-
Posts
1863 -
Joined
-
Last visited
Reputation Activity
-
Batsphinx got a reaction from GoodOldLeon in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from Duplicity in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from BlooFlar3 in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from adiict in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from Yengenc in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from dreadiix in IWBUMS 41.50 released
41.50 HOTFIX II released
- Fixed "Wash > Yourself" using 10 times the water it says it will.
- Fixed NullPointerException in PolygonalMap2.Obstacle.connectCrawlNode(). (This happened when a burnt vehicle was close to a non-burnt vehicle)
- Fixed incorrectly showing 'car crawl zed' options
-
Batsphinx got a reaction from Moloch Horridus in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from Samurai Murtuz in IWBUMS 41.50 released
HOTFIX RELEASED! HOTFIX - Fixed zombie spawns on 32 bit systems - Boosted tailoring book spawn in residential houses (not included in previous patch) - Boosted farming book spawn, also now appears in shops and farmhouses (not included in previous patch) FRESH ANIMS -hooked up weapon variants of bumped anims -re-exported handgun bumps as weapon bone orientation was wrong -
Batsphinx got a reaction from Yengenc in IWBUMS 41.50 released
HOTFIX RELEASED! HOTFIX - Fixed zombie spawns on 32 bit systems - Boosted tailoring book spawn in residential houses (not included in previous patch) - Boosted farming book spawn, also now appears in shops and farmhouses (not included in previous patch) FRESH ANIMS -hooked up weapon variants of bumped anims -re-exported handgun bumps as weapon bone orientation was wrong -
Batsphinx got a reaction from Feron4ik in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from trombonaught in IWBUMS 41.50 released
HOTFIX RELEASED! HOTFIX - Fixed zombie spawns on 32 bit systems - Boosted tailoring book spawn in residential houses (not included in previous patch) - Boosted farming book spawn, also now appears in shops and farmhouses (not included in previous patch) FRESH ANIMS -hooked up weapon variants of bumped anims -re-exported handgun bumps as weapon bone orientation was wrong -
Batsphinx got a reaction from NagashUD in IWBUMS 41.50 released
HOTFIX RELEASED! HOTFIX - Fixed zombie spawns on 32 bit systems - Boosted tailoring book spawn in residential houses (not included in previous patch) - Boosted farming book spawn, also now appears in shops and farmhouses (not included in previous patch) FRESH ANIMS -hooked up weapon variants of bumped anims -re-exported handgun bumps as weapon bone orientation was wrong -
Batsphinx got a reaction from GandalfPZ in Extremely low Zombies on Apocalypse in 32-bit mode
Should be fixed now chaps/ladies.
Could you give it a whirl for us?
(Also thanks for the heads up that this was on 32 bit systems, we had seen the bug but our testers hadn't made the mental connection to 32 bit)
-
Batsphinx got a reaction from GandalfPZ in Extremely low Zombies on Apocalypse in 32-bit mode
We think we have the fix - will try to hotfix tomorrow
-
Batsphinx got a reaction from Mike_Ty_thon in Extremely low Zombies on Apocalypse in 32-bit mode
We'll look into this. Thanks for the report.
-
Batsphinx got a reaction from Mike_Ty_thon in Extremely low Zombies on Apocalypse in 32-bit mode
We think we have the fix - will try to hotfix tomorrow
-
Batsphinx got a reaction from GandalfPZ in Extremely low Zombies on Apocalypse in 32-bit mode
We'll look into this. Thanks for the report.
-
Batsphinx got a reaction from Milove in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from Canadian_macguyver in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from xhlar in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from Trip in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from Faalagorn in NullPointerException in vehicle story
Fixed in imminent patch - thanks for report
-
Batsphinx got a reaction from Apriest in Split Screen Attribute Glitch IWBUMS 41
Fixed in imminent patch - thanks for catching this one
-
Batsphinx got a reaction from Axiomatic in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.
-
Batsphinx got a reaction from trombonaught in IWBUMS 41.50 released
Latest Public Beta IWBUMS patch has been released!
Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.
Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
41.50
NEW
Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it
- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.
- Updated translation.
SPIFFO'S SECRET SPECIAL SAUCE II
- Content Redacted (for now)
BALANCE
- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses
ANIMS
-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly
FIXES
- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.
- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.