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Shinjitsu noDeshi

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Posts posted by Shinjitsu noDeshi

  1. 17 hours ago, EnigmaGrey said:

    Tested it out. Cars are getting a charge while running with a battery in SP. Starting an engine reduced it to 97% then after a few minutes of driving it raised to 100%. Things like the radio, heater, siren, and lights didn't seem to cause it to start dropping.

     

    Anything I missed?

    I took the OP's comment to mean there should be an alternator part in the vehicle. I tend to agree - I was surprised to see a "heater" part but no "alternator" part...

     

    Shin

  2. 1 hour ago, Minnigin said:

    so this happened..

    20180303223706_1.thumb.jpg.5898342bbe42fe313f1627c46d445286.jpg

    that car is floating like 10 feet in the air, this is how it happened, I sat the police car south of the mall and turned on the siren and gathered this lovely horde, than I wanted to move it so I used ghost mode and climbed inside it, well once I got inside it started lifting up onto the zombies heads than the car tilted sideways and stayed that way. I climbed out and was standing directly below it, lol it looked like the car was an inflatable one being crowd tossed.

    Yep, I've had this happen MANY times (not finding a car floating in the air, but making one flip over like it) It can be finicky to reproduce, but the best way I've found is to park some where and leave the engine running, gather a horde to surround your car (like as many as are in the picture), and then try and drive off. Often the zombies will start to bounce you back and forth between  them like a ping-pong ball, with each bounce gaining more momentum until your vehicle crushes a bunch of the zombies and flies off somewhere.

     

    Shin

  3. H still bound to BOTH horn and health panel.

     

    This is the third game where I've tried using the vehicle horn as a noise maker, and all of them failed horribly. Zombies just stand there a couple of meters away, staring at their feet.

     

    Shin

  4. As previously reported, the Laine's Automotive magazines are appearing as "Already Read" before being read.

     

    If this is hardcoded so that people can test their automotive mechanic skills, I'd suggest that you put the magazines in peoples inventory on character instantiation instead. It's confusing and annoying to find books flagged as read when you are pretty sure you haven't (ie it slows down looting.)

     

    Shin

  5. 2 hours ago, arkahys said:

    Car left engine On is a really problem because attract every Z's around.
    On spiffo server, someone left a car on in center of West Point, so no zombis on 2 blocks , they are all around the car... where it's laggggyyyyy !
    about 300 Z,s are there and no one in the center.
    i think it is why server need restart every day...

    I disagree. I love the fact that you can leave an idling car in the middle of nowhere as a noise attractant.

    It does sound like there are still some performance issues they need to work on though.

     

    Shin

  6. 37 minutes ago, arkahys said:

    two last posts are in a certain way what I think, but talking about the work to do on this game, would like to say :

    Is it time to fine tune of color ?

    maybe these hours could be used to keep on dress the queen rather than choose the color of her shoes ! :huh:

     

    Without knowing the code and design, it's silly to try and suggest a "better" set of features to be working on.  It's important to keep in mind that RJ and the other devs have the roadmap; it's best to let them set the priorities as they see fit.

     

    Shin

  7. 23 minutes ago, RobertJohnson said:

    Build Vehicle 34:

     

    [Bug Fix]

    • Fixed "ran out of unique zombie id numbers" by limiting real zombies to 32768.

     

    So does this mean that there is a hard cap of 32768 zombies in the game?

     

    Shin

  8. 2 hours ago, arkahys said:

     

    • Somes car with missing parts and carcasses are very inconveniant ( to safeplace arrangement), becoming hard to remove. the only way is to hurt it, and destruct 2 or 3 car to move it out of place.
      Use a rope to tow them or add a tow truck ?

     

    I'd like to be able to dismantle the vehicle frames with a blowtorch. It gets the vehicle out of the way, increases your metalworking skill, and possibly provides some scrap metal.

     

    Shin

  9. 2 hours ago, Kim Jong Un said:

    I'm experiencing the exact opposite of this even after the recent reduction in horn, can't say I've done it in the most recent build however.

     

    Zed have normal hearing and vehicle attraction is .8

    If you get a chance, could you retest this with the new build? I do this as my first priority for clearing zeds from neighborhoods, and I couldn't get more than a small crowd of ~40 zombies to follow me at a given time.

    Thanks

     

    Shin

  10. Using a car as a lure device is no longer effective. I can idle a car and repeatedly honk the horn, and zombies ~25 squares away will ignore it entirely - standing in place, staring at their feet.

     

    This is with insane hordes, vehicle attraction multiplier on default of 1, and zombie hearing at poor.

     

    Shin

  11. 5 hours ago, Batsphinx said:

    Have raised the issues with Yuri - sounds like he's fixing it now.

     

    Are people still seeing the player-obscuring annoyances that crept back into the recent builds? Or can I strike that one from the record?

    Seems fixed for me - thanks!

     

    Shin

  12. 1 hour ago, EnigmaGrey said:

    Reverify the game in Steam. (Right click PZ in the Games tab -> Properties -> Local Files -> Verify). Looks like Steam might have simply messed up installing the patch.

    Fixed it! Thanks!

     

    Shin

  13. I'm just now starting to mess around with the mechanic skill system, and I have to agree that the xp gain is horrible.

     

    With a 3x multiplier and a mechanic skill of 1, I took all the tires, windows, doors, and lights off a car. I pulled the seats out and put them back in a few times, and I now have a grand total of 9xp for roughly half a game day of monkeying with it.

     

    The electrical skill is the same, but not quite as bad. As a side note you should be able to dismantle fridges, microwaves, stoves, and street lamps...

     

    Shin

  14. Heaters stop working after awhile. The picture below is the Franklin All-Terrain, but it happens across multiple vehicle types - pickups, and station wagons for sure in my current game.

     

    Shin

     

    171227-Heater.jpg

  15. 1 hour ago, TheZombiesPro115 said:

    Which forest areas? There's a couple of trails through the forest areas off the highway that you can just squeeze a car through if you learn where they are you can use those for dragging zombies off the highway parking lots and loot spots.

    To be more specific, I was referring to being on foot; so to answer your question, pretty much any of the forested areas across the main drag from the shops in Muldraugh. Here, for example.

     

    With the vehicles, I'll start here and slowly zig-zag back and forth across the street honking the horn to gather as many zombies together as I can, working my way up to this road before circling back to Muldraugh. When I get to the end point, I'd guess I have close to 2k zombies following me (I like to play with insane hordes and no respawns.) This didn't work out so well for me on my current playthrough because there was a two-car wreck on the gravel road at the end, so I had to abandoned my vehicle and run back to Muldraugh on foot.

     

    I'll do the same thing going in the opposite direction, but coming back into town on this road which dumps out by The Rusty Rifle.

     

    Shin

  16. Out of curiousity, was the forest areas around Muldraugh (and possibly other towns) thinned out?

     

    I used to be able to drag a herd a couple dozen steps into the forest, and then make a 90 left/right turn to lose them. Just before turning, I couldn't see them and they couldn't see me - now there's still a pretty good line of sight, and it's much more difficult to lose zombies this way.

     

    Shin

  17. Just started another new game, and found a "Lane's Auto Manual - Standard Models." I have neither taken the "Amateur Mechanic" trait, nor have I read any of the vehicle magazines, but this one is showing as "already read."

     

    Shin

  18. 50 minutes ago, trombonaught said:

    Where possible I think the mechanic xp implements should follow the precedents set by carpentry where possible. I'm not exactly sure what that means... other than to say adding wounds from slipped tools amd the like may be reinventing the (proverbial) wheel.

    Agreed. I'm just throwing out ideas, since with all the other skills you basically destroy something to get parts, and then make something else from those parts. I don't see that pattern working well with the cars...

     

    Shin

  19. 3 hours ago, Kim Jong Un said:

    I understand that you are concerned with people grinding XP by uninstalling and installing items, but the key to rounding out this conundrum is to have these tasks take long or to tie the gain to the item. If a player is willing to spend a long amount of time working on something, it would make sense for them to gain XP for it. Otherwise, all this system is good for for those at low levels that aren't able to modify their skills is breaking parts and battery changes. I only reached level one through the amateur mechanic trait.

     

    Additionally, uninstalling and re-installing parts is how a lot of mechanics learn the craft, by re-assembling things until they know how it works.

    I'm ok with mechanic tasks taking a bit longer to complete - eg installing or uninstalling a headlight, changing tires, replacing brakes - but I certainly don't want to tie it to a particular item. I'd hate to have to find a new headlight to monkey with every time I want to practice the skill.

     

    What if the developers were to add character damage to failed mechanic attempts, instead of damaging the parts? Cut your hand because your tool slipped when trying to install the headlight, or the tire fell off the plate-thingy and onto your foot when trying to change it.?

     

    Shin

  20. I just tried starting a Chevalier Nyalia with 7 failures in a row, and it has 100% in engine, battery, and muffler.

    Please look at the RNG logic controlling vehicle starting - the failure rates seem to be far too high.

     

    Also, with a new game the horn is not defaulting to 'Q', and there's some strange text in the descriptor box. Changing the horn to 'Q' replaces the shout binding with 'H'. The game should NOT force a 1-1 mapping between keys and actions.

     

    Shin

    171221-HornOptions.jpg

  21. 3 hours ago, TheZombiesPro115 said:

    I haven't had a zombie trip an alarm yet, but I did have an alarm trip after I smashed a window to this one house so hopefully this is by design, I was always annoyed that zomboids could smash every window in, shuffle past all the motion sensors and beat all the doors down and the alarm would only go off once I showed up.

     

    I've had a whole neighborhood have their alarms set off like dominoes due to one zombie getting frisky. Normally the only time I bail is when the helicopter comes - this time, evac was in full effect. 

     

    I love (and hate) the change! :D

     

    Shin

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