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Faalagorn

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Everything posted by Faalagorn

  1. The "Knox Country" is not something that exist in in real life by the way, it was made for the game purposes and it is references in the lore (currently the radio). The area we had during early alphas was dubbed Knox County, but the Louisville and surrounding cities we already have in game are not even a part of it. I get your point, but there's no reason to panic; you won't be able to recreate an area 1:1 anyway with the tools zomboid have (map scale is just 1 tyle and there's not enough tile types plus there's no easy way to see all buildings that existed 20+ years ago) and no game really attempted it in the first place (there'd be privacy issues when you'd have to model each and every house for example) and it's fine, we don't even know if these buildings stay, but I really like them, especially the one you mentioned.
  2. I'm not sure, but I have impression that the game wasn't supposed to be 1:1 copy with the real world, though you have a point about some buildings could not exist back in 1990s. About the two new buildings in Muldraugh; I personally like them, though they might have been exported by mistake.
  3. These used to happen, see my old report here: https://theindiestone.com/forums/index.php?/topic/24209-list-of-map-errors-4038-world-version-143/&tab=comments#comment-277343 Hopefully they get fixed, but would be nice to avoid those issues altogether, I also wonder what they are related to and why they happen?
  4. Cubicles: https://map.projectzomboid.com/#10626x9687 (level 1) – see also https://theindiestone.com/forums/index.php?/topic/24289-list-of-world-tiles-that-cant-be-picked-up/page/2/&tab=comments#comment-298365
  5. I definitely agree – that would allow for slight adjustments when you parked the car wrong and want to just slightly adjust it without using gas, too!
  6. While I don't mind it, that's one of the drawbacks taking the perk at the moment
  7. - Which items should we take? - Yes.
  8. There's two types of "food" items – type food, most of the food, can be eaten (1, 1/2, 1/4) or added to recipe when it loses some hunger and nutrition but always spawn as whole, or drainable which can't be eaten and adding it to recipe has some bugs currently (no nutrition and other food values, also can be added unlimited time).
  9. You can already sit on the floor with the right click on b41 As far as sitting and generally more interaction with the environment it's all planned, but from what I read it's a little harder to do and planned for later.
  10. PSA: be careful on existing saves if you convert and have coffee or sugar stacked, as it will remove it; keep a back up if you want to keep it for the next build!
  11. I found the official mention of it, here: https://theindiestone.com/forums/index.php?/topic/24233-whatever-happen-to-vhsvcr-and-recording-from-the-tv/
  12. I also had it happen with jaw stabs from a knife
  13. The highlighting alone would be a huge QOL imporvement, thanks for the suggestion!
  14. I wouldn't mind having it as accessibility option and descending blindly, but I see the point P.S. That would help too as you would be able to crouch and not fall: https://theindiestone.com/forums/index.php?/topic/30871-ability-to-not-fall-when-crouching-and-not-running/
  15. Blue Hospital Curtains such as the ones in Rosewood Prison: https://map.projectzomboid.com/#7681x11874 currently require Electrical for pick up which doesn't make sense. By the way, instead of having 4 different items it would be cool if you could switch between states similar to how sheets on windows work, though I guess it requires extra work for it to work
  16. 1200. Ability to jump in and out of these containers: https://map.projectzomboid.com/#5903x9869
  17. I really liked the work being put to not fall through the slated tiles being done some patches ago, where there's a code that generates floor beneath you. However, since we have stairs with the ability to walk on them to reach higher levels, why can't the same be added to all that slanted roof tiles? Moreover, the same could be used to have hills on map, I've noticed there's already some slanted grass and snow tiles in tilesets, so they could be used as well. Basically and TL;DR make slanted tiles behave like stairs.
  18. Barricading with furniture and Car Batteries should be marked as added While Chainsaw and Dogs probably too soon™ as that's somewhere after b41
  19. I would like it too, with the ability to select "none" from the character creation if one would start without one (similar to what I suggested for belts). While possibly controversial as we are used to keyring and keys having 0 weight, I'd like the keyring and keys to have very little weight (0.01 or less when unequipped and some capacity + weight reduction on keyring). Hell, with animations and things such as visible watches and jewlerries now, why not make it wearable on belt and visible too? Though running with keys like that would be noisy for sure
  20. I think vehicle modding will come, although at later stages. For now, you will be able to haul another vehicle and I think nothing would prevent someone sitting in it if you'd want to have more passangers though
  21. Leather Bar Seating: https://map.projectzomboid.com/#11907x6846
  22. It's actually a shadow, it has been discussed few times, most recently here: https://theindiestone.com/forums/index.php?/topic/30905-i-broke-the-wall-of-my-house-with-a-sledgehammer-but-i-cant-see-it/
  23. Theater Stand: https://map.projectzomboid.com/#13633x5895 StarEPlex Sign: https://map.projectzomboid.com/#13653x5867 (level 1) Dr. Oids Sign: https://map.projectzomboid.com/#13575x5879 The Forgotten Element Sign: https://map.projectzomboid.com/#13593x5879 PAWS Sign: https://map.projectzomboid.com/#13611x5879
  24. Mall Tables: https://map.projectzomboid.com/#13900x5750 (they are similar to Spiffo's Tables added recently)
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