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KristopherF

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  1. Like
    KristopherF got a reaction from Blackthorne in Chatting About NPCs   
    I am fine with NPC's not being released for a year or more, I would rather have them working perfectly then shooting their pistol when I told them to hide.
  2. Like
    KristopherF reacted to harakka in Ladders   
    Plenty of ladders are portable.
  3. Like
    KristopherF reacted to TheCenturion in Chatting About NPCs   
    Careful with that hype. She's a dangerous weapon.
  4. Like
    KristopherF got a reaction from Tranceswe in Just wanted to say…   
    I just bought the game less than 10 minutes ago after much debate and research, and ofcourse testing the demo to see if my old pal Thinkpad T400 could handle this bad boy. Of course it did, and now I plan on supporting this game for years to come and see a future for this game that even our children may be able to go through. PZ is hands down the zombie-apoc game all gamers have been waiting for and has defined the genre.
     
    Too many years to come !( Minus my Basic Training time this summer ) 
  5. Like
    KristopherF reacted to harakka in More Player Customization   
    More clothing items and character appearance stuff in general is on the todo list.
  6. Like
    KristopherF got a reaction from Kajin in Candy vs Chocolate   
    I prefer Dark Chocolate, so yes it has less sugar and is more natural. Not too mention filled with antioxidants .
  7. Like
    KristopherF reacted to booner352 in (For Future NPC's) Cannibalism   
    Before anymore discussion... Read this:
     
    http://theindiestone.com/forums/index.php/topic/3970-an-evil-food/
  8. Like
    KristopherF got a reaction from EnigmaGrey in How could we make Project Zomboid a trend?   
    It was really only updated regularly after release when Jeb took over. I believe Beta 1.7 was delayed like two months?!
  9. Like
    KristopherF reacted to syfy in more starting points   
    ah, you've heard of the Legendary No Hope Challenge
    http://theindiestone.com/forums/index.php/topic/4804-project-zomboid-no-hope-challenge/
     
    give it a shot, post your results in the thread i linked.
  10. Like
    KristopherF got a reaction from Strider in Music & Musical Instruments   
    Very good idea! Of course, the chances of finding a musical talented NPC should be somewhat rare to be realistic . Should please the Moodles for sure ! 
  11. Like
    KristopherF reacted to Wolfen in The purpose of dogs in the game   
    Their shouldn't be.. nor will their be zombified animals.
  12. Like
    KristopherF reacted to Kidlonewolf in How could we make Project Zomboid a trend?   
    The best way to make PZ more popular? Tell your friends to check check it out! 
  13. Like
    KristopherF reacted to Rathlord in How could we make Project Zomboid a trend?   
    Everyone has- and is welcome to- personal preferences. I'm not a big fan myself. However, one cannot deny that massive impact he's had on the industry. Sure, you could be pedantic and argue about the extent of the change but that's not really relevant. He has been hugely popular and that proves the point in the video.
  14. Like
    KristopherF reacted to RoboMat in How could we make Project Zomboid a trend?   
    Do you know what usually happens to trends? They die.
  15. Like
    KristopherF reacted to Elliohow in (For Future NPC's) Cannibalism   
    I wouldn't say this is a game for children anyway
    I'd be fine with cannibalism as long as it provides negative modifiers the first times you do it. Maybe add a new kind of moodlet, 'disgusted', I reckon the average joe would be quite disgusted with the prospect of it, even if they had to. After the pretty arbitrarily set number of instances (perhaps variable according to traits picked and other things) cannibalism may become a nonissue and provides no (or smaller) negative modifiers.
    Npcs, unless practising cannibalism themselves should react negatively to this behaviour. However npcs shouldn't know you are a cannibal unless they themselves see it or infer it somehow. Npcs knowing you are a cannibal without any way of them knowing is immersion breaking.
    Maybe you can start with a trait that let's you practice cannibalism without negative modifiers from the start. Or a trait that lowers the number of instances of cannibalism needed to be practiced before it becomes a nonissue.
    Off topic: not explicitly related to this, a trait that lowers the time it takes for you to stop becoming panicked when looking at walkers.
  16. Like
    KristopherF got a reaction from PZFanatic in (For Future NPC's) Cannibalism   
    I think adding Cannibalism to the mix of options to interact with NPC's would havefer a very dark but realistic way to play the game. We see it in the TWD, and it is logical that some may resort to that in a zombie-apoc if a person or persons were extremely wicked and/or on the brink of starvation. I would say implement a certain increase in the chances of becoming sick if your character is eating human-flesh, but for that chance to decrease over time as your character becomes used to it.
     
    Suggestions or ideas anyone ?
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