Lightning Flash

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About Lightning Flash

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  1. Hiding In/Under cars.

    There's nothing more tense than hiding in a vehicle or under a vehicle while a herd of potentially a thousand zombies shambles on by, and you're just hoping they don't see you and start crawling under to get you. Depending on the type of vehicle, you'll be able to crawl underneath it. This will more or less conceal you, as long as you're completely still and also not in an open area. This is extremely helpful if your car happens to be right next to a pileup, as there is less chance of you being spotted. If you hide in your car, you will appear in the backseat of the vehicle or may lay down between both front seats. You will be able to see outside, but doing so may risk you getting spotted. In the case of a large passing herd, this is dangerous, and so you'd be better off relying on the sound of them passing by, and hope the sounds go quiet soon. Here is a perfect example, from The Walking Dead's season 2 premiere, in which a walker herd shambles along the highway and the main characters are forced to hide under vehicles.
  2. what mode do you guys normaly play on?

    I play Sandbox a majority of the time to give all of the sandbox options a go, but I've decided to give Hardcore Survival a start, and will try to survive as long as I can. When I die on that save, I'll delete it and give the first week a go. I haven't played Classic Zomboid in a long time.
  3. Airborne transmission

    The infection, if the radio transmissions are any indication, is supposedly airborne. That would mean contact with anyone who was infected would mean you would get sick too, even if you weren't bitten or scratched. This could still apply with zombies. The zombies are constantly wheezing and snarling with open mouths. The virus could travel that way with a single zombie. This is amplified with hordes or herds of zombies, who will infect you just by getting close to you, and it may happen when you're further away. If a horde is outdoors, and you're indoors, the chance of infection is incredibly low air-wise. How would this be tackled? With the inclusion of gas masks. The majority of a time you're not encountering zombies, you won't have to wear one. But if there are zombies all around you, you'd put the mask on. Use of a filter lasts about 1 in-game day, after which it becomes useless. Unless it's impossible to do so IRL, you could keep dirty filters and clean them with soap and water. Because gas masks are sometimes used by Riot Police and SWAT, you would be likely to find gas masks and filters in police stations, possibly even fire stations. The masks would slightly shrink your cone of vision, but in most cases, it can save your life.
  4. The radio broadcasts say that people are getting sick in Louisville without bites or scratches, implying that it's airborne. But even then, how likely is it that all of these towns collapsed in just three days? I've always wondered that.
  5. The Crossed - Infected Overhaul

    Last week, I came across a comic series called Crossed. It's about a pandemic that causes people to act on the most despicable instincts, rape and murder being a few. They are capable of thinking and intelligent planning. They will carry out suicide attacks or self-harm to get their satisfaction. They spread the infection by lacing their weapons or bullets with the infection, or by biting. Infection takes at most a few hours, and at least a few minutes. If it's possible, something like this in Project Zomboid as a mod would be really cool. With NPCs and Vehicles in the eventual mix, Crossed would be able to carry out suicide attacks with vehicles of all shapes and sizes, and NPCs would be able to contract the infection. When you contract the infection, the time between contracting it and turning will vary. When you turn, you won't die, but will become Crossed. Crossed are able to use weapons, including firearms and handheld explosives like grenades and landmines, and can set traps for survivors. If you want to read more about how the Crossed generally act, here is the first issue. It is a great story, though edgy (but I guess that's supposed to be the point). Of course, seeing as how the Crossed use weapons, this would probably not be feasible for the game as it stands until NPCs make it in, or unless it's based off Super Survivors' NPCs. But it'd be a cool idea if feasible, period.
  6. More fire stations + Police station

    This was a discussion on the Discord, and it came to the realization of a few that there's literally only one fire department in the entire map, in Rosewood. Are there plans to add fire stations to the other towns, too? Also, is seems that March Ridge is lacking a police station, as well.
  7. Pretty much all of the ambient noise was recorded by TIS themselves, from the night-time crickets chirping, to the sun shining, to the alarms going off. However, this is where the problem comes in: You can hear background audio in almost all of them. At night, along with the crickets chirping, you can hear what sounds like people playing pool in the background. When you enter a house and the alarm sets off, about one second before the actual alarm goes off, you will hear the sound of an airplane passing overhead. This is the easiest way to tell if a house has an alarm before you actually hear it, prompting you to run off before the alarm is set to sound. During thunderstorms, you can hear the sound of the rain as if it was recorded inside a house, even when you're outside. In a way, it sounds very low quality, as opposed to the other thunderstorm sounds. Will these be fixed or replaced in the future?
  8. Option to make zombies restless.

    While the zombies as they are currently give me the spoops, the one thing that bothers me about them is that, unless provoked by noise, all they do is just stand still. While it's creepy in its own way, I've grown up with the zombies always shambling around randomly with no purpose, just walking aimlessly forever until a sound draws them, and then they just wander to that spot until they forget, and then just wander some more. To me, zombies always just seemed restless, like they would never tire and never stop for anything. It says that the zombies are mostly based off the dead of World War Z and Zombie Survival Guide, but I don't recall the zeds ever really standing about (then again, I haven't read very far yet). It'd be cool to have this be a feature in sandbox. I usually just prefer restless zombies over standing zombies. There was a mod called Restless Zombies that does this exact task, but it unfortunately doesn't work for IWBUMS, so that's why I'm requesting it to be an official feature.
  9. Is PZ Ever going to get finished?

    Which is why I said, "I know there's the map from You Have One Day." I mean, I would like to see a current, up-to-date remake on the town. Same layout, but a new, fresh look that works with the game's current assets.
  10. Is PZ Ever going to get finished?

    I'd really like to see pre-RC3 Muldraugh make an official return as an added section of the town. I know there's the map from You Have One Day, but I'd like to see a current remake of the first map. Unless there's already one, of course.
  11. Climate Change

    Hopefully we can get storms powerful enough to blow in doors and windows.
  12. I was talking in the Discord a few days ago and a lot of people were suggesting ideas for more varied zombie speeds. Right now there are: Shamblers, Fast Shamblers, and Sprinters. A lot of people would like to see more options like: Slow Shamblers, Joggers, Slow Joggers and Very Slow Shamblers. Slow and Very Slow would resemble the zombies from films like Dawn Of The Dead (1978) and shows like The Walking Dead. Slow Joggers would also resemble TWD zombies from seasons 1 and 2. Joggers would make be a zombie that isn't necessarily faster than you in running speed, but faster than you in walking speed. AS for the timeline, I'd like to see more variation in how long we can set the game after the outbreak. The furthest we can set it is 12 months, but honestly, I'd like to see more options such as from 1 year to 20 years after the outbreak. Early versions of Erosion from when it was still a mod shows the erosion resembling almost twenty years of overgrowth, or rather looking pretty overrun with nature, which I thought was honestly really cool. While most people generally won't play long enough to make it to twenty years, I believe it should be there for the people who DO want to see how long they'd make it in a world where everything is pretty much rotten, even the cans of food (though cans and MREs implied to be found by survivors would still be found).
  13. New york city map

    Which is why I'm pretty sure it would require dozens of people to contribute to it.
  14. Alternate Game Modes

    I did. Got bored and decided to set a Spiffo's on fire.