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RadCavalier

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  1. Like
    RadCavalier got a reaction from Kuren in Ladders, Machetes, Fire Extinguishers and more!   
    I like all of these, and they seem reasonably balanced. Perhaps extinguishers could be used as an improvised blunt object (equipped in both hands, exhausts you like swinging a sledge but only does the damage of a crowbar?) in a pinch? They'd be far from a choice weapon, but if trapped in a room, it could be something you lose.
  2. Like
    RadCavalier got a reaction from MyTJ in Campfire   
    The counterbalance to the gained time is having to time it so each piece lasts as long as possible. If you put three planks into the campfire at once they'll all burn and only last the duration of "one" plank. That's the benefit of logs, add one and it lasts. Otherwise you have to time it so the planks relay off of one another.
  3. Like
    RadCavalier reacted to KyousukeAzai in New weapon - Hunting crossbow   
    So playing around and surviving for a little bit (2 months to be exact) got me to think a little bit about the area I was surviving in, that being West Point and after looting pretty much the whole city dry and seeing everything there is, I just thought of something that could be added, would fit in with the lore and make a survivor's life a bit easier, though it was a bit too obvious so I thought it must have been suggested before, but after skim-reading around a little bit I havent really tripped over it, but if its around I apologize for repeating it
     
    Hunting crossbows
    Yep, not very original I imagine, but hey I dont know why such weapon isnt really available already, the idea would be pretty simple, mid-range, silent firearm that would allow you to take care of those pesky deaders that are so inconviently in your way to loot and oddly close to a horde that you could just sneak past, if it werent for that one annoying strangler. 
    As far as lore goes, West Point has a gun store specialized in hunting gear and in my personal experience these tend to have not just guns, but also hunting bows and crossbows if you are into that, so the loot spot would probably be only it or the shooting range a bit to the east or one of the few hunting cabins in the woods around if you wanted to make them really hard to get.
    Ammo-wise it would be pretty simple to craft together a stick and a sharpened rock (it would give use to those things aside some very basic tasks that you can use actual tools for anyway). 
    And for the sake of balance it would be either a single shot weapon or you would have to rack each bolt after shooting with a relatively small capacity, lets say 4-6 bolts max. So efficient enough to take one or two guys out and be on your way, but nothing to be killing thousands with and it being silent it might just be your best friend once you find it.
    You could even be able to make a hunting bow after all, that would take just a few flexible branches and a bit of twine that could work the same way, but be just the poor man's choice instead.
     
  4. Like
    RadCavalier reacted to RichCoconut in MUCH NEEDED - Map Cleaning/Emotions/Player Commands/Admin Commands   
    I suggest baked-in commands below with the description and why they are needed. Most of these are for MP and various other reasons.
     
    If any of these ideas are being implemented, ignore said suggestion.
     
    Should be admin-level commands.
     
    /removecorpses = remove all corpses in the world, this is much needed if you have horde after horde of zombie corpses all throughout the map and city that needs to be cleaned up.
     
    /removeblood = remove all blood in the world, this can free up the server resources and will help clean the walls and buildings and roads
     
    /muteplayer & /unmuteplayer = It's pretty obvious for this one here.
     
    /summonplayers player1, player2, player3, etc. = this would be extremely useful for events. I'm an admin on Zeeks Haven and this would be of great use from events, bringing players near to debug something, bringing all players to the start (for future races?!) etc. it's pretty expansive. It would work as a list and summon 8-10 players per command to not get so crazy. So if you wanted 3 players you separate them with ".". /summonplayers play1, player2, player3 . If you wanted to just summon one, type just one name.
     
    /rebootserver = reboot the server. This would clean the map of blood and corpses and spawn zombies. (As they already do now if you manually do it outside of the client for MP)
     
    Player commands, unless it'll be displayed on-screen or the such.
     
    /worldstatus = would explain the status of the server in terms of years passed, the current year, day, month, and time, the MOTD you get when you log in, and zombies alive and killed on the server. This can be a quick reference for players just jumping in and adds basic lore+gives info of the server itself.
     
    It can also tell you if Muld is invaded by an influx of zombies or west point, just the main areas though so for now only WP, Muld, The Mall and Dixie.
     
    Different emotes:
     
    /cry, /laugh, /sit, /dance, /wavehand
     
    I believe different short animations or icons should appear if the player types simple commands such as the ones listed above. Can start out with basic five, this would help RPers and add a bit more immersion and fun into the game I believe.
     
     
    Misc Suggestions but still important
     
    The Terminal or console for Mac should open up just like it does for Windows users to.
     
    It would be nice for a "Start Server" option to quickly start a server, setting the settings kind of like how Sandbox does with the options.
     
     
     
     
    I also think if a player dies in Multiplayer, there should be a list that cross references that character that died so if they attempt reloading on said MP server, it would know that the player died recently and won't allow that save file to load, thus kicking them to the player creation screen. The list would be server-side. Or a much easier fix would make saves server side. The commands for taking someone off the list for bug reasons or just to allow them to reload could be "/removefromdeathlist player name".
     
    Tell me what ya think!
  5. Like
    RadCavalier reacted to Onkeen in Scars   
    Love the idea
  6. Like
    RadCavalier reacted to WolfeClaw in Scars   
    Very small touch, but I really like the sound of it. I'm not into roleplay myself, but I can see it being especially cool for that sort of thing.
  7. Like
    RadCavalier reacted to Svarog in Scars   
    Simple eyecandy, after wounds heal, why not leave a scar on the body in the health tab? Survivors could show off the bite marks or make up stories about surviving an encounter with a horde while in reality they just jumped through a window.

    Back in the day I actually thought this was a feature after taking a bandage off and still seeing a faint scratch like thingy on the body but no 'Scratched' info anywhere.

    I just randomly remembered that after looking at the effect of doctor failing to stitch my arm properly and thought I'll throw a suggestion.
  8. Like
    RadCavalier reacted to CaptKaspar in Sheetropes fail (falling)   
    I hate any idea that randomly penalizes a player for performing a routine action.
     
    Just like in real life, injuries and accidents are preventable with enough care and caution.
     
    However, I would not be against the sheet rope breaking if we were over-burdened. Or if we slipped because we tried climbing a wet rope in the rain. Situations where a player should choose whether or not its worth the risk because the situation is compromised.
     
    If we want to go the random accidents route, we should probably also randomly fall down stairs breaking bones and get twisted ankles from walking or running. Things should randomly fall out of cupboards and hit us in the head causing concussions, memory loss and confusion, or we should randomly cut ourselves using kitchen knives. Should also get random burns from cooking, back injuries from tilling the fields, and cut off a few fingers while sawing logs. All of our fingers should be smashed from using hammers and my shoulder should get dislocated every-time I miss swing on a Zombie with my baseball bat.
     
    ...all of those above ideas are realistic, but ridiculous to put into the game. It would lead to way too much complaining and grieving.
     
    If you character is healthy, not over-burdened, not stressed out or fatigued, random bad shit shouldn't just happen for the sake of gameplay and me not rage quitting the game!
  9. Like
    RadCavalier reacted to unmog in Ladders, Machetes, Fire Extinguishers and more!   
    Most of this sounds nice, except this last bit about fire extinguishers. As a former security officer I know for certain its part of many peoples jobs to check the fire extinguisher and make sure this never happens. In fact you can get fined if someone does a surprise inspection, or just so happens to notice, that a fire extinguisher is low/empty since its a serious saftey violation. Im sure even Kentucky has these sort of public saftey laws~ so I see no reason why most of them would be empty. Sure, maybe some, but if you find your fire extinguisher in a store it should be 99%  of the time perfectly functional.
  10. Like
    RadCavalier reacted to Blake81 in Ladders, Machetes, Fire Extinguishers and more!   
    Here are three new items with their respective mechanics that would flawlessly fit this game:
     
     
    1. Ladders
     
    Ever seen one of these? These foldable metal ladders (which are rather commonplace in garages, construction sites and tool shops) would make quite a great addition to the game.
     
    First, they could be used to access the second-floor window of a house you were trying to get into. The downside would be that the zeds could knock it down as you are climbing and send you to your death (or a lot of fractures if you happen to survive). Also, they could be useful for building roofs to our bases, instead of having to waste wood and nails on building a freaking stair.
     
    They should be pretty rare (sorta like Sledges, which are hard to find), but completely indestructible. Another downside would be that you wouldn't be able to put it on your pack; you'd have to carry it in both hands (just like with a corpse) and its great weight (I think 10lbs would be a good weight) would slow you down.
     
     
    2. Machetes
     
    No zombie game or movie is complete without one of these, and the same goes for pretty much every garden shed.
     
    Currently, the most practical weapons in PZ are always Blunt weapons (with the sole exception of the Axe, which is pretty uncommon); all Bladed weapons either do too little damage, break too fast or have a range so short you end up getting bitten.
     
    The addition of a machete to that list would help to balance against the more advantageous Blunt weapons like the Crowbar and the Baseball Bat (Nailed or not). Because the Axe is on the same level of rarity of the Sledge (which would be its Blunt counterpart) and given its wood-chopping capabilities, most ppl prefer (or at least so I've seen) to use it exclusively for lumberjack'n.
     
    Machetes should be the Bladed counterpart of the Crowbars; uncommon but not that rare, weighty but durable, and with a real good damage. They would also be found on the same places as Crowbars (crates, tool sheds, hardware stores, etc)  which wouldn't make it to hard for them to be implemented.
     
     
    3. Fire Extinguishers
     
    Technically, these are ALREADY in game, but they serve as much purpose as combs and toothbrushes (according to the Wiki, at least).
     
    But, let's be honest, we've all gotten our safehouse consumed by flames at least once. So, at the moment we see the flames emerging, why shouldn't we be able to grab one of these and put them out before they do more damage?
     
    It would require the same mechanics of a shotgun; just wear them in both hands aim at the flames and unleash a cone of CO2 upon them. However, they would run out after a few uses, just like a paint can. Not to mention they would be quite noisy and probably attract some zeds.
     
    Given they wouldn't have any combat use, they'd probably be pretty common. They could be found at houses' kitchens, offices, shops, schools, storehouses; in fact, they'd be found in lots and lots of places. Thing is, many of them would probably have little charge left or be plain empty. And, you wouldn't be able to refill them in any way; it takes a lot of specific tools and materials to get such task done, and it wouldn't be possible in a post-apoc setting.
     
     
    3. Nightsticks
     
    Commonplace in many zombie games, and some places in real life too. So I was pretty surprised that I didn't found any of these in the police station.
     
    They would be a decent Blunt Weapon; less range than the Bat, but with a faster swing and much more durable. (Police Officer and Security Guard Jobs could come with a swing speed bonus to it, kinda like Axe Man does for Firemen and Lumberjacks).
     
    As for places to find it, Police Stations or any place that may require a guard (Like Banks, some Offices, Stores and Supermarkets, etc ), and sometimes maybe in the corpse of a zombie. (Zombie Cops should be a thing too)
     
     
    4. Mops/Brooms
     
    Who doesn't have one of these at home or has seen the one the janitor of your office uses? They're not exactly a deadly weapon, tho (Unless you're Rei Miyamoto from Highschool of the Dead...).
     
    They'd be the shovel's weaker but more commonplace cousin; long range and lightweight but prone to breaking and rather weak.
     
    However, they'd be utterly common, and clearly a much better weapon choice than a pencil or your bare hands.
     
     
    5. Wrench/Spanner
     
    Now were's a commonplace favorite I can't believe I forgot about! And although they're not common in people's houses or garden sheds (unless you're the handyman type or the ''Screw mechanics, I'll fix my own car!'' type), they'd be omnipresent on Auto Repairs, Hardware Stores and maybe even the trunks of cars and trucks (when they get added, that is).
     
    Combat-wise, they'd be the crowbar's bigger cousin; heavier but deadlier too, yet not as strong as the Sledge.
     
    Plus, now that the new Engineer Job that comes on at Build 32, they'd make a fitting weapon for them, or maybe even have some purpose disassembling stuff (it takes more than a Screwdriver to dismantle freezer) . Not to mention that if you're female, you could call yourself a Wrench Wench, one with a mighty Wrench Whack 
  11. Like
    RadCavalier reacted to Blake81 in Moving Furniture Around   
    This is perhaps the biggest realistic element I see missing in this game...
     
    Why can we not move around or remove the stuff within our base? Why can't we grab some stuff from other places and bring it to our home? And finally, why do we have to use the Sledge to remove furniture instead of just, like, grabbing it and trowing it away (something which, by itself, is pretty unrealistic. See my other thread for my suggestions for the Sledge.)?
     
    If it was the Zombie Apoc, what would stop us from grabbing a chair or a BBQ from the backyard of our already-zedified neighbors? If we need water, what would stop us from grabbing one of those office water fountains and bringing them home? Or why can't we grab another freezer to store our perishables once the other one's full?
     
    This feature NEEDS to happen. Because in a game that's about realism, having to use a slege to destroy a garden chair instead of just moving it away completely destroys the realism....
  12. Like
    RadCavalier reacted to Amurayi in The domestic side of PZ (base defense, base management, etc.)   
    1. Sitting
    Woudl be nice. Mainly an artists job.
     
    2. Readable signs
    Yes, please! Basically an item which shows a "spoken text" above it when you left click it.
     
    3. Traps for Zombies/Players
    Tripwire, tar pit, alarm cans, pools of gas on the ground which can burn. Sounds great!
     
    4. Bicycles
    No. Just no.
     
    5. Flags.
    The american flag pole is already in the game.
     
    6. Constructable clothes
    Cloaks for wintertime would make me happy. Should be lootable - not necessary to build them.
  13. Like
    RadCavalier got a reaction from unmog in The domestic side of PZ (base defense, base management, etc.)   
    Hello there!
    This is my first time posting to the forums so I do genuinely apologize if I commit any faux pas. I looked through the pre-existing list of suggestions so if I missed a previous post or otherwise please forgive me.
     
    With that I'd like to humbly submit some of my friends' and I's thoughts after playing the game obsessively for the past few days after being introduced to it.
     
    1. Sitting. Perhaps it's not worth the effort required to create the animations, but I really wish we could use the chairs we find in/around the houses we claim as our bases. For an organized group this grants a "guildhall" feel and no one would awkwardly stand around if reading, afk, eating, etc. It lets the house feel fully functional and perhaps it could provide a small recovery bonus towards exertion (in exchange for being immobile during this time).

    2. Readable signs. Functional in the same vein as written journals (which I LOVE by the way!) the reason for these signs would be either to delineate the names or purposes of bases, designate dangerous areas, or Points of Interest. This would be particularly helpful in communicating on the Multiplayer servers where you might either attempt to ward players off or provide a sign leading to safe umbrage.
     
    3. Traps for Zombies/Players. Traps more to the style of Fallout 3/NV involving tripwires, pressure plates and the like hooked up to (through an easy trigger-trap pairing system with no need for complex wiring) rigged shotguns, or a swinging nail bat or something. Maybe even a string-line of empty cans (much like Max Brooks recommends in his Survival Guide) which just gives off an audible warning when crossed. This would give people a profound choice when thinking about raiding another player's safehouse as it may result in their wounding or death if not careful.
     
    4. Bicycles. I'm certain vehicles have been suggested to death, but I didn't see this possibility. Posing as a possible intermediary between cars and running, the operator would be vulnerable to assault, wouldn't be able to knock down zombies in his/her way and in fact may even be knocked off. Just something to think about.
     
    5. Flags. A colored sheet mounted on a pole much like the flashlight-on-a-pole which would primarily be decorative. I don't know, I'm spitballing at this point.
     
    6. Constructable clothes lines to dry wet bath/dish towels.
     
    That's all I've got for now. Like 'em, hate 'em, let me know what you think. I absolutely appreciate the game you guys have created and it's already provided me hours and hours of enjoyment along with some extraordinarily harrowing moments (I've never heard some of my friends' voices get so high in raw fear at losing their characters!). Thanks for hearing me out!
     
    -RadCav
     
    Edit: Just some typos and additional thoughts.
    Second Edit: Courtesy of PhantomWarlock: Perhaps clotheslines could also service clothes that get wet which add threat of hypothermia if left on? (the "wet" modifier on clothes could simply invert the temperature value, so the heavier the clothing, the more sodden it becomes)
  14. Like
    RadCavalier got a reaction from hrot in The domestic side of PZ (base defense, base management, etc.)   
    Hello there!
    This is my first time posting to the forums so I do genuinely apologize if I commit any faux pas. I looked through the pre-existing list of suggestions so if I missed a previous post or otherwise please forgive me.
     
    With that I'd like to humbly submit some of my friends' and I's thoughts after playing the game obsessively for the past few days after being introduced to it.
     
    1. Sitting. Perhaps it's not worth the effort required to create the animations, but I really wish we could use the chairs we find in/around the houses we claim as our bases. For an organized group this grants a "guildhall" feel and no one would awkwardly stand around if reading, afk, eating, etc. It lets the house feel fully functional and perhaps it could provide a small recovery bonus towards exertion (in exchange for being immobile during this time).

    2. Readable signs. Functional in the same vein as written journals (which I LOVE by the way!) the reason for these signs would be either to delineate the names or purposes of bases, designate dangerous areas, or Points of Interest. This would be particularly helpful in communicating on the Multiplayer servers where you might either attempt to ward players off or provide a sign leading to safe umbrage.
     
    3. Traps for Zombies/Players. Traps more to the style of Fallout 3/NV involving tripwires, pressure plates and the like hooked up to (through an easy trigger-trap pairing system with no need for complex wiring) rigged shotguns, or a swinging nail bat or something. Maybe even a string-line of empty cans (much like Max Brooks recommends in his Survival Guide) which just gives off an audible warning when crossed. This would give people a profound choice when thinking about raiding another player's safehouse as it may result in their wounding or death if not careful.
     
    4. Bicycles. I'm certain vehicles have been suggested to death, but I didn't see this possibility. Posing as a possible intermediary between cars and running, the operator would be vulnerable to assault, wouldn't be able to knock down zombies in his/her way and in fact may even be knocked off. Just something to think about.
     
    5. Flags. A colored sheet mounted on a pole much like the flashlight-on-a-pole which would primarily be decorative. I don't know, I'm spitballing at this point.
     
    6. Constructable clothes lines to dry wet bath/dish towels.
     
    That's all I've got for now. Like 'em, hate 'em, let me know what you think. I absolutely appreciate the game you guys have created and it's already provided me hours and hours of enjoyment along with some extraordinarily harrowing moments (I've never heard some of my friends' voices get so high in raw fear at losing their characters!). Thanks for hearing me out!
     
    -RadCav
     
    Edit: Just some typos and additional thoughts.
    Second Edit: Courtesy of PhantomWarlock: Perhaps clotheslines could also service clothes that get wet which add threat of hypothermia if left on? (the "wet" modifier on clothes could simply invert the temperature value, so the heavier the clothing, the more sodden it becomes)
  15. Like
    RadCavalier reacted to lukesky36 in The domestic side of PZ (base defense, base management, etc.)   
    Good Suggestions but i could live without clothes lines  
  16. Like
    RadCavalier reacted to PhantomWarlock in The domestic side of PZ (base defense, base management, etc.)   
    The clothes line idea is awesome! To add more functionality to the object, maybe clothes could get wet too...
     
    +1
     
    (Let me be the first to throw you the welcome Frisbee.)
     
    WELCOME HOME, BROTHER! (Definitely NOT a cult!)
     

  17. Like
    RadCavalier got a reaction from PhantomWarlock in The domestic side of PZ (base defense, base management, etc.)   
    Hello there!
    This is my first time posting to the forums so I do genuinely apologize if I commit any faux pas. I looked through the pre-existing list of suggestions so if I missed a previous post or otherwise please forgive me.
     
    With that I'd like to humbly submit some of my friends' and I's thoughts after playing the game obsessively for the past few days after being introduced to it.
     
    1. Sitting. Perhaps it's not worth the effort required to create the animations, but I really wish we could use the chairs we find in/around the houses we claim as our bases. For an organized group this grants a "guildhall" feel and no one would awkwardly stand around if reading, afk, eating, etc. It lets the house feel fully functional and perhaps it could provide a small recovery bonus towards exertion (in exchange for being immobile during this time).

    2. Readable signs. Functional in the same vein as written journals (which I LOVE by the way!) the reason for these signs would be either to delineate the names or purposes of bases, designate dangerous areas, or Points of Interest. This would be particularly helpful in communicating on the Multiplayer servers where you might either attempt to ward players off or provide a sign leading to safe umbrage.
     
    3. Traps for Zombies/Players. Traps more to the style of Fallout 3/NV involving tripwires, pressure plates and the like hooked up to (through an easy trigger-trap pairing system with no need for complex wiring) rigged shotguns, or a swinging nail bat or something. Maybe even a string-line of empty cans (much like Max Brooks recommends in his Survival Guide) which just gives off an audible warning when crossed. This would give people a profound choice when thinking about raiding another player's safehouse as it may result in their wounding or death if not careful.
     
    4. Bicycles. I'm certain vehicles have been suggested to death, but I didn't see this possibility. Posing as a possible intermediary between cars and running, the operator would be vulnerable to assault, wouldn't be able to knock down zombies in his/her way and in fact may even be knocked off. Just something to think about.
     
    5. Flags. A colored sheet mounted on a pole much like the flashlight-on-a-pole which would primarily be decorative. I don't know, I'm spitballing at this point.
     
    6. Constructable clothes lines to dry wet bath/dish towels.
     
    That's all I've got for now. Like 'em, hate 'em, let me know what you think. I absolutely appreciate the game you guys have created and it's already provided me hours and hours of enjoyment along with some extraordinarily harrowing moments (I've never heard some of my friends' voices get so high in raw fear at losing their characters!). Thanks for hearing me out!
     
    -RadCav
     
    Edit: Just some typos and additional thoughts.
    Second Edit: Courtesy of PhantomWarlock: Perhaps clotheslines could also service clothes that get wet which add threat of hypothermia if left on? (the "wet" modifier on clothes could simply invert the temperature value, so the heavier the clothing, the more sodden it becomes)
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