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unmog

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About unmog

  • Birthday 12/17/1983

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  1. No I dont mean like Mashone, but that'd also be cool. Mashone specifically cuts off arms and their jaw and walks around with them to gain a camouflage bonus to get past other zombies.
  2. Doesnt hammering also cause noise? Im pretty sure the amount of noise with an electric screw driver is actually less than banging on it with a hammer. But, yea it could cause the same amount of noise to be fair.
  3. I was thinking of just making some walls and calling it a green house, but you're right that it wouldnt actually do anything in winter currently~
  4. What you could do for now though is just go into the Project Zomboid game folder, media, scripts, and find the items.txt file and just change the value for cigarettes to whatever you want. Normally the happy change is 10, could make it -10 to give it a happyness bonus, or -100, who knows~ whatever you want, depends on how much your character would like to smoke. But I do think you're right, Im not a smoker myself but i dont see why smoking would make people unhappy... doesnt make sense to me that eatting a tv dinner would make you unhappy either now that Im thinking about it. Maybe I should go change that too. Anyway I wish we could add a list of favorites that our characters liked. For instance, if your characters favorite food is hamburgers then eating one would give you a pretty big happyness bonus.
  5. Ive seen a couple bad reviews, but most are positive I plan to make a positive one too, its nice being able to talk to the devs some back and forth too. One of my very first posts had one of the devs reply to it too, was impressed. I like being heard from time to time, and the game is really fun. Im sure when the devs finish it those sort of naysayers will have to eat their hats~
  6. I think what they should do is darken things some more. Nights are pretty bright too, it doesnt even really require anyone to use a flashlight.
  7. It looks closer to like 4 or 6 planks. Having it cost similar to two walls would probably be fair though. Too bad I wasnt around when wheelie bins were.
  8. Well I dunno about immortal, but I do sorta wish there was a way zombies would "play dead" more. That way you wouldnt know if you killed them or not. Like the zombie rule, always double tap to make sure~ That way the only way to kill them is to cause enough damage to their head specifically. Right now though thats a long way away since theres no hit detection for limbs on zombies, I think. But, could make it so you had to be by their head and attack them when they're on the ground to kill them at least.
  9. Realistically that return rate should probably be more like 90%, if not more. As long as you dont break it and beat on it. Realistically it should be, but I think having it at 75% would be better for balancing purposes so that the screws are not viewed as too overpowered over the nails and etc. Id worry more about balancing and "OP" stuff after the hurdle if it gets implemented or not. I think too many people worry about "nerfing" things to "balance it" in fear if they dont that it wont get implemented. I dunno, like I said Im the kind to suggest ideas get implemented first before worrying about sacrificing realism for balance sakes. If something is unbalanced it could easily be balanced later. Give it the chance to "be" first before taking a swing at it with the nerfbat. It isnt even out of beta yet so~
  10. Hah thanks everyone. I dunno, I mean I get that we can kill zombies or run from them, and I get that zombies are "bad". I just wish there was more fun ways I could interact with them like how some characters do in stories is all. And, it makes sense to me that we could possibly restrain or capture a zombie somehow if we were quick enough after knocking one down. Multiple zombies probably wouldnt work very well considering theyre super dangerous in groups but I think if we could get one alone it wouldn't be that difficult.
  11. Well regardless of computers id think most people would still have phones if they have tv right? Since you guys mention communication a lot
  12. I think it would be really cool if we could capture a zombie somehow, and if we were going insane being around that zombie and talking to it would improve our mood. This is sort of related to the implementation of npcs soon-ish. It would be cool if we could essentially turn a zombie into an npc, like restrain it in a way ala Walking Dead to have a little zombie buddy. Id think you first push one and knock him down, then right click with some handcuffs or rope or gag it with a rag or whatever, then you leash the little guy and bring him home. Maybe could even be a perk, Zombie lover. Sure, if you get too close or dont check its restraints then your little friend turns out to be a benedict arnold and your forced to either put it down or find out thats how you died. I've tried locking a zombie in my bathroom for this sort of roleplay aspect but, it eventually gets out
  13. Go lucky or go home~ Anyway hi there, yea I like all that too. Im surprised you didnt include anything about the dog houses we can find occassionally in the game though. I started my game in a house with a dog house... wish I had a dog to start off with, that'd be cool. I could pet him to improve my mood and feel less lonely, and Id have to feed him dogfood everyday.
  14. Realistically that return rate should probably be more like 90%, if not more. As long as you dont break it and beat on it.
  15. Heh, while I love internet to death its like, what purpose would it serve other than a reusuable way to fight boredom? But at the same time we should still have tv and we dont have that either~
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