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  1. Ah your right, item weight and weight reduction are improved, but lowering capacity from 3 to 1 makes it pretty bad.
  2. Awesome, thanks devs! Its really helpful to be getting updates again and breathe some improvements into the game. Happy to see all the changes/updates though I don't fully understand the diabolical hate y'all have for fanny packs. They were already pretty bad weight/reduction ratio, and now even worse.
  3. Couldn't you really easily test this hypothesis by going out into the middle of nowhere and firing your gun off a bit? If it actually did spawn NEW zombies, rather than simply attracting local zombies, then you should be seeing waves like this out there also. Perhaps not as many, but more than the 1 or 2 that are typically roaming the those parts.
  4. Oh I didn't see the tweet was originally from 2020. Yeah, no idea what the release roadmap is now.
  5. The way I interpret that: we'll get a large map expansion in build 42, not 41. Then after that, perhaps the same build 42 or build 43, we'll get Louisville.
  6. Water is likely off. Right click on any sink and hover over Drink Water. If it doesn't say unlimited but #/20, then you know water is off. And then yes, you are using up the water left in those fixtures. Try to avoid cleaning things in your own safe house and do it out in the world. ANd keep a look out for water dispensers out in the world, they hold a great deal of water and comically weight only 5lbs when picked up.
  7. Axiomatic

    MP Status Update

    You all keep doing what you're doing. Quality is paramount. The mod community keeps the game fresh and happy to see that at least SP updates will be released while the huge MP overhaul gets ironed out and made amazing.
  8. Recently, I started playing with Zombie type on Random for some more challenge and thrills. And after having put a good number of hours in with this setting (and way more deaths that I'm comfortable telling), it seems that sprinting zombies can see/hear/smell you much better than shamblers. I'm not sure if I'm just imagining this, but it certainly seems like I'll see sprinters peel off to run at me way before I expect them too whereas shamblers and fast shamblers get triggered when I'm in the range I'm expecting. Anyone else have this experience ?
  9. For me, and I would assume for many people, the fun of the game comes from the risk and terror of the fight and flight to survive. That's why late game, if you survive that far, starts to become a bit stale. It all becomes a little too safe and you have the option to just play it as a base building/farming game. No real challenge. So my solution is to make the game much harder so that surviving to late game is quite unlikely, and while you are alive, there's more challenge, more fear, and more problems. Putting zombie type onto random so you never know if the zombie near you is sha
  10. To me, it seems the PZ zombies, which are modeled off romero/twd canon, essentially do not decompose/break down via biological means. Being truly undead, whatever it is that allows this to happen makes them more or less impervious to other living organisms including bacteria, mold, insects, etc until the brain is destroyed and the body returns to a state of being dead. This allows biological processes to take over again and decomposition. This distance from biological mechanisms also explains why they don't necessarily need to feed to create energy to do things like move, make sounds, etc.
  11. You can pick up almost every object in the game and move it to a new location if you want. Larger furniture pieces often break down into 2-4 smaller pieces that each need to be moved then recomgined.
  12. Needs to be some kind of loss to skills as well. Something like 1 learned skill level lost on all skills. So if your char with traits starts at say 2 long blunt, you wouldn't go below that, but if you had skill 5 when you died, you respawn with skill 4. I'd even go so far as to say you lose whatever skill books you have read. There's got to be serious penalty to dieing but not so much that you can't hop back into game with friends.
  13. In most zombie lore, once you're bitten, thats it. There's no coming back, you always die in a certain amount of time. So in that regard, I'm ok with it and it helps make the game very risk/reward based which is its strength. The one thing I think the game should add is the option to amputate if you get bitten on certain parts of the body. Lower arms, hands, lower legs could all be amputated within a certain amount of time from the bite to avoid death. You would need the right kind of weapon equiped (axes, cleaver, larger knives) and then lots of bandages to deal with the blood lo
  14. Maybe you're not playing the recent public beta version of the game, but a lot of your list is now in the game.
  15. Click and HOLD your E button, or whatever key you bound, will allow you to jump through window instead of the slower right click menu method.
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