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Thuztor

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  1. Like
    Thuztor reacted to SweatyMeat in Colour Me, Stupid!   
    Seahorse?
  2. Like
    Thuztor reacted to mendonca in Colour Me, Stupid!   
    A jellyfish sitting on a stick
  3. Like
    Thuztor reacted to Psymong in Colour Me, Stupid!   
    the tortoise-headed woman looks on in dismay as a meteorite burns past the city
     

     
     
  4. Like
    Thuztor reacted to CaptainBinky in Colour Me, Stupid!   
    ROUND #1 RESULTS

    Awesome entries, everyone A really cool mix of ideas and what not - some genuine LOLs - so really really hard to pick a winner.
     
    In reverse order:
     
     3rd Place
     
    Mendonca's "man undergoing an exorcism, after being recently haunted by a couple of happy pacman ghosts"


     
    2nd Place

    Psymong's awesomely squidged-into-the-outline Ben, from Full Throttle.


     
    1st Place
     
    At the risk of appearing slightly biased on account of his new-fangled redname, but because I very nearly pissed myself when I saw it, it being so adorable...
     
    Robertjohnson's glorious rendition of Sid the Sloth, from Ice Age!
     

     
     
    Congratulations, everyone - really cool entries all round. But this means, it's over to RobertJohnson to provide the next outline, and then to declare the next winner
  5. Like
    Thuztor got a reaction from mendonca in Colour Me, Stupid!   
    Wonderful pictures so far!

    I create also one, but I have not invested much time and effort in it.

    Since it is just a game, I don't use shadows and the like.

    5 minutes (included the time to think it over) and 4 colours.



  6. Like
    Thuztor reacted to RoboMat in Player Taunts (v0.7.2)   
    Player Taunts


    This mod adds more immersion to the game by adding certain player reactions based on different situations. For example the character will taunt during fighting, based on the traits and weapons he/she uses. A hypochondriac character might mumble something like "I need some antibiotics" whereas a short tempered character might shout "Die, die, die!" instead.
    There also are reactions when the character is injured. He will moan and comment on his health status (this feature is really basic at the moment, but will be improved for the next version).

    Version 0.7.2:

    Taunting during combat (now based on amount of kills) Reactions if player is injured (very basic atm) Reactions upon spotting zombies New trait that enables movie quotes




    Download from pz-mods.net







    Great Spotlight by Zukumani!







    Changelog



    Permission (Click the spiffo for more informations):

  7. Like
    Thuztor got a reaction from Rathlord in Crashed Plane   
    A crashed plane is (should be) the start point of my main story for my tropical island.
    No other spoilers! So far it is only a 3 quarter old idea.
  8. Like
    Thuztor reacted to CaptainBinky in Pulchritudinous Paint Animation v0.5   
    The Indie Stone presents
    Pulchritudinous Paint Animation
    v0.5.2.0 (alpha)
     
     
    Pulchritudinous Paint Animation is a free pixel art animation tool, in the spirit of Deluxe Paint Animation, supporting true palettised graphics, and written by me
     
    It's currently in alpha so may contain bugs and slight weirdness. It's also fairly bare-bones, feature-wise, at the moment but it's at the point where it's useable. Feedback and bug reporting would be invaluable.
     

    Click to Enbigulate
     
    Key Features
    True palettised graphics - changing a palette entry updates your animation in real-time Flexible palette - rearrange palette entries without breaking your animation Photoshop-style layers Loads Deluxe Paint Animation (*.ANM) files Dither brushes Export to animated GIF Ability to load 32bit background images for tracing Future Planned Features
    Export sprite sheets Import from sprite sheets Support of dither and gradient fills Additional tools (circles, rectangles - filled and unfilled, etc) Load / Save frames from / to images (png, gif, etc) quantising on load Other stuff
    DOWNLOAD v0.5.2.0 (alpha)
    Requires .NET Framework 4 Client Profile
     
    CLICK TO DOWNLOAD

  9. Like
    Thuztor got a reaction from RoboMat in Crashed Plane   
    A crashed plane is (should be) the start point of my main story for my tropical island.
    No other spoilers! So far it is only a 3 quarter old idea.
  10. Like
    Thuztor got a reaction from LennyLeak in Best Kitchens Manchester   
    !! Quality over quantity !!
  11. Like
    Thuztor got a reaction from GunJamann in Spray Paint Mod v2.41a   
    Version 2.41a
    by Thuztor, Blindcoder, peanuts
    Contributors: Ryun, gon
    with initial help from RobertJohnson
     
    requires "Blindcoders Modding Utilities"
     
    -------->  Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=499153179 <--------
    manuel download becomes available again, if the new version will be released
     
    ---------------------------------------------------------------------------------------------------------
    Changelog to 2.41a
    - 3D WorldModels of Spraycans and Chalk
    - A lot of new symbols to spray (alphabet, numbers, special characters, special symbols)
    - Every symbol is now drawn in 2x tile size
    - Replacing of the menu button
    - Resizing of symbol menu buttons
    KNOWN ISSUES:
    - Existing colours of e.g. blue will change after spraying the same symbol in e.g. red (after loading save game the colour is back to wanted colour)
    - Because of redesigning the menu I had to remove the ability to draw with chalk (it will back in the next version)

    You can find Spray Cans and Chalk in some of the containers.
    - 9 colours (black, white, red, blue, green, yellow, orange, violet, cyan) (chalk not in black)
    - A lot of symbols (alphabet, numbers, special characters, special symbols)
    Every spray can and piece of chalk has 40 uses.

    - If you have one spray can or piece of chalk in your main inventory, you can open the spray paint menu to begin to spray/draw.
    - After clicking on one of the symbol-buttons, a ghost tile of the symbol appears on your cursor.
    - Now click left on the position you want.
    - Your character will start spraying.

    Info:
    - You can't spray on natural tiles! Next Version, probably.

    planned for the next versions:
    - adding north,south,west,east versions of every symbol (textures are already done)
    - spraying on walls (textures are already done)
    - complex texts on walls with chalk
    - timedAction and walkTo
    - sounds
    - graffiti
    - attack zombies with spray cans to make them blind and without sense of smell (animation also planned)

    Have fun with spraying!
     
  12. Like
    Thuztor reacted to mendonca in Colour Me, Stupid!   
    A man undergoing an exorcism, after being recently haunted by a couple of happy pacman ghosts.
  13. Like
    Thuztor reacted to RobertJohnson in Colour Me, Stupid!   
    Ok guys, prepare yourself.
     

     
    And this is my model : (try to guess what I tried to do before watching the link !)
     
    https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcR2De-_VNbdiuRTE0fBpV3N6rx-f09kX7vu6MZ6NNJEPsySPmRmSSG2skEF
     
    (you don't have permission to say I suck )
  14. Like
    Thuztor got a reaction from WolfeClaw in Spray Paint Mod v2.41a   
    Version 2.41a
    by Thuztor, Blindcoder, peanuts
    Contributors: Ryun, gon
    with initial help from RobertJohnson
     
    requires "Blindcoders Modding Utilities"
     
    -------->  Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=499153179 <--------
    manuel download becomes available again, if the new version will be released
     
    ---------------------------------------------------------------------------------------------------------
    Changelog to 2.41a
    - 3D WorldModels of Spraycans and Chalk
    - A lot of new symbols to spray (alphabet, numbers, special characters, special symbols)
    - Every symbol is now drawn in 2x tile size
    - Replacing of the menu button
    - Resizing of symbol menu buttons
    KNOWN ISSUES:
    - Existing colours of e.g. blue will change after spraying the same symbol in e.g. red (after loading save game the colour is back to wanted colour)
    - Because of redesigning the menu I had to remove the ability to draw with chalk (it will back in the next version)

    You can find Spray Cans and Chalk in some of the containers.
    - 9 colours (black, white, red, blue, green, yellow, orange, violet, cyan) (chalk not in black)
    - A lot of symbols (alphabet, numbers, special characters, special symbols)
    Every spray can and piece of chalk has 40 uses.

    - If you have one spray can or piece of chalk in your main inventory, you can open the spray paint menu to begin to spray/draw.
    - After clicking on one of the symbol-buttons, a ghost tile of the symbol appears on your cursor.
    - Now click left on the position you want.
    - Your character will start spraying.

    Info:
    - You can't spray on natural tiles! Next Version, probably.

    planned for the next versions:
    - adding north,south,west,east versions of every symbol (textures are already done)
    - spraying on walls (textures are already done)
    - complex texts on walls with chalk
    - timedAction and walkTo
    - sounds
    - graffiti
    - attack zombies with spray cans to make them blind and without sense of smell (animation also planned)

    Have fun with spraying!
     
  15. Like
    Thuztor reacted to RoboMat in Lockpicking Mod (1.8.1)   
    Lockpicking
     
    A Lockpicking Mod for Project Zomboid which allows you to quickly open locked doors.
     
     

     
     
    Now with Tiny AVC support, so you will never miss an update ever again:


    Breaking Locks
    If you want to break door and window locks you need to have a crowbar in your inventory. Right click the door you want to open and it should give you the option to break the lock.
    Be careful though, since this is rather noisy and will certainly attract some unwanted guests.
    When you break open a door like that, there is a chance that the crowbar will slip and smash against the door, creating an even louder noise in the process. When you try opening a window with the crowbar there is a chance that the window will be smashed.

    Lockpicking
    The art of silently opening a lock with a screwdriver and a bobby pin (the latter can be found or crafted from a paper clip). Unlike breaking a lock, using a lockpick is totally silent.
    Although it has its dangers too. If you fail to open the lock, it can break, making any further lock picking attempts impossible. Even if you succeed with opening a door you might lose the bobby pin.
    As you can see, both methods have their pros and cons and it is up to you to decide which one you prefer.
     
    Download here
     
     
    Spotlight (at 2:51):
  16. Like
    Thuztor reacted to CaptainBinky in Colour Me, Stupid!   
    THE GAME
     
    Colour me, stupid! is a revolutionary never-before-seen original concept where the entrant (that means you) has to take the provided outline (there it is, down the bottom!) and colour (using any pixel location and RGB value setting art software you may have) it in making something that looks like (has the appearance of) something, vaguely.

    The key, you see, is not drawing something obvious - if the outline is a teddy bear, don't draw the inside of a teddy bear unless you do something where you literally see its insides (livers, kidneys, etc) but instead do a spaceship, or a man riding a donkey, or something.

    Here is an example...

    Is it a wizard in a wizard's hat?


    No! It's a penguin!



    You get the idea! You can rotate (in 90 degree steps) and flip the outline to your heart's content and make something out of the inside, outside, or both if you like - there are no hard and fast rules and no entry will be disqualified for any reason unless you draw something completely filthy! Pervert.

    The more creative the better, but don't panic if you can't draw very well because we don't judge on quality - it's about the idea! So the more amazingly you can turn one thing into another, regardless of whether what you produced only looks like a mountain gorilla if you squint a lot and use your imagination, the more chance you have of winning!
     
     
    HOW DO I PARTICIPATE?

     
    Just download the latest outline (at the bottom of this post), do something funky with it, and then post your entry in this thread along with any explanation you might want to add.
     
     
    HOW DO I WIN, THEN?

    The winner of the previous round provides the outline and chooses the winner of the next! Okay, so you don't get a speedboat or anything but it's the thought that counts, and I just thought about a really cool speedboat.
     
    Please keep outlines to 128x128 or smaller.
     
     
    CURRENT ROUND OUTLINE (Round Over)
     

     
    Download it! Flip it (optionally)! Colour it in, stupid!
  17. Like
    Thuztor reacted to Ludio Ludius in Control your character after zombification   
    A thinking zombie... naaaaaaaaaaaaah.
    Specially on multiplayer, wouldn't that be a pain in the ass?
  18. Like
    Thuztor got a reaction from Necromatic_Corgi in Spray Paint Mod v2.41a   
    Version 2.41a
    by Thuztor, Blindcoder, peanuts
    Contributors: Ryun, gon
    with initial help from RobertJohnson
     
    requires "Blindcoders Modding Utilities"
     
    -------->  Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=499153179 <--------
    manuel download becomes available again, if the new version will be released
     
    ---------------------------------------------------------------------------------------------------------
    Changelog to 2.41a
    - 3D WorldModels of Spraycans and Chalk
    - A lot of new symbols to spray (alphabet, numbers, special characters, special symbols)
    - Every symbol is now drawn in 2x tile size
    - Replacing of the menu button
    - Resizing of symbol menu buttons
    KNOWN ISSUES:
    - Existing colours of e.g. blue will change after spraying the same symbol in e.g. red (after loading save game the colour is back to wanted colour)
    - Because of redesigning the menu I had to remove the ability to draw with chalk (it will back in the next version)

    You can find Spray Cans and Chalk in some of the containers.
    - 9 colours (black, white, red, blue, green, yellow, orange, violet, cyan) (chalk not in black)
    - A lot of symbols (alphabet, numbers, special characters, special symbols)
    Every spray can and piece of chalk has 40 uses.

    - If you have one spray can or piece of chalk in your main inventory, you can open the spray paint menu to begin to spray/draw.
    - After clicking on one of the symbol-buttons, a ghost tile of the symbol appears on your cursor.
    - Now click left on the position you want.
    - Your character will start spraying.

    Info:
    - You can't spray on natural tiles! Next Version, probably.

    planned for the next versions:
    - adding north,south,west,east versions of every symbol (textures are already done)
    - spraying on walls (textures are already done)
    - complex texts on walls with chalk
    - timedAction and walkTo
    - sounds
    - graffiti
    - attack zombies with spray cans to make them blind and without sense of smell (animation also planned)

    Have fun with spraying!
     
  19. Like
    Thuztor reacted to Kirrus in Welcome!   
    Welcome to your new forums!
  20. Like
    Thuztor got a reaction from Johnny in Spray Paint Mod v2.41a   
    Version 2.41a
    by Thuztor, Blindcoder, peanuts
    Contributors: Ryun, gon
    with initial help from RobertJohnson
     
    requires "Blindcoders Modding Utilities"
     
    -------->  Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=499153179 <--------
    manuel download becomes available again, if the new version will be released
     
    ---------------------------------------------------------------------------------------------------------
    Changelog to 2.41a
    - 3D WorldModels of Spraycans and Chalk
    - A lot of new symbols to spray (alphabet, numbers, special characters, special symbols)
    - Every symbol is now drawn in 2x tile size
    - Replacing of the menu button
    - Resizing of symbol menu buttons
    KNOWN ISSUES:
    - Existing colours of e.g. blue will change after spraying the same symbol in e.g. red (after loading save game the colour is back to wanted colour)
    - Because of redesigning the menu I had to remove the ability to draw with chalk (it will back in the next version)

    You can find Spray Cans and Chalk in some of the containers.
    - 9 colours (black, white, red, blue, green, yellow, orange, violet, cyan) (chalk not in black)
    - A lot of symbols (alphabet, numbers, special characters, special symbols)
    Every spray can and piece of chalk has 40 uses.

    - If you have one spray can or piece of chalk in your main inventory, you can open the spray paint menu to begin to spray/draw.
    - After clicking on one of the symbol-buttons, a ghost tile of the symbol appears on your cursor.
    - Now click left on the position you want.
    - Your character will start spraying.

    Info:
    - You can't spray on natural tiles! Next Version, probably.

    planned for the next versions:
    - adding north,south,west,east versions of every symbol (textures are already done)
    - spraying on walls (textures are already done)
    - complex texts on walls with chalk
    - timedAction and walkTo
    - sounds
    - graffiti
    - attack zombies with spray cans to make them blind and without sense of smell (animation also planned)

    Have fun with spraying!
     
  21. Like
    Thuztor reacted to nasKo in Welcome!   
    Media tags work
    [media]YOUTUBELINK[/media]
  22. Like
    Thuztor got a reaction from Cdr.Keen in Welcome!   
    Polls! Yeah!
     
    Goodbye old forum!
     

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