Jump to content

Caturday

Member
  • Posts

    139
  • Joined

  • Last visited

Posts posted by Caturday

  1. 12 hours ago, Pandorea said:

    This happens to all vehicles at any condition when the trunk gets damaged while it is filled with sweet loot. 

     

    Nope, he talks about visual bug that shows co0mpletely destroyed car's trunk as fully repaired and full capacity,meanwhile within some time it turns back to its normal conditions without any damage being done to the said car.

    So  you can walk to some random car, witness the 80 cap trunk, leave it, return later and see normal 32 cap trunk.

  2. 30 minutes ago, Faalagorn said:

    I think there's a mechanic when zombie traverse map, but even if it is I agree that it is underused a lot. It would be good to encounter horde traveling  from one point right through your  safe place. 

     

    Doubt there is some mechanic.

    We are usually parked in these 3 houses near a river. Literally every game, and i have never seen any zombie migrate there.

    Over month, over 6 months,. over a year. Even with insane population this place remains empty, but within 2 cells down there are million zombies on the field.

     

    So op is right, legal migration system is needed to keep player on feet and prevent completely safe places.

  3. Hi

     

    For example mgration - ingame zombies migrate within few cells, so when u set up a home on famous 3x house near a river, you wont ever meet some zombies unless you move out.

    Maybe there is some mod to force zombies to migrate around a map ? Something similar?

    Thanks in advance !

  4. Metal fences provide wire
    Increased spawn of rods
    cigs and macthes on zombies

     

    damn its an absolutely next level

    cant wait for reliable light source for deep dark nights experience

     

     

  5. Yo make a rl video how fast you move with 2hander axe + backpack full of frige + gass can + tons of stuff you should have never contained there realistically.

    Current movement system is much better compare to that meme faceroll we had in 40 build.

     

    Its not minecraft.

  6. Vehicle storage randomly deletes items upon moving them.

     

    Place 2 lighters in the glove box.

    Wait 2 days.

    Remove lighters - they will turn into one.

     

    Sometimes cigarets and bats were disappearing as well.

    To recreate this issue, you must have 2+ items of the same type stored into vehicle.

     

    Right now i had 4 lighters in the glove box, moved em, got cut in half, moved them to the glove box again and they randomly dissapeared.

  7. 9 hours ago, Kim Jong Un said:

    This is currently implemented. You can adjust the settings for them in the sandbox settings (how close they stand together, how far they travel per travel interval, etc).

     

    Where is that exactly ?
    I've found only migration within one cell option.

     

    Iam playing sandbox since iwbum release, tried all options and never seen zombies travel outside of 2 cells.
    They can migrate from one cell to another (nearest), but it has never happened they  traveled randomly too far.
    F.e. these 3 houses at the river are ALWAYS empty. Forever.

     

  8. 3 hours ago, EnigmaGrey said:

    Been that way t for years. It’s just luck.

     

    Random doesn’t mean “send them to this guy’s house today.”

     

    Are you sure ?
    Settings have "redistribution option" but even description says "zombies will migrate within one cell"
    For example, iam setting a house in thesew famous 3 houses at the river, and have never seen any incoming zombies.

    Even with helicopter event this place is forever empty.

  9. 2 minutes ago, Geras said:

    Is it new for b41? In b40 I survived for 7 months on the '6 months later' scenario in a secluded house and no zombies ever came there.

     

    Tbh game should gradually change from 'urban focused' distribution to 'uniform distribution' as time progresses.

     

    I believe he is talking about zombie migration within nearest cells (or one cell).

    I was surviving for 4 month in the middle of themap in a forest and havnt seen a single zombie comin

  10. Make zombies able to migrate across the map.

     

    Everyone knows this game is getting boring once u set up somewhere in the forest.

    But with horde crowds randomly migrating across the map you will never be safe, it will be a matter of time untill you get spotted and overrrun.

    So in this case there will be a reason to fortify your forest base hard and think twice how u will escape when the crowd will come. Because it surely will.

     

     

  11. Pleae for the love of the god make flashlighs weight less and have longer battery duration.

    ATM most people chose cats eyes because night is not playable literally - players do not have proper light source due to crazy flashlight/battery weight and low duration.

    Would be nice to play in deep night with some reliable source of light you can always carry with you.

  12. Would be awesome if you make a setting to specify PERSENTAGE of sprinters. 
    For example, 5% or 10%. LIke  amix of shamblers and sprinters.
    So when you pull a crowd, there is a chance some sprinters will runn to you.

    That will ad an element of horror cause sometimes it may be 2, and sometimes it may be 10 per crowd.

×
×
  • Create New...