is in, I figured I'd make one as a mod!
Things to bear in mind:
1) The MetaCombatSystem I'm writing demands a lot of the functionality that could be leveraged for a turn-based stuff. A lot of the work is required anyway and directly benefits NPCs and the meta-game.
2) This is a strictly out of hours thing, no one get mad.
3) There will be no version of this until NPCs are out, as a lot of the code it depends on can't be put into the main dev branch until NPCs go in.
So what's the plan?
Zomboid plays as usual, until the moment you get aggro (or combat with NPCs start), at which point it'll go into a combat mode (using just slightly tweaked (literally two lines of code) the system I'm currently working on for the combat in the vanilla game)
At that point you'll be moving your dudes one by one, you and any npcs in your party, proper Fallout style.
Other planned features =
* Aim for body locations
* Cover system (ahem in vanilla, not sure why adding this as a feature)
* Multiplayer hotseat mode (with replays for next player) - to turn into over net once we have internet mp. Truth be told it may even beat vanilla to being online since it's about 100000000000 times simpler with turn based games.
* All the things I want in a turn based squad tactics game but have never got.
* Deep mechanics. Basically want this to be really deep and geeky.
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Kurn1207 reacted to Lefarge in New food combinations?
Perhaps you have been blessed.
Perhaps it is a rum ham.
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Kurn1207 reacted to lemmy101 in Steam Beta Release - 04th Nov 2013 - Version 2.9.9.17 (0010)
Streaming issues fixed. Fire saving fixed. Fixed some missing sprite building. The bigs logs at McCoy are now containers with logs inside. Removed options.bin for an options.ini (text file). Fixed the trailer park map problem (can't pass through doors, invisible walls, weird light issue..). Balanced loot drop. Added more specific location to loot items (police station = more guns, school = more books/school bag...). Fixed some tile properties problem (container not solid...) Extra options for lighting quality and FPS lock (30,45,60). Defaults to 30FPS for more stable FPS. Download:
Add the game to your Steam library. If you haven't done that yet, go here: http://www.desura.com/games/project-zomboid/keys
Once the game is in your Steam library, right click it and select "Properties".
Navigate to the "Betas" tab and select "Beta - testing version available to all" from the dropdown.
Do NOT enter any key there.
Start the game to let it update.
Version number in game is still showing as 0009. This is all Rathlord's fault