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Posts
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Everything posted by Insidiousness
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Boats...? Going to Islands...? Oh man, so many great thoughts and possibilities... But I want animations first xD!
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Now all we need is a modder to add in a realistic digestion system so that we'll finally have pooping, peeing and showering - fully animated! It's what everyone wants, right? Is your bladder full and you fight zombies and get extreme panic? Unfortunately you just peed yourself.
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What the heck man, let the guy post. Please, some apologies. Also cars are cool. Too bad 'bout the global warming eh.
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Holy shit that's big
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I love this idea! Would add difficulty as you said and make logical sense.
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511.
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Nice idea
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I want road construction to spawn during the game as well when you're not there, because you know, those things tend to pop up all the time everywhere! So it's realistic.
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I'm not a weapons expert but I don't see anyone getting 4 headshots with one shotgun shot
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La till lite ord som saknades
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Wednesday 23rd IWBUMS Server Megatest II - This time it's mega-er
Insidiousness replied to Batsphinx's topic in Help
double- 85 replies
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- freepzcode
- multiplayer
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Wednesday 23rd IWBUMS Server Megatest II - This time it's mega-er
Insidiousness replied to Batsphinx's topic in Help
Yeah I couldn't connect either. Cries in post-apocalyptic Is it even supposed to be open now? It says it's on the 23rd (today) but at 21:00 CEST. (7PM GMT)... Or was it supposed to be AM and not PM? ;/- 85 replies
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Wednesday 23rd IWBUMS Server Megatest II - This time it's mega-er
Insidiousness replied to Batsphinx's topic in Help
You can expect me there. I'll be free on Wednesday too! Perfect!- 85 replies
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Calm down. I think it's fine that we start in different scenarios, randomly. It gives the player quick short term goals to solve. If you don't like it, I think this is the wrong game.
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Can confirm what Unghin just described. Was logging into the server I played with my friend from yesterday and then we had no problems killing Zeds, but today we couldn't kill a single Zed and one ultra strong Zed killed both of us. (They didn't stagger, fall over or care about our hits)
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I don't regret for one second getting a copy of this game and buying it for muh friends.
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If it's any consolation to any out there...
Insidiousness replied to lemmy101's topic in General Discussions
Sooo... What game is it? -
Ahhh... NPC's.. ;d NPC's are great! And you should have fun developing them. Just knowing there are NPC's out there, doing *something* does add a lot to the solo experience, and I personally enjoy keeping NPC's alive as long as possible, back in Half-Life I would reload instantly if a guard or scientiest died while I could've somehow saved him. Always was sad to leave them behind when they couldn't pass certain corridors.. Going to a military base and hanging there, watching it get attacked, and do everything I can to keep it alive would be great in Zomboid, men den som väntar på något gott..! ^,^ Also, Swedish proverb: He who waits for something good never waits too long. Here's a motivational poster
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When is this coming to the workshop?
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Is it possible to disable the sound for the longswords? Sounds really annoying.. Good weapons though!
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I died to food poisoning. Don't take weak stomach and eat rotten food. All the collected items... For naught.
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RELEASED: Build 34.10 - Food Tracker Build
Insidiousness replied to RobertJohnson's topic in PZ Updates
Pretty good first post =) Agree with your idea of calories being hunger and all that other dietist magic. -
Worn clothes shouldn't show up in your inventory
Insidiousness replied to RedKrypton's topic in PZ Suggestions
And also sort by category at default... =) -
Look 2 post above you. I have the screenshot of the file path I didn't have to mod any workshop mods. I went into the workshop mod folder for the most up to date version of the map adds and then took the lotpack, worldpack, and chunkdata files and put them into the PZserver folder you force make when making a server from steam cmd. TCO So you put the map files into PZServer/media/map/muldraugh without overwriting the files? No I did overwrite the files in the muldraugh folder. And actually dropped in the walking dead prison, bedford, New Denver also. I have been to Bedford and the walking dead prison so far on the server. Haven't run up to New Denver yet or Dreadford again. But bedford showed up and so did the prison. It's looking great at this point. After getting Dreadwood to show up on my first go around, I restarted the server and dropped in the other maps. TCO Huh. When I do that the server & client gets errors when reading the map files. I'm guessing it's because I'm using IWBUMS 33,10 and you're on 32? If not then I might have messed something up somehow I never said there weren't errors It works though. All the cells have loaded. TCO Heh. Well the errors prevent me from connecting. What version you running?