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OBAYER

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  1. Like
    OBAYER reacted to EUDOXIO in Death & Decay - DARK TIMES - "Season 4 - 14-03-17" [Public-RP][ENG-ESP][PVP][24/7][Mods][Maps]   
    OLD POST 
     
    New one is here
     

            Come visit us and say hi
     
    SERVER ONLINE 
     
    Death & Decay - DARK TIMES
     
    Mods & Maps
     
    IP: deathanddecay.con-ip.com : 11400
    Build: Release 36.4 (Steam)
     
    Server Auto-Resets everyday at 6:00AM GMT+1
     
    Info:
    Server location: UK
    Server language: English/Spanish
    Season 4 Start date: 14/03/17
    Player Slots: 22

    Server Start date: 08/08/15 
    Season 1 End: 20/12/15
    Season 2 Start: 15/01/16 - End: 04/07/16
    Season 3 Start: 05/07/16 - End 14/12/16
    Server in Game Years= 6
    Midseason Start: 15/12/16 - End: 13/03/17
     
    Server Map:
     
     
    Maps:

    New Denver
    Bedford Falls
    Phoenix
    Drayton
    South Muldraugh
    Louisiana
    Kaputt
    TWDPrison
    Downtown
    California
    Ballincoolin
    Limited Area
    Saint Lamb

    Mods:

    Hydrocraft
    More Build
    Wooden Dowels
    Easy Access
    Pump Power
    Musical Instruments
    The Real Age
    Book Collection
    Cheat Menu(for admins)
     
    Server time: 1 Game Day = 5h irl
     
     
    Server Settings:
    nightlengthmodifier=1.0
    PauseEmpty=true
    SafetySystem=true
    ShowSafety=true
    SpawnItems=Frying Pan, Water Bottle Full, Chips (x2), WalkieTalkie
    HoursForLootRespawn=150
    MaxItemsForLootRespawn=8
    ConstructionPreventsLootRespawn=false
    NoFireSpread=true
    NoFire=false
    MinutesPerPage=0.2
    HoursForCorpseRemoval=48
    PlayerSafehouse=true
    SafehouseAllowTrepass=true
    SafehouseAllowFire=false
    SafehouseAllowLoot=false
    SafehouseAllowRespawn=true
    SafehouseDaySurvivedToClaim=5
    SafeHouseRemovalTime=500
    AllowDestructionBySledgehammer=true

    SleepAllowed=false
    SleepNeeded=false

    MaxAccountsPerUser=false

    Zombies: Normal
    Distribution: Uniform
    Water Shutdown: 120 Days
    Power Shutdown: 140 Days
    Alarm: Rare
    Locked Houses: Rare
    Food Rot: Normal
    Fridge Effect: Normal
    Time Since Apocalypse: 0

    Temperature: Normal
    Rain: Low
    Erosion Speed: 500 Days
    Farming Speed: Normal
    Plant Resilience: Normal
    Farming Abundance: Normal
    Nature Abundance: Normal

    Food Loot: Normal
    Weapon Loot:Rare
    Other Loot: Normal

    Xp Multiplier: 1
    Stats Decrease: Low
    Endurance Reg: Normal

    Day Length: 5 Hours real time

    Zed Settings:
    Speed: Shamblers
    Strength: High
    Toughness: Low
    Transmission: Blood + Saliva
    Infection Mortality: 1-2 Weeks
    Reanimate: 0-30 Seconds
    Cognition: Basic Nav.
    Memory: High
    Decomposition: Slows + Weakens
    Sight: Normal
    Hearing: High
    Smell: Normal

    Population Multiplier: 2.0
    Population Start: 0.5
    Population Peak: 3.0 
    Population Peak Day: 260

    Thump No Chasing: false

    Respawn: 336 Hours
    Respawn Unseen: 12 Hours
    Respawn Multiplier: 20%
    Redistribute: 12 Hours
    Follow Sound Distance: 180

    Group Size: 15 "huggy friends"
    Travel Distance: 50
    Group Separation: 20
    Group Radius: 5
     
    Server Rules: 
    - User Names: Please use short and simple user names, dont go all ascii on it please. (You can name your character [this is not the user name] whatever you want, but try to keep it nice for roleplaying)
    - Dont KOS (Kill On Sight), at least talk to people and have a good excuse if you have the urges to kill someone.
    - Use parentheses "( )" to talk off character.
    - Use *R* for RP Radio over the general chat.
    - Respect
     
    Play nice and have fun
  2. Like
    OBAYER reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v6.3 has been released!

    Which includes ...
     
    - Fixed Poison Food (Again)
    - Added More Items to Junkyard Results
    - Can Craft Art Supplies
    - Box of Clothe Pins hold 20 instead of 100 now.
    - Can Recycle More Glassware
    - Can Craft Axe
    - Added Electric Bass Guitar
    - Added Handcuffs
    - Added Toy Unicorn, Toy Dog and Toy Saber
    - Added Medical Skelleton
    - Added Bag of Bird Food and Box of Bird Food
    - Added Glass Balloon and Glass Connector
    - Added Titanium Working Textbook and Titanium Ingot
    - Added Boxes of Stuff which give random items of the theme of the Box (Ex. Box of Lab Equipment)
    - Added Cotton Seeds, Cotton Seeds Packet, Potted Cotton Plant, Raw Cotton, Cotton, Cotton Thread, Cotton Cloth and Cotton Jin!
    - Thanks to everyone who helped this week!
     
    Enjoy!
  3. Like
    OBAYER reacted to DarkKreepe in OZ More Medicine [ver. 2.0] — NEW UPDATE   
    Update v. 1.0.3:
  4. Like
    OBAYER reacted to DarkKreepe in OZ More Medicine [ver. 2.0] — NEW UPDATE   
    This mod adds a lot of medicaments and medicinal items.
    Hello everyone. I want to introduce you this mod which add immersion medicine in vanilla Project Zomboid.
    Translations: English / Russian
     
     

    Innovations
    System of blood types (ABO) 
    Blood type is assigned to you randomly after game started. Each blood type have a unique features.
    To find out your blood group look into the console or apply a blood type test
     
    Blood types chances:
     
     
    System of blood transfusion
    System of blood transfusion allow you to do a blood donation. All you need is empty blood bag and refrigerator for storage. 
    Also you can do a blood transfusion from blood bag to player. You need a I.V. Starter Kit. But remember that you need to know the compatibility of blood groups. Otherwise, you will die
     

     
    System of advanced meds properties
    Each pills also have a unique features. Aspirin like painkillers, activated charcoal help you from poisoning, fluoxetine is a powerful anti-depressant, tetracycline help you from sickness and poisoning, nitroglycerine heals you a little.
     
    Overdose of drugs
    Each med. drug is very dangerous if you don't know measure. Be careful with your health. Otherwise, you will die
     
    Cautery
    Now you can cauterize your bleeding wounds with heated knives and gunpowder. Cautery stops your bleeding but it leaves burns.
     
    Pharmacology
    Now you can craft your own pills! You need to learn book of pharmacology for new recipies and find all required components.
     
    Ethnoscience
    Now you can make herbal tea! You need to have "Herbalist" or "Scout" traits (This traits give you a bonus to searching!) to find all required herbs for cooking. Also you can examine all ingame herbs. Basic information is avaliable for everyone. For advanced information you need "Herbalist" trait.
     
    v. 2.0:
    Here is the list of included meds
     
    SPECIAL THANKS
     
     
    DOWNLOADS 
     
  5. Like
    OBAYER reacted to Fuji in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    I plan on redoing all the current ones ones once Zomboid's art and animation update is out, after that new ones'll come, don't worry
  6. Like
    OBAYER reacted to UngratefulDead in Hydrocraft Mod   
    Super minor bug report: the tasty marinade recipe should specify one unit for pepper (I assume) like the basic marinade does with salt, otherwise you burn an entire shaker and presumably get some pretty damn pepper-y jerky.
  7. Like
    OBAYER reacted to Robshaw in Hydrocraft Mod   
    I vote against these two, I love turning bodies into charcoal.
  8. Like
    OBAYER reacted to Hydromancerx in Hydrocraft Mod   
    Farmoid has plans to add it to his mod. And since Farmoid is part of Hydrocraft it will be apprt of this too when he has done the heavy lifting in converting it.
  9. Like
    OBAYER reacted to Cyrrent Eiledoll in Hydrocraft Mod   
    hmm i have made some Steel and get burned at my head then i got burned on my chest. I put on a bandaid and go on and get burned on the same spots. So effective i got 20 steelingots but only two burns. I believe this is a good deal xD.
     
    The only thing you must look is the fact that a second burn on the same spot decrease your healt a little bit.
     
    When this is the new burning mechanism you will get now only this two wounds and can make Ingots so much you want.
     
    As Bouns i have skilled my Medical skill 2 points up since the burning mechanism is in the game.
     
    PS used a simple Blacksmith Apron and Welding Mask xD
     
    Edit: Until now Firesuit spawns only in Mechanic Areas with a chance of 0.1 and Fire Helmet  and Jacket in Policestorage with a chance of 1.
     
    http://www.aggressivegaming.org/newdawn/wiki/item.php?Name=HCFiresuit
    http://www.aggressivegaming.org/newdawn/wiki/item.php?Name=HCFirefighterhelmet
    http://www.aggressivegaming.org/newdawn/wiki/item.php?Name=HCFirefighterjacket
     
    I hope there will be later a chance to get this suit (or an improvised Version). I Play Single Player and have lootet the Mechanic and Police in Westpoint long time ago xD maybe a trip to Muldraugh on this Weekend xD
     
    Something other. I have see that the selfmade Veg oil can only be used for a few recipes (not all who used cooking oil). It would be nice if we can have a few more recipes who used selfmade veg oil instead of cooking oil (or dont know simple change the recipe to use botles instead of jars so you can get the cooking oil in a bottle .. )
  10. Like
    OBAYER reacted to Nebula in Hydrocraft Mod   
    Hydromancerx, your mod contains the translation into Russian language with terrible grammar and spelling errors. The author of the translation probably doesn't even know Russian language, read just funny. Hurts the eyes! Can offer adequate help in the support of translation in Russian for your releases.
  11. Like
    OBAYER reacted to LeoIvanov in Metalworking *spoilers*   
    I guess I'll drop my two cents here regarding this:
     
    First of all: Love the implication that crafting specific stuff, like kitchen knives will require you to have two professionals at different expertises. That will bring balance and stop people from becoming gods on earth from day 2.
     
    Now: My initial idea, to make the survival in the woods AND on the high population servers viable (It is only a matter of time until the towns are fully looted) is to, essentially, be able to craft EVERYTHING you ever could scavenge from the cities, without being forced to scavenge the cities. For example: There is always this hurdle around not being able to find an axe, or saw, or nails, or sledgehammer after looking for one through 2+ towns. Well, now all you need is a high skilled forger, high skilled carpenter and a ton of scavenged materials (For the hell of it, let's say a high skilled foraging guy, to scavenge them from the woods, too.) Now you'll be able to craft your own saw, nails, axe, etc - everything you need, without the need to ever go out into the city (which can be already ransacked) and find it all yourself.

    This would finally make playing on servers with empty towns POSSIBLE, because ransacking towns wouldn't be your only option. Building communities with it's own economies would also make it more viable long-term.. But a lot of this will fall on balance. You'd have to make it so it's impossible, even as a forger taken in as profession, to forge absolutely every item necessary for your long term survival. You'd have to train for quite a bit before you're capable of crafting saws, axes, sledgehammers.. Perhaps long enough for it to be viable at around 3-4 months, given that this is all you are focused on. This means that your party of friends would have to keep bringing items for you to train on, while you start your way by foraging spoons, forks, butter knives and slowly build your XP towards better stuff.
  12. Like
    OBAYER reacted to francogp in Hydrocraft 3D weapon PATCH v0.2 for zomboid v34.x   
    Hello, 
    I create a "patch" for hydrocraft 5.7, that include 3D weapons for the mod. I need help on debugging and testing.
    I create a lot of the models, but some of them are based on free/without licence files that I found online. If someone think that I can't use some specific model, LET ME KNOW.
    To cheat all the weapons, read the instructions (you can enable and disable the cheat mode via config files).

    Some examples (not all weapons are in the picture, but all of them are in the patch  ):

     
    Required:
     
    I think that I finished ALL the weapons. Please test this patch and let me know if I forgot to pack some texture or something is missing.
     
    ** DOWNLOAD LINK **
     
    How to install: Just unzip and replace your hydrocraft mod folder with the hydrocraft folder in the zip file.
      What did I change on original Hydrocraft files?: I only replace the WeaponSprite variable with my custom models (named exactly like their item):
    for example: all this variables are changed using lua code, in the file 3DWeaponInjector.lua.
      What files did I ADD?: lots of model and textures, and 2 lua scripts:
    - client / 3DWeaponLoader.lua: It load all the models on memory.
    - client / 3DWeaponLoaderCHEAT.lua: It contain a way yo cheat ALL the weapons for testing. To enable the CHEAT, edit the "local CHEAT_MODE = false" to "true", and then pressing the key END (ingame) and all the weapons will appear on your inventory.
    - server / 3DWeaponInjector.lua: Inject all the new WeaponSprite values using my 3d models instead of placeholder objects. This guarantee compatibilities with future Hydrocraft versions.
      Current "problems": 
    - The longbow looks funny when walking (PZ modding limitations, not my fault)
    - All the FLAILS looks funny because I can't animate the CHAIN.
    - There's lots of official bugs on animations, for example, if you walk strafing with A or D using something similar to a pistol, the weapon turn to the right looking awful... or when you walk the weapon will be rotated to the right. I can't fix that, it's PZ devs job  . 
    - Maybe I forgot some weapon or some texture  
    Changelog:
     
  13. Like
    OBAYER reacted to francogp in Hydrocraft Mod   
    Like I said in the picture, those are SOME of the weapons in the picture, I "think" that I have it ALL in the mod (including different material version, like copper, iron, bronze, etc).
  14. Like
    OBAYER reacted to EasyPickins in Hydrocraft Mod   
    I'm changing ResizeWorldIcon= in items.txt to accept a scale like this so the graphics are the right size for the current IWBUMS:
    ResizeWorldIcon = 2.0,  
  15. Like
    OBAYER reacted to Hydromancerx in Hydrocraft Mod   
    We may have gotten a head start. Lets just say i knew of the surprise ahead of time.
  16. Like
    OBAYER reacted to ShadowJustis in Hydrocraft Mod   
    Everyone we need to say positive stuff! Like you can do it! It might take a long long time but if it gets done....It will be absolutely amazing. I love this mod so much, A lot of people do. So lets just all hope that Hydro can do it... .
  17. Like
    OBAYER reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v5.7 has been released!

    Which includes ...
     
    - Fixed Junkyard
    - Fixed Honey Buns
    - Fixed Whiskey
    - Fixed Waxing Cheese
    - Fixed Lasagna
    - Fixed Crasins
    - Fixed Medium Trash Spawns
    - Fixed Golden Potatoes
    - Fixed Cage Trap Blueprints
    - Fixed Recycle Steel Pipes
    - Fixed Rubber Cement
    - Fixed Salted Game Meat Art
    - Fixed Bug Strew Bowls
    - Fixed Screw Mold Art
    - Can Recycle Closed Umbrellas
    - Added Whiskey and Coke
    - Added Smoked Food
    - Added 9 Comicbooks
    - Added Chili Peppers, Seeds and Potted Plants
    - Added Dried Chili Peppers and Can Make Hot Peper
    - Added 7 Homemade Yogurts
    - Added 6 Mable Statues and Marble Pedestal!
    - Thanks to everyone who helped this week!
     
    Enjoy!
  18. Like
    OBAYER reacted to francogp in RELEASED: Build 34.10 - Food Tracker Build   
    Please, create an OPTION to change weight from lb. to kg. 
    All other countries beside USA use kg
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