eldergamer

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About eldergamer

  • Rank
    Advanced Member
  • Birthday 01/02/1970

Profile Information

  • Gender
    Man
  • Interests
    Zomboid and most other post apocalypse type stories and games.

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516 profile views
  1. Turning off fog in single player

    Thank you for your reply Bejasc, I did try to change the intensity slider for fog but it didn't seem to change anything. I hope they make the setting available in sandbox but I also would like to see a command or something I can do in my current save game. Thanks Eldergamer
  2. Turning off fog in single player

    Thank you for your quick reply, I am running the GOG version 40.30 so I tried adding the -debug flag to the end of the target line in the properties of the PZ shortcut and it booted into debug when I started the game. (For GOG people this is where you add the -debug to the end of the target line in your PZ shortcut properties) After you load your save game there will be a new icon on the center left side of the screen that looks like an insect. Clicked that and it will come up with all the debug menus. (Now back to my game issues) Nothing I did in these menus made the fog subside. Also being in debug mode makes your character move fast and oddly. I didn't really want to continue to run in debug so I just restored my game and removed the debug flag from the PZ shortcut. At this point I guess my only choice is to just have my character take some sleeping pills and sleep through the fog. If anyone knows the exact way to remove the fog and only the fog I'm all ears. Thank you, Eldergamer
  3. I'd like to turn the fog and maybe other weather elements off in a single player game. Is there a menu somewhere that lets me control that sort of thing? No offense, I realize someone worked hard to give us these effects. I just never cared for game mechanics that purposely obscure vision. Thank you Eldergamer
  4. Salt and Pepper spawning question

    I'm glad no one responded to this post because it forced me to learn a bit about modding this game. I've made the changes I was looking for. Salt and pepper now frequently spawn in homes like they should. I also made changes to the medical buildings, pharmacy's, and First-aid kit's as well. I found it odd that thread for stitches was not even on the spawn list in the aforementioned places. In my opinion, where suture needles spawn thread should also have an equal chance of spawning. I don't think this is unreasonable so I made the change. Now where ever suture needles spawn thread will have the same odds of spawning. In closing, I very much enjoyed modding the game. I've had a few ideas for mods in the past that I think would compliment the game very well. They are not overpowered or anything just logical things that seem to be missing. I think I might try making some downloadable mods. I am in the middle of building my house though so it will have to wait for that to be done. As anyone who's taking on the monumental task of building there own home can tell you, it is all consuming. Eldergamer
  5. Salt and Pepper spawning question

    Does anyone know how to increase the frequency of salt and pepper spawning? In my opinion like 9 out of 10 households would have it. Restaurants would have it on every table and stored in bulk yet it spawns like a rare item. I would like to change my game to make salt and pepper very, very common. Anyone know how I'd go about that? Thanks Eldergamer
  6. RELEASED: Build 39 - The Vehicles Build

    Thank you for the update. Eldergamer
  7. RELEASED: Build 39 - The Vehicles Build

    Any word on when build 39 is going to be uploaded to GOG.COM? Thanks Eldergamer
  8. Steam integration and running a local MP server

    Thanks nasKo, that's great news! Do you have a preference for the os? I can go with linux or windows? Eldergamer
  9. With all the talk of steam integration will it even be possible to run a local self contained private mp server without steam? I'm talking about a lan server like in my office building. So far I have 3 maybe 4 people interested but with all the steam talk it's sounding more and more like that won't be possible without steams involvement. Eldergamer
  10. RELEASED: Build 32.16

    Unfortunately, if you lose power, the game cannot make a complete save. Would it be possible to make it so that the game alternates between 2 or 3 saves everytime it saves? That way when a save gets corrupted you won't lose all your progress.I like the idea of two saves. That's how the FAT (file allocation table) works in older versions of windows. In the event that one copy of the file allocation table is corrupted, the other file allocation table is used. It was a good idea for redundancy for a critical file in the windows operating system. It's a good idea for save games as well. I don't think I'll be attempting to quote anything until I learn how to use it properly.
  11. RELEASED: Build 31

    Whilst I kind of agree with what you're saying, the lack of loveliness in your post is disturbing. You are right of course. I did get carried away. The post came on the heels of me chopping threw a forest of trees to get my second carpentry point only to discover I needed 4 now. I was a bit angry and frustrated with what I already felt was ridiculous grinding in the first place. I am a work smarter not harder kind of guy so it was really eating at me. I do apologize for the rant. I do love the game and will go right back to it however I do wish there was a bit more thought put into the myriad of ways to find and collect water. Level 2 carpentry pre-31 would be the equivalent of level 4 in post 31. The levels just got divided up to be a bit more in-depth. It does take slower to level up everything you aren't specialized in in your character build, though. Thanks for sharing what you know Eldergamer
  12. RELEASED: Build 31

    Find one of the two or three wells in the game.Alternatively, now that water can be collected from the river (and needs purification), just go there. It is cool that they let you draw from rivers now. I'm in Muldraugh though so I don't think there is a river near by. I guess I need to find a well then. Thanks for sharing, Eldergamer
  13. RELEASED: Build 31

    Can someone share a way to get a steady supply of water after the lights go out that doesn't rely on carpentry or going from house to house scavenging whats left in their plumbing.
  14. RELEASED: Build 31

    Whilst I kind of agree with what you're saying, the lack of loveliness in your post is disturbing. You are right of course. I did get carried away. The post came on the heels of me chopping threw a forest of trees to get my second carpentry point only to discover I needed 4 now. I was a bit angry and frustrated with what I already felt was ridiculous grinding in the first place. I am a work smarter not harder kind of guy so it was really eating at me. I do apologize for the rant. I do love the game and will go right back to it however I do wish there was a bit more thought put into the myriad of ways to find and collect water.
  15. RELEASED: Build 31

    Could someone point me to the university of rain-barrel making! It was already ridiculous when you needed 2 carpentry to make one. Now you need a fucking PHD in carpentry to take the lid off a crate and put a garbage bag in it. Come on man... Help me understand this because right now it seems your just making the game harder just because you can. Every house or building has a roof without exception. Most have rain guttering. All you would truly need to do is put something under the downspout to catch the water. From a cup to a barrel any idiot could do this. Why...!!!! Why!!!! are you making the collection of water so freaking difficult? I mean if you need a tank to collect water that's easy too. Almost every house or building has a hot water heater. You could hold 20,40, even 80 gallons of water in that. Buildings like multistory apartments have 1200-1500 gallon tanks. Those are also almost full as well. You can go to a fire station. their trucks have 300 to 1500 gallon tanks that are kept full at all times. I mean why the hell do I need to build a crate to hold a garbage bag anyway. There are garbage cans everywhere that where made exactly for the purpose of holding garbage bags. Just let us put a clean bag in a clean garbage can and drag it to the roof.