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Ayrton Orio

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  1. Like
    Ayrton Orio got a reaction from Хибити\Hibiti [BLR] in Cap Levi, Normandy, France   
  2. Like
    Ayrton Orio got a reaction from Ciber Ninja in Cap Levi, Normandy, France   
    you will have to be a bit more specific, because there are many different things I have done on the map. Fields? Rivers? custom biomes in WorldEd? Satellite view to WorldEd? roads? ...?
     
    There you go
     

  3. Like
    Ayrton Orio got a reaction from Jason132 in Cap Levi, Normandy, France   
    Some updates on the Normandy Map
     
    I had to familiarize myself with the building editor, World Ed and Tilezed in order to go forward with the map. It took me a while because I'm an idiot, but I think I'm up to date now.
    Here is some news with medias attached:
    - French looking buildings (residences, mansions, greenhouse, stores, garages, etc)
    - Better crop fields, now there are many different types of fields depending on their use (cattles, veggies, fruit trees, etc)
    - roads are now all connected and make sense. Smaller paths are being done, especially for foresty areas. 
    - revamped "boccages", better definition of tree lines, in-between paths, etc
    - bridges of different sizes and use were designed
    - layout of cities streets are in progress
    - Vehicles spawn more naturally (for a french scenery) as they will stand in on side of the street, parked in front of houses (as we Frenchies do)
    - Defined every landmark of the map to make the navigation more interesting and easy. (cities, harbours, relais chateau inn, main church, military base, vineyards, larger gas station, 
     
    and probably a bunch of other things I forgot to mention
     
     
    The map is not yet ready to be uploaded on the workshop as I want every major area of the map to have lootable buildings and vehicle spawns to allow player to go from one town to the other with more ease.
     
    I have added a video to showcase what drove me to do this map: Having more fun driving the cars on non linear roads. (unfortunately the video is very laggy)
     
     
    There is clearly tons of work to be done (as you can see in the attached files), but I think I will be able to upload the map at the end of June and make it playable for everyone who wishes to.
     
    My short term TODO list is as follow:
    - 10-12 residences to be done + variations
    - 8-10 unique buildings (lighthouse, gas station, monastery, etc)
    - Towns layouts + vehicles spawns
    - roads and streets signs and decoration
     
    The longer term list is as follow:
    - Apocalyptic feel (burned cars, fortified houses, corpses, etc)
    - Foraging areas
    - lootable map
    - Community feedback
    - Polish path
     
     
    Have a good sunday!




  4. Like
    Ayrton Orio got a reaction from Okamikurainya in Cap Levi, Normandy, France   
    hey ciber, thank you for feedback. To be frank the map was uploaded as a test, and so far there is no building in for some reason. I will fix that asap.
     
    regarding optimization: this might be foolish of me, but having followed the dev blog, Louisville update is coming in soon and there is no question that they will have to optimize rendering to make it work. So I will start optimizing Cherbourg after the Louisville is updated to avoid unnecessary work. For sure I will have to be conservative regarding the amount of detail I will be able to add. I will go gradually on it, and I'm still considering shutting down buildings entirely to help with that, but that will be my option as I think it breaks the immersion.
     
    For custom tiles, I have made a bunch already, for roads I will most likely add "bornes" (no idea how to translate this but it's a small white and red concrete thing that comes up every km. Also I will add custom roadsigns to indicate where you are/where you are heading. It will eventually make the map more readable for players.
     
    The patreon (which I'm still working on) is quite necessary considering the amount of work needed, I will link the page asap. My goal is to open the Patreon as soon as the map is indeed playable.
     
    For you last comment, I agree, I want the countryside to look great and pleasing to drive through, I have started working on it:
     
    Every black cluster is a residential area (i have not finished mapping it so there are many missing) and every cluster will be reorganized orthogonally to enable me to add different fences, maybe pavement, etc.

     
    As for Cherbourg, the large city, I see that as some end/middle game objective where you want to go get some large amount of loot in the military area of the city. Again, I'm really far from finishing it so the idea might change.
     
    I hope you enjoyed driving the curvy roads anyway! cheers
     
     
  5. Like
    Ayrton Orio got a reaction from srandiny in Cap Levi, Normandy, France   
    Some some updates:
     
    I have finally finished the "data pass" where I was locating roads, fields, etc.
    I have been able to discriminate fields and roads to give a sense of geography, otherwise it's just a maze.
    good news is that it won't take me too long to make corrections now, as I have kept the data clean.
    In my previous attempt I had added many fields with actual crops, problem is that it was slowing down radically the system, now edible crops are really reduced in number and the other fields do not cause slowing down.
     
    the last image shows one tile in the WorldED, it was not modified in TileZed, so essentially all the map is consistently like that (except for the city and residential areas that need the new buildings to be done.)
     
    it takes around 40 minutes to drive from East to West, without losing yourself (good luck with that)
     
    I will release the map in the workshop as soon as I have added some buildings and spawn/loot points, Cherbourg will remain quite empty for now. I will open a Patreon after that to see if there is any traction to the map, and I will try to decide what amount of money should be reached to achieve the main city... It's such a huge undertaking that I need to find some way to compensate the amount of time required. 
     
     

  6. Pie
    Ayrton Orio reacted to Ciber Ninja in Cap Levi, Normandy, France   
    When you release partially finished versions of the map, maybe you could plop down temporary road checkpoints or broken bridges or huge car jams at the border of the finished area.
     
  7. Like
    Ayrton Orio got a reaction from Ciber Ninja in Cap Levi, Normandy, France   
    Some updates:
    I have finished mapping the fields, and specifiying each (that's the picture where it looks like someone threw up on it), before applying crop field types to each cell, I have to do the roads, you can see the progress on one of the picture. I have also attached a zoomed in version to give a sense of the final density. each color corresponds to a different type and size of road. Some will have a ditch, some will have trees, some will have road lights. Eventually there will be 5 types of roads.



  8. Like
    Ayrton Orio got a reaction from Ciber Ninja in Cap Levi, Normandy, France   
  9. Like
    Ayrton Orio got a reaction from Okamikurainya in Cap Levi, Normandy, France   
    communal crops

  10. Like
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
    citroen ds is nearing completion (the always amazing Mr Danny worked on the modeling)
     


  11. Like
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
  12. Like
    Ayrton Orio got a reaction from throttlekitty in Cap Levi, Normandy, France   
    Some updates:
    I have finished mapping the fields, and specifiying each (that's the picture where it looks like someone threw up on it), before applying crop field types to each cell, I have to do the roads, you can see the progress on one of the picture. I have also attached a zoomed in version to give a sense of the final density. each color corresponds to a different type and size of road. Some will have a ditch, some will have trees, some will have road lights. Eventually there will be 5 types of roads.



  13. Like
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
    communal crops

  14. Like
    Ayrton Orio got a reaction from Okamikurainya in Cap Levi, Normandy, France   
    new fields, flowers and viniards



  15. Like
    Ayrton Orio got a reaction from Ciber Ninja in Cap Levi, Normandy, France   
    Nah, I modified the rules.txt to have more control on the veg and terrain map, the "only" manual task I have to do regarding crops is to lasso select them in photoshop, which for me is way faster than Tilezed as I have more than a decade of exp in PS.
    It still take a while though. :/ 
    i have attached an image where you can see all the different new "biomes"


  16. Spiffo
    Ayrton Orio got a reaction from ThomEye in Cap Levi, Normandy, France   
  17. Like
    Ayrton Orio got a reaction from Хибити\Hibiti [BLR] in Cap Levi, Normandy, France   
    Cars are progressing steadily as well (a lot of thanks to Mr Danny again)


  18. Like
    Ayrton Orio got a reaction from Ciber Ninja in Cap Levi, Normandy, France   
    new fields, flowers and viniards



  19. Like
    Ayrton Orio got a reaction from Okamikurainya in Cap Levi, Normandy, France   
    Some updates:
     
    Thanks to the great Cardenaglo I was able to create more palettes in the rules.txt to create vegetation and tiles from my photoshop file. That led me to improve greatly the fields which was necessary at the very least for orientation as the landscape was getting very monotonous. Now they look good from above and from up close. Some of the cells wil lbe used for houses with gardens (which are scattered all around the map).
    I think I'm halfway in the job of recreating 50/60% of the actual crops on the map. That will be enough to create a sense of diversity and interest.
    i have added a crop version of the data map that I use to define which crops is which, but also cemeteris, agricultural industies, social housing, etc. 
     
    I have also been experimenting with the rules.txt to get objects that are not vegetation but could be used as is to populate the map: graveyards, cityscape, new biomes, etc


     
    i was unsure if I could use the rock tiles to do the shoreline but it's turning out ok now I can do through photoshop. you will notice also the moor biome around beahces too.
     
    I have pretty much finished the first two main islands (I still need to fix a bug while spawning charcter and object though)

     
    And even if it takes ages, the city of Cherbourg is turning from a mess to a clean organized city, i will keep that for another day.
     
    As soon as I fix the bug, I will upload the map with character spawns only on the islands to start with, and if it's ok I will expand.
     
     





  20. Like
    Ayrton Orio got a reaction from throttlekitty in Cap Levi, Normandy, France   
    the data map shows every different crops field, so for instance, yellow is wheat, red is cabbage, orange is for cattle, salmon is vineyards, etc.
    Also some of the colors show specific areas like: cemeteries, agricultural industry, social housing, harbour, parks, etc.
    I will have to map about 50% of crop field to really give a sense to the landscape, so far I think I'm at 25-30%.
  21. Spiffo
    Ayrton Orio got a reaction from EUDOXIO in Cap Levi, Normandy, France   
    the data map shows every different crops field, so for instance, yellow is wheat, red is cabbage, orange is for cattle, salmon is vineyards, etc.
    Also some of the colors show specific areas like: cemeteries, agricultural industry, social housing, harbour, parks, etc.
    I will have to map about 50% of crop field to really give a sense to the landscape, so far I think I'm at 25-30%.
  22. Pie
    Ayrton Orio reacted to Хибити\Hibiti [BLR] in CLH - Russian Retexture update 7| КЛХ - Русские Ретекстуры обновление 7   
    EN:
    Club Lord of the Proboscis Represents: Supplement for mod CLH - RUS Translite (People's Russifier for Project Zomboid).
     
    - Spent a lot of time to completely redraw all readable textures.
    - Thank you so much for the help with the "word play", as well as with the explanation in the text packaging and the provision of a test card - VikiDikiRUS (Steam: Matrioshka).
    - Thank you for helping with the TruBlueBerry translation.
     
    And  thanks to the whole PZ community.
     
    I will always monitor its performance and timely updates.
     
    Download Steam
    Download GOG
    RU:
    Process | Процесс
  23. Like
    Ayrton Orio got a reaction from trombonaught in Cap Levi, Normandy, France   
    Some updates:
     
    Thanks to the great Cardenaglo I was able to create more palettes in the rules.txt to create vegetation and tiles from my photoshop file. That led me to improve greatly the fields which was necessary at the very least for orientation as the landscape was getting very monotonous. Now they look good from above and from up close. Some of the cells wil lbe used for houses with gardens (which are scattered all around the map).
    I think I'm halfway in the job of recreating 50/60% of the actual crops on the map. That will be enough to create a sense of diversity and interest.
    i have added a crop version of the data map that I use to define which crops is which, but also cemeteris, agricultural industies, social housing, etc. 
     
    I have also been experimenting with the rules.txt to get objects that are not vegetation but could be used as is to populate the map: graveyards, cityscape, new biomes, etc


     
    i was unsure if I could use the rock tiles to do the shoreline but it's turning out ok now I can do through photoshop. you will notice also the moor biome around beahces too.
     
    I have pretty much finished the first two main islands (I still need to fix a bug while spawning charcter and object though)

     
    And even if it takes ages, the city of Cherbourg is turning from a mess to a clean organized city, i will keep that for another day.
     
    As soon as I fix the bug, I will upload the map with character spawns only on the islands to start with, and if it's ok I will expand.
     
     





  24. Like
    Ayrton Orio got a reaction from Massi in CLH - Russian Retexture | КЛХ - Русские Ретекстуры   
    Great work!
    One thing: you forgot to reduce luminosity of the title on the ad with an umbrella
     
  25. Like
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
    Yes it will be in the Workshop, I don't have a fixed release date yet, but you can expect it before summer. It will be quite empty at first but it will be playable I think.
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