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allu

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  1. I encountered a vehicle zed story where a group of zombies where hanging around on the side road next to a sports car missing one tire, on the ground there was lug wrench, jack, broken value-tire and a brand new performance tire. It was a nice touch, but few minor suggestions. None of the zombies had the key to the car. The doors were locked. I dont think he would have locked the car just to change the tire. 3 tires on the car were also performance tier, so he was driving on a 3 good tires and one value tire, while having the 4th wheel on the trunk as a spare.
  2. UI opacity option in the menu would be a game changer, no need for the background to be so dark that you can't see your surroundings. Could we also have a hud scale option? Any chance we could get the game to remember window positions? Every time I do a new character the inventory windows pop in default positions, and it's a hassle. Especially with splitscreen. Spare tire space that works like an extra inventory storage, accessable through the trunk. Holds spare tire or usable as an extra storage, if you take out the tire. Add Radiator as a part to vehicles that has coolant fluid you gotta manage or you end up causing wear to your engine. On winter you have to add antifreeze on it or you might break your engine completely. When crashing into things, let it be zombies or trees, you should do damage to your radiator. Damage to your radiator should cause leaking of coolant, leaving puddles of coolant behind when you drive which sizes varies by the level of damage, giving you a good visual indication. Completely broken radiator cant hold water at all. Driving long time with either low coolant level or too damaged radiator would cause your car to overheat, giving a nice fog type effect from under the bonnet. It could have it's own temperature system, or just a scripted amount of wear on the engine. And to combat the effect, Vehicle modding. Picture this, you gotta push through a zombie infested city. You pull up on a fully stocked garage and managed to find some good parts, for your quite possibly the final trip, and get to work. Bull bar to avoid some collision damage to engine and front end of your car, with an option to wrap barbed wire or weld some sort of spikes on it on it for extra damage. Boltable roof lighting, requiring mechanic and electrical skill of 1 both. Vehicle mods you could craft with metalworking skill: Armored windows: You could weld sheet metal over your windows requiring sheet metal per window, two for windshield. There's three versions depending on your tools available and your metalworking skill - closed shut - cant see anything through that window - cant put as windshield - impossible to shoot through or drop items to ground - zombies have no chance of getting through to you from that window - drilled holes you drill small holes to the sheet metal for some visibility - limits your vision a little, like nearsighted perk - impossible to shoot through - takes more damage then plain window and less then just closed shut before breaking - works as an open window so heat gets out and it might rain in - gunnerhole you saw in the middle - reducts your vision arc to much smaller, leaving zombies a better chance to creep up on you when you exit your vehicle - can shoot through with reduced accuracy - takes much more damage than drilled one but less than wide shut - works as an open window so heat gets out and it might rain in - zombies could cause reduced damage to you through the hole Roof bar: You either find one or weld together a custom a roof bar for your car. Works as an inventory but any crashing, sudden stops and bumbs may drop items if it isn't tied on using some sort of cargo straps, rope, sheet rope. You could also place furniture and crafted boxes on it to create more secure and managed stashed.
  3. ^ excactly what TheZombiesPro115 said.. We can apparently revert back to vehicle build 21 via steam beta, but that is like going back to stoneage. Saving with the ingame hosting option seems to work, when doing it manually with /save command, but upon exiting the game, it crashes. Here's few other bugs I ran into: - User built structures doesn't seem to exist in multiplayer straightaway, unsure was it loading the game or just staying away for awhile what made them appear. - Can't use mouse to look around when pressing ctrl. And one suggestion... It's 1991, the golden age of car thefts, immobilisers aren't even a thing yet. If you are a mechanic, you totally should know how to hotwire a car. Actually, you dont even need to hotwire it, you could start pretty much any older car with a penny, screwdriver or virtually any object that fits the ignition switch.
  4. I took the station wagon for a looong spin. First it all worked very well, but after 5-10 minutes of cruising down the mainstrip, bashing in to pedestrians, the screen refresh got weirdly choppy. And with every minute it got a bit more choppier. Turning down any graphical setting didn't affect it at all. Maybe it was because I had high zombie population, and too many got interested in my car. Soon it got so choppy, I had no other option than to leave the residential area and hit for the open road. Eventually screen refresh got a bit better, but it was still noticeably choppy. Getting back in to another residential area took a dive with my FPS again, didn't have no counter on, but im guessing it was around 15 FPS at worst. So far my PC has been able to run this game with all settings maxed, even while hosting server with 8 friends on it. CPU and GPU temperatures were at idle temps and system responsiveness was good. Could 64-bit version cause any of it? I also encountered few bugs. Crashing the station wagon somehow reseted my cars fuel level back to full, like 4 times. Some of the objects didn't appear while I was driving, and I ended up crashing in to them. I had to back away only to make the small concrete road blocks visible due to draw order.
  5. EDIT: Lot of this must have already been said, but I listed here some of the most basic things you would experience in a zombie-apocalyptic world as car owner and an explonation how they would affect upon your vehicle. If you leave an old battery hooked to a car without taking it for a spin for weeks, it will most likely get flat. Most people have have old batteries in their cars, they just run them so often it wont get empty. I mean it's only logical that there should be somekind of random factor for a battery being dead, or having so little power on it that it can't run the alternator. If that happens when you are starting, you should hear the clicking sound of the alternators solenoid and not the crancking sound. To ease the troubleshooting, a character with enough electrical knowledge could say a line like "Seems like the battery is dead" to let less gearheaded players know what to do. Most older cars leak oil from somewhere and you need to top it up every once in a while. Running the engine without sufficient amount of oil will break it up in long run, but also makes the engine sound a LOT worse and louder. If you find a gas can from someones shed, it could have been sitting there for ages. Fuel could have gotten bad and lost some octane over the time. It could have been sucked out of a lawn-mowers rusty metallic tank last autum because there was too much condensated water in it. If you siphoon gas from someones nearly empty gas tank, you will eventually get some bottom gunk in there too. That gooey-rusty-condesation-gunk will clock up the fuel filters quite fast. If engine doesn't get enough fuel it will lead to all kinds of different problems. Mainly the engine not responding well to the gas pedal, it will run worse, once again making more sound and eventually stalling up on you. Loose fan or alternator belt? Lot of very audible and loud hi-pitched screeching when starting the engine. Back in the 90s era of V-belts this was an everyday thang. Thanks to automatically tightened serpent belts we got in modern cars, not so much anymore. Very easy to fix on all older cars, all you gotta do is tighten the alternator/powersteering pump/whatever to a right position. Maybe the belt is too old and will snap? No water pump or radiator fan would lead to overheating quite fast. You could replace broken belts with pantyhoses for short trips or until you can find a new car. Old radiator hoses could blow up on hot days when you push the engine too long and you could apply duck-tape for it to stop the leaking for a while. Running in to a zombie herd could break up your exhaust pipe, making your car lot louder or damage the radiator so it will start to leak coolant, but you could fix it by placing raw egg to the radiator as it is rumored to stop leakages, or by more know method of obtaining rare coolant leakage stopping fluid (which do excist, I just dont know the proper name for them). Without coolant fluid, the engine will overheat and end up as a steaming junk on the side of the road. Eventually it will start again so you can get back home, but headgasket will be most likely gone meaning a lot of revving, no power and a lot of heat. So, here is my honest opinion on what would make the cars great with the rest of the gameplay: OIder cars should be less rare, easier to hot-wire and break in to, while being more prone to mechanical wear and a lot larger random factor for having some sort of malfunctions, but they are built sturdier, so they take less crash damage. Especially vans. New cars are more rare, reliable, better mpg and lower noise levels. They are much harder to hot-wire and hi-change of having an alarm system, so to get to them you need to start boosting with old junkers or be a lucky enough to find the keys, but if you crash it you have larger change of end up walking. Metalworking could be used (with sufficient tools) to fix crash damage, welding exhaust pipes back together, fixing radiators, maybe adding some bodymods like window covers or spiked front-bumber so your engine compartment gets a bit better covered when crashing in to zombie herd. All the regular maintenance jobs could be learned from vehicles service manuals that you could find at garages and gas stations. Chancing or charcing a battery should be a no-brainer for anyone with bith of electrical skills and a looted battery charger or booster cables, when you need to start a less beaten vehicle you just found in the ditch with dead battery in it. All the unorthodox stuff like raw eggs to the radiator or pantyhose belts would require for a special leaflet, something like "15 easy emergency roadside fixes with everyday household items" or just a VHS tape containing any episode of MacGyver. Later updates could have more in-depth system, maybe even real spare parts if enough people enjoy the service aspect of their beloved zombie-smashers and want to keep them in perfect order instead of doing a duck-tape job.
  6. Just to set the record straight, I didn't walk in to anyone's office declaring you are doing it wrong, I made a topic on a public forum where i expressed my fear about ending up with a bad in-game chat. See the difference? The only mistake I did was the NPC word. But thanks on the excact info, I honestly don't know how I missed that... Plus now I just have to ask this... when on earth have I been rude or condescending towards others repeatedly, especially since I have only 3 posts and 1st and 3rd were 100% clean from anything that can be taken offensively? Since this is quite touchy subject, I'm gonna drop it, right after I boldly suggest one more time that maybe the community would be happy with just basic NPCs, that might blast you with a shotgun or not. No worries man, you apologized already in your earlier post and now I feel like an idiot for taking it personally.
  7. I did. And I did read it all again. I still managed to miss the DIRECT RESPONSE TO THIS EXACT IDEA. Just after 2 post I have never felt more un-welcome by any community, just because my first post contained a single word. It wasn't even the main point of the post. I just added it as an example, apparently should have used vehicles since the word NPC causes more aggression here than the word immigration in real world. How is that going backwards? That is like a getting your car manufacturer taking the stereo away and saying that it will get replaced with upgraded bluetooth, but years pass and you still get nothing. Only rude and condescending post in this thread came from your beloved dev. If he is so sick of all the NPC talk, he could just make a sticky about his feelings concerning the subject instead of laying it on a new-comer in the community. I mean no rudeness towards anyone and I'm not here to argue, thats why I did edit out some the personal opinions his essay gave me.
  8. Okay, this settles it for me then. I was actually worried we would end up with a server wide chat but this will work nicely. I'm not against any new features, it's all bonus to me as a customer but I still have my rights to say what I think about the way the game feels. It is up to you if you want to take them in to account or not, but you shouldn't deliberately try to make me feel guilty about expressing them. The rest is pretty much going to be off-topic towards VOIP feature, My post wasn't even about the NPCs, I just used it as an example, but since you wrote NPC like over 40 times I think now I actually do have to respond to that somehow. Yup, you have to balance on a fine line. There are people who have been waiting for the NPCs so long they get automatically frustrated when you tell us about your great new features because they haven't seen a single glance of the NPCs. Give us a little of something. I'm pretty sure I speak to many of us NPC-believers when I say I would be perfectly happy just to see a rarely spawned non-zombie NPC survivor equipped with a weapon and good loot in backbag. He could be friendly or hostily towards the player and identify himself with a shout when he sees you ("I'm warning you, back off!", "Come any closer and your infected brains end up on the floor!") or he could just shoot you right away. And if he would be friendly you could right click and choose "talk" to lessen boredom and depression. Is this really so hard to code? Seeing as you are getting frustrated towards your own community, I would suggest doing a change of tactic and start to integrate the NPC system slowly by baby-steps instead of trying to showcase us a full npc system with companions and bartering. This is something we can all relate to. When you add money and responsibility to something you are devoted and passionate about, it gets all fucked up like shit and strawberry cake. Its now a job instead of a pleasant hobby, but you still gotta finish it. Not many people like what they do for living, but still end up doing it. I'm just gonna quote your own words, maybe you can find some wisdom from them you could apply to this situation: Nice day to you too.
  9. I just read about this in the latest IWBUMS update and had to come to hear what others think about it. I personally don't think it's a feature the zomboid would really need right now, especially if it's long and hard job. I first played zomboid like in 2013 and there were promises of NPCs already back then, which so far has not been filled. There are already loads of handy programs to use when playing with your friends, just for example Mumble, which has a positional audio feature available. The only way this would actually work is if the VOIP communication would only be heart by another players near you, instead of being a server wide in-game voice chat, where you would just end up muting most of the players anyway. Instead of developers using a lot of good coding a hours for this, it could be just optional extra for the server admins to set up teamspeak or mumble server and advice their players to join.
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