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Jjoncm1

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Everything posted by Jjoncm1

  1. I'M RIGHT ON SOMETHING ABOUT WEAPONS ! *dance* Ima order my first AR-15 now, do they have fast deliver to France ? Fyi : Still struggle with the rifle(s?) to add, a .22 or a .223, and maybe a .308 Got different point of view, all saying something else, soo.... But I think I'll also go for some weapon upgrades (different scope, butt/recoil pad, maybe larger clip for the gun...), make it fully moddable so anyone could add the silencer mod (which I won't, according to the gunslinger, silencer are very rare down there) That sounds amazing if we could use attachment. Also I think the .22 would be the better choice than the .223. Many people own a ruger 10/22 due to cheap (well before obama) ammo cost. That would be my primary casual zed hunting rifle. Only a headshot would do anything though.
  2. Shotguns chop people in half? No. No they don't, unless you named a chainsaw "Shotgun." Your gun experience sounds like its a mixture of call of duty and hear-say from a grandparent. 9mm FMJ rounds are going for 21 cents a round, intermediate rounds (.223/x39) are .19-41 cents a round, your larger .308/x54 are .20-.45 cents around. Any soft point round (hunting round) will obviously be more but 90% of the ammo people ARE buying are the cheap FMJ/target cheap rounds, I don't understand any of your logic. Of course I did not mean a literal chop in half nor am I getting my experience from "call of duty or a grandparent (don't have any alive)" nor do I know what you are referring to in that sense. I have seen some major wounds inflicted by shotgun at close range to the torso which is why I said that (good friend is an officer who worked a case in which a robber busted into a store, chased the clerk into the backroom and was met with a point blank shotgun blast). Not sure if you are talking to me about the prices since I don't see what it has to do with anything about what I said except for the ammo types which I was referring to shotguns mainly.
  3. I would still have bullets pierce, that's how it happens in real life. As long as the angle is where the bullet or pellets line up. My 80 year old rifle can go through a modern Kevlar helmet, out the back and into another. Imagine how easy it would be able to pierce rotting flesh of a zombie. Shotguns at close range nearly chop people in half so maybe range dependent penetration. 9 mm pistol, unless it's hollow point still penetrates unless it hits something major (granted would penetrates less due to slower speed after exiting the first body). Also is the possibility of different ammo types possible, thinking mainly for shotgun (pellets, slugs) so there is a close and long range option. Also .22 rifles are very common and most gun owners have at least one. Only hunters generally have bolt actions (unless it's an old one) due to the higher cost of gun and ammo. Just my input as a gun owner. Can't wait for the changes! Keep up the good work
  4. Some do not work yet like starting time, possibly the weather related ones, starting month might be bugged still, not sure honestly.
  5. Looking forward to bug testing some more, hopefully some of the random crashes got fixed so I can play for more than 5 mins =). Thanks for the hard work guys.
  6. Wouldn't newspapers be useless pretty quick?
  7. Indeed mate, would be nice but I can see how hard it would be to implement in the game, I would be plenty happy with options
  8. A pro athlete could likely survive indefinitely off a 1,000 calorie diet. He might not have the energy to keep being a pro athlete, but he'd live just fine. Like I said, people (especially Americans, sadly) have a very skewed idea about the whole concept of Caloric intake and it's affects on the human physique, which is largely due to misinformation propagated by the FDA. What I meant was not a pro athlete post-apoc but rather while he is being active in a normal day setting =). (Someone who runs 10 miles a day or trains for hours on end plus what ever else they do can't do much on 1000 calories without issues). I'm sure post-apoc, pro athletes could adapt just fine and probably better than most people. Sorry had to clarify.
  9. Arma though, has really been a community game and only got very popular after the creation of dayz. I think with modding, the community will help this out quite a lot. It's a simulator and they aren't for the average gamer. ATM, my biggest disappointment is the BF4 PC release, server crashes, bugs, and glitches galore. Hope it's fixed soon, like playing it with my brother across the country.
  10. Excellent!! I can't wait to finally set up shop again!
  11. Good news, maybe we will see it in the coming year =)
  12. Back to the OP since this is turning into a health debate . Is there no reason why we, the users, can't have an option in sandbox that was can adjust to our liking at some point in development. I mean if someone wants to set the day time to a longer span, and they want to be looking for food all the time and build a massive farm, good for them. Need Options: Food Amount - Low, Normal, High, Realistic Water Amount - " " But sense it's happening, I think 2,000 calorie was a number made for the average somewhat active person. Like someone else posted, in reality it should be based on your activities which would be harder to implement. If you are a pro athlete, you can't survive off 1000 calories. Likewise, if you spend the day in PZ doing very laborious activities, you would be burning more calories and getting more hungry than sleeping all day. Whether or not that was implement I wouldn't care. I still think it would be nice to have a sandbox option sometime in development though =).
  13. I'm assuming there is still some tweaking needing to be done. Could be a density tweak, zombie spawning tweak, etc etc.
  14. I'll have my dinosaurs right after my dragons please! Other than the fact you have other senses that help locate. If everyone has bad BO in a room except one person. You can if you are near them can't you? (Rotting flesh would be an even easier job) Also, out of curiosity, is PZ Zombie infection blood born or blood/saliva. Because I know someone said earlier that getting stuff in your mouth is good as infected but if it was blood born, that is not true for the same reason you can't get HIV/AIDS by kissing a person with HIV/AIDS. Granted if you had a cut in your mouth it might be different. Also, in the Walking Dead, didn't they use like rubber clothing and boots to put all the stuff on so it never touched their skin or actual clothes... Anyway, whether this would be a cool idea or not is completely based on the PZ Zombie infection lore, I'd be fine either way.
  15. Does it seem any different in the newest version? I haven't been able to test it thoroughly yet.
  16. I mean how do zombies work? Can anyone honestly say? Technically your eyes would get milky making sight near impossible and are the hairs in your ear still alive and working to transmit sound waves? Are your smell receptors still functional. Can anyone prove that this theory would or wouldn't work. Nope, chuck testa =P Human sense of smell isn't horrible of course not, although to comment on the dog post, dogs do have quite an amazing sense of smell and can distinguish individual sources (I am hoping to be a K9 officer in a few years) through many porous materials. If you have ever been around a dead body, that's pretty much all that files your head (depending on stage of decomposition). I would doubt, granted there is no way to prove it, that zombies would be able to smell the rotten flesh covering you and under that your armpit sweat. Would seem illogical assuming they still had a sense of smell.
  17. A cool idea, although, you would probably only be able to walk or sneak around anyway as not to draw attention to yourself. Not sure if that would be hard to code in or not. 30-60 seconds is quite a long time in-game time and they would also have to factor in sandbox settings like 1 hour day - real time.
  18. Muldraugh is just up the road from a military base, but you're right in general. Ah is it? I suppose that opens some doors if they wanted
  19. Jjoncm1

    Snow

    Snowy tiles, mhhh... Maybe only in a future map, because i don't think that in WestPoint and Muldraugh snows alot... Well, I saw someone posted they only get about 6 inches but considering time is accelerated, it wouldn't be unrealistic to have a few days randomly with snow on the ground (considering it wouldn't melt as fast with no cars/city heat), having a small covering over the ground is quite possible but again, it would take a lot of work for it to only appear not very frequently so I don't expect it any time soon.
  20. These are relatively small towns in America. People have shotguns and pistols yes but with no military prescence, sub machine guns and assault rifles are most likely non-existent. You might find some semi-automatic variants here and there but most likely not much. Granted if they added some for when the time comes when you can make/edit maps, having an option for maybe a generalized variant (pistol, shotgun, sub-machine gun, assault rifle, hunting rifle, etc) would be nice. Currently the only one I think missing is a hunting rifle (following realistic approach to current game location)
  21. Interesting idea, would take quite a long time for things to get as overgrown and the seasons would help keep it in check for a while. I think it would be cool if they had different tiles for different seasons (snowy tiles, leaves, etc) but again that's a late term goal imo.
  22. I haven't even gotten to enjoy it yet with all the crashes, character deletions, and other performance problems I'm facing right now . I'm really looking forward to traveling between cities though once a bug fix update comes out!
  23. New build is awesome in terms of stuff they added but can't even begin to test if it's fixed due to the crashes and lag/stuttering (In 2 hours of playing it, I had about 4 crashes, one character deletion, and twice lost progress ). Would be valuable if you'd provide reports on these crashes, and more info on character deletion and losing progress and so on. Any errors you get, conditions and details on how they happened. I posted all of these information in my bug report list here: http://theindiestone.com/forums/index.php/topic/2480-bugs-build-17-0008/
  24. New build is awesome in terms of stuff they added but can't even begin to test if it's fixed due to the crashes and lag/stuttering (In 2 hours of playing it, I had about 4 crashes, one character deletion, and twice lost progress ).
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