Jump to content

Dreacon78

Member
  • Posts

    26
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Dreacon78 got a reaction from getstoopid in Peek Over Tall Fences   
    not a bad idea.
    Maybe tie it into your strength skill.
    The higher the skill the easier it is or longer you can peek.
    If it is too low you would either get a short peek or no peek at all.
  2. Like
    Dreacon78 got a reaction from TrailerParkThor in Unusable Metal   
    I did some forum searching on the suggestions part of the forums,  and the list of suggested suggestions, and didn't find anything relating to unusable metal so I figured I would go ahead and ask the question and see what I get.
     
    So here is the question:
     
    Is it possible to make it so that you can melt down unusable metal into scrap metal?
    I know it is called unusable, but if you had scraps or small bit of metal, you would be able to melt it down into something usable.
    Maybe make it cost something like 15-20 unusable metal = 1 scrap metal, or something like that.
    You can acquire quite a lot of the unusable metal leveling up your metalworking skill, and while out scavenging and exploring.
    This way it would serve some sort of purpose, other than taking up room.
     
    What is everyone's thoughts on something like this?
  3. Like
    Dreacon78 got a reaction from TrailerParkThor in Barbed Wire Weapons   
    Added bonus would be allowing you to play someone like Negan in a MP game.
  4. Like
    Dreacon78 got a reaction from Shagyee in Ability to Build Wooden Roofs   
    So I went looking and haven't been able to find anything for crafting wooden roofs, except for using wooden floors.
    There are metal roofs you can build, but no wooden roofs.

    Would it be hard to add in Wooden Roofs so that I can continue my dreams of making a wooden home with an actual roof and not just a wooden floor acting as the roof?
  5. Like
    Dreacon78 got a reaction from Masmassu in Peek Over Tall Fences   
    not a bad idea.
    Maybe tie it into your strength skill.
    The higher the skill the easier it is or longer you can peek.
    If it is too low you would either get a short peek or no peek at all.
  6. Spiffo
    Dreacon78 got a reaction from Masmassu in Peek Over Tall Fences   
    Having all that on and just climbing a fence would be pretty hard for most people not used to it.
    Kinda why I think it should be tied to your strength level.
    Give a base requirement and then the higher above that requirement you go, the easier it is.
  7. Like
    Dreacon78 reacted to Shagyee in Bodies in Trunks   
    Carrying corpses to the field next to my farm house gave me the idea to load them in the trunk of my car to transport them faster. I didn't see an option for it, so I came here. This would make the cleanup process much faster for people who keep their bases corpse-free.
     
    It's also be fun loading a car full of zombies and setting it on fire.
     
    I figured this had been suggested before, but I didn't find anything relating to this, so I apologize if there's a reason this is not in the game.
  8. Like
    Dreacon78 got a reaction from Shagyee in Stagger Instead of Fall   
    Guess I could test it out near zeds...tend to want to avoid large groups of them unless I am ready to fight.   lol
  9. Like
    Dreacon78 got a reaction from Geras in Peek Over Tall Fences   
    not a bad idea.
    Maybe tie it into your strength skill.
    The higher the skill the easier it is or longer you can peek.
    If it is too low you would either get a short peek or no peek at all.
  10. Like
    Dreacon78 got a reaction from orikamii in Small Suggestion Re: Zombie Litter   
    Problem with adding that flag is that anything you take from them would also have that flag, so if you put that on the ground it would risk disappearing.  I think just making it so they stay on would be a good idea, or make them more noticeable when they are on the ground so it is easier to find when you do a cleanup.
  11. Like
    Dreacon78 got a reaction from Pandorea in Peek Over Tall Fences   
    not a bad idea.
    Maybe tie it into your strength skill.
    The higher the skill the easier it is or longer you can peek.
    If it is too low you would either get a short peek or no peek at all.
  12. Like
    Dreacon78 got a reaction from DXPOHIHIHI in UI Opacity   
    Didn't even know you could changed the size of the loot screen.
    My screen is big enough that it has never been a problem for me.
    Good to know.
  13. Like
    Dreacon78 reacted to Shagyee in Peek Over Tall Fences   
    I was thinking something along those lines too, it's almost like a pull-up so it'd make sense being tied to your strength. Maybe if you do it too often, it exerts you too.
  14. Like
    Dreacon78 reacted to Shagyee in UI Opacity   
    At the bottom right of the inventory menu is a triangle you use to resize it. Here's a picture of what I mean.
     


  15. Like
    Dreacon78 got a reaction from Shagyee in Peek Over Tall Fences   
    not a bad idea.
    Maybe tie it into your strength skill.
    The higher the skill the easier it is or longer you can peek.
    If it is too low you would either get a short peek or no peek at all.
  16. Like
    Dreacon78 got a reaction from Shagyee in UI Opacity   
    Would another option be to add the ability to change the size of the loot screen in addition to allow you to adjust the opacity?
  17. Like
    Dreacon78 got a reaction from DXPOHIHIHI in Barbed Wire Weapons   
    Added bonus would be allowing you to play someone like Negan in a MP game.
  18. Like
    Dreacon78 reacted to Shagyee in Barbed Wire Weapons   
    Looking badass is one of the most important things in the zombie apocalypse 
  19. Like
    Dreacon78 got a reaction from Shagyee in Unusable Metal   
    That would give it better balance as well, maybe allow it to be used at level 6 and cost 20 unusable metal to make one scrap, and then decrease the amount as you level up the skill?
  20. Like
    Dreacon78 got a reaction from Shagyee in Barbed Wire Weapons   
    Added bonus would be allowing you to play someone like Negan in a MP game.
  21. Like
    Dreacon78 got a reaction from Shagyee in Unusable Metal   
    I did some forum searching on the suggestions part of the forums,  and the list of suggested suggestions, and didn't find anything relating to unusable metal so I figured I would go ahead and ask the question and see what I get.
     
    So here is the question:
     
    Is it possible to make it so that you can melt down unusable metal into scrap metal?
    I know it is called unusable, but if you had scraps or small bit of metal, you would be able to melt it down into something usable.
    Maybe make it cost something like 15-20 unusable metal = 1 scrap metal, or something like that.
    You can acquire quite a lot of the unusable metal leveling up your metalworking skill, and while out scavenging and exploring.
    This way it would serve some sort of purpose, other than taking up room.
     
    What is everyone's thoughts on something like this?
  22. Pie
    Dreacon78 got a reaction from Pandorea in RELEASED: IWBUMS Build 39.67.3   
    Ok so I don't know if it is just bad luck or what, but I found a sledgehammer right after the update and now it seems that when I try to destroy anything it glitches out and gives me a ton of errors.
     
    Is anyone else seeing this?
     
    I am playing the IWBUMS ver. 39.45 in SP.
     
    This is what the console.txt is showing at the very bottom of it.
     
    1523710966198 function: render -- file: ISDestroyCursor.lua line # 110
    1523710966198 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164
    java.lang.RuntimeException: Object tried to call nil in render
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
        at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777)
        at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67)
        at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130)
        at zombie.Lua.Event.trigger(Event.java:37)
        at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:249)
        at zombie.iso.IsoCell.DoBuilding(IsoCell.java:2359)
        at zombie.iso.IsoCell.render(IsoCell.java:5055)
        at zombie.iso.IsoWorld.render(IsoWorld.java:2907)
        at zombie.gameStates.IngameState.renderframe(IngameState.java:867)
        at zombie.gameStates.IngameState.render(IngameState.java:1030)
        at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
        at zombie.GameWindow.render(GameWindow.java:732)
        at zombie.GameWindow.run(GameWindow.java:1309)
        at zombie.GameWindow.maina(GameWindow.java:1077)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
    1523710966200 
    1523710966200 -----------------------------------------
    1523710966200 STACK TRACE
    1523710966200 -----------------------------------------
    1523710966200 function: render -- file: ISDestroyCursor.lua line # 110
    1523710966200 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164
    1523710966494 here i am
    1523710966495 true,MAX,false,true
    1523710966495 true,false
    1523710966495 here i am
    1523710966495 true,MAX,false,true
    1523710966496 true,false
    1523710966496 true,MAX,false,true
    1523710966496 true,false
    1523710966496 no pipe on right click
    1523710966496 no barrel on right click
    1523710968635 here i am
    1523710968635 true,MAX,false,true
    1523710968635 true,false
    1523710968635 here i am
    1523710968636 true,MAX,false,true
    1523710968636 true,false
    1523710968636 no pipe on right click
    1523710968636 no barrel on right click
    1523711038656 znet: ZNetFriends::OnPersonaStateChange
    1523711053988 znet: ZNetFriends::OnPersonaStateChange
    1523711054038 znet: ZNetFriends::OnPersonaStateChange
     
     
    Edit:  Started a new game and spawned myself a sledge and it still doesn't work even with a fresh start.  Anyone got any ideas?
    I have ORGM, Hydro, and a few other mods installed.
    Talked to the ORGM guys and they said the update shouldn't mess with sledges as their mod messes with guns.
     
    Any thoughts on what is going on?
  23. Like
    Dreacon78 got a reaction from Pandorea in RELEASED: IWBUMS Build 39.67.3   
    I really hope I don't have to that as I really enjoy using the few mods I am using.
     
    Edit:  So after some testing it looks like my  Log Wall Upgrade mod is the reason for this issue.  I am in the process of posting to their workshop page to see what they can tell me.  Man that is a time consuming process of testing, but worth it when you get things to work right.
  24. Like
    Dreacon78 got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    I really hope I don't have to that as I really enjoy using the few mods I am using.
     
    Edit:  So after some testing it looks like my  Log Wall Upgrade mod is the reason for this issue.  I am in the process of posting to their workshop page to see what they can tell me.  Man that is a time consuming process of testing, but worth it when you get things to work right.
  25. Like
    Dreacon78 got a reaction from trombonaught in RELEASED: IWBUMS Build 39.67.3   
    I really hope I don't have to that as I really enjoy using the few mods I am using.
     
    Edit:  So after some testing it looks like my  Log Wall Upgrade mod is the reason for this issue.  I am in the process of posting to their workshop page to see what they can tell me.  Man that is a time consuming process of testing, but worth it when you get things to work right.
×
×
  • Create New...