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booner352

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  • Gender
    Man
  • Interests
    Biomedical Engineering Student. Hunter. Fisher. Outdoors-man. Hick stuff. Camping. Programming. Life.

booner352's Achievements

  1. Can't you just hit the door with your weapon? Just a suggestion! I haven't tried it.
  2. Source please? I haven't heard of this anywhere. The only official word I know of is that cars will be added. I've never seen anything mentioning how they'll work. Booner added it, I think its under the common suggestions thread. Added it where? It's not at least in the commonly suggested suggestion thread (I double checked). I mean, you can't cite a thing as said by the devs if you can't back up your claims. I'm sorry to be a bit harsh, but Booner isn't a dev so citing him doesn't really cut it... That's how rumors go around and soon someone will be saying that the devs have cancelled NPCs... Unless you can find the source, I'm going to have to call this one a rumor. I can't see any reason (or find any post) why the devs would have even talked about the specifics of how cars will yet. Woah! I never said anything about cars not having inventory! I don't know how saying there probably won't be a machine gun mount turned into me citing that there was no inventory. It's not harsh Suomiboi, I'm not a dev, just a guy with ideas who likes to help!
  3. Let me clear something up: I just wanted to show Eblanc a cool form of lockpicking that is way easier than the bobby pin method. "*Gets Weiser deadbolt from box. Inserts key from same model (but not same key-alike setting). Gives key smack*" Keyed-alike just means that it would have the same key grooves and model. If it has the same model key, from my understanding, the bump key of the same model should work. If not, could you please explain why? (this interests me! sorry!) I apologize for not quoting you the entire way either. I was just trying to get the main points. I thought about it today and I would imagine not everyone would know how to tell which bullets fit in which gun. I actually know an experienced hunter who put the wrong bullets in the wrong box after reloading them. Long story short, he got a pretty nasty burn across his face. Again, not that anything like this should be implemented into the game, I just like sharing knowledge. I'm glad me and Rathlord are on the same side this time! I come from a small suburban/urban town in the northeast US and I would say almost everyone's families own at least two cars. Then again, you could play it off as a lot of people got up and out of there as soon as it happened so there aren't a lot of cars in towards the city. Then you could have a few towards the outside edges of the road/map.
  4. I don't think the machine gun mount is going to happen. It probably falls under this category: [n] Overpowered weapons/specific firearms Overpowered Vehicles/Tanks I like a lot of your suggestions though! Keep the ideas flowing!
  5. "Maldorough is a small Town, a lot of this towns don't have 1 vehicle per househould. perhaps number is small, but I think keeping it low is somewhat realistic." - False. https://www.google.com/maps/place/Muldraugh,+KY/@37.9338663,-85.9913935,146m/data=!3m1!1e3!4m2!3m1!1s0x886920e97d5031c9:0x70e1eb33a4c46c0?hl=en "How would you limit which ones are usable? Also, if there's Glitch death (Which now happens semi frequently on MP) that item is lost. Forever. Also on coding, each key would have a UNIQUE Id to match a UNIQUE Id with a vehicle, it seems like a complicated coding maneuver " - I would probably recommend only coding 3-6 "usable" cars depending on the loot rarity. Each car has a "car number" value. If you have a key with the same "car number" value, then it starts. If not, nothing happens. Then you could spawn in junk keys and cars that have no corresponding values. This would be the broken down "useless" cars. Just my idea of how it could work. "guns can also be just as complicated, everybody thinks is just aim and pull the trigger, but they really don't know what it feels to carry a gun." - I've been using guns since before I was ten, so I might be overlooking something very obvious, but how are guns complicated? I would think everyone knows which way to load a bullet in a gun, how to work the safety mechanism, and how to pull the trigger. As I said before, I could be missing something! "Only a small amount of older buildings can be picked." - Bump keys and an O-ring. Scary how well you can get these things to work. Here is a good video and explanation (not that I want this added, just knowledge is fun).
  6. I followed a metagame event once. Me and the zombies were the same for a little. Then it just stopped, and... they got me.
  7. Someone said something about ice cream?
  8. My family is full of hunters and outdoorsmen. Our house is a scary place... 1 Sword (looks easy to break) 2 Daggers (flimsy also) 5+ gutting knives 5+ pocket knives 3 bows 4-7 handguns(haven't been in my gun safe in a while so guns are an estimate) 3-4 shotguns 4-6 rifles 1-2 muzzleloaders 2 meat cleavers 2 bone saws 1 chainsaw 1 set of kitchen knives 1 hedge trimmer 1 sledgehammer 1 axe 2 spades 1 golf club (just one, not even a set) 1 little league sized baseball bat 4-6 tool boxes 3-5 boxes of ammo for each gun Probably a lot more. Trust me, don't break into my house.
  9. If thats the case, i think it's a terrible idea. Waste of time, and it would be very ambiguous for any new players I think that making character's shout louder the longer you press Q is not unintuitive. It would also make shouting look more realistic, since you have to take a deep breath before shouting loud. I can already see people abusing this, get close to a horde, do a small shout, pull 2-3 zombies out of the group. whack them. rinse and repeat. The shout right now works almost perfect in the way its meant to be. And it's really left to imagination however loud the character is shouting a "Hey!" could be as loud as you want to imagine it. How much do zombies respond to voice stimulation, is also up to you. EDIT: Maybe Local chat could attract some zombies. You can already walk up to zombies and pull 2-3 zombies? How would that be abusing it? Is this some more of that Sarcasm you like to use? I don't understand are you in support or against this thread? I'm for it. No reason that people in real life couldn't shout at different volumes. I was being completely serious about my above question, also. I normally take down a horde in series of 5 zombies at a time. I don't see why this would be an abuse of a quiet shout?
  10. If thats the case, i think it's a terrible idea. Waste of time, and it would be very ambiguous for any new players I think that making character's shout louder the longer you press Q is not unintuitive. It would also make shouting look more realistic, since you have to take a deep breath before shouting loud. I can already see people abusing this, get close to a horde, do a small shout, pull 2-3 zombies out of the group. whack them. rinse and repeat. The shout right now works almost perfect in the way its meant to be. And it's really left to imagination however loud the character is shouting a "Hey!" could be as loud as you want to imagine it. How much do zombies respond to voice stimulation, is also up to you. EDIT: Maybe Local chat could attract some zombies. You can already walk up to zombies and pull 2-3 zombies? How would that be abusing it?
  11. Going to want to start tacking towards lovelier waters here. You're not a moderator on this forum, therefore it's probably not a good idea to try to be one. We have a report function if something bothers you -- not that that necessarily means we'll take action on it. I think all the general ideas of this suggestion are out there and this is just being an argument now (myself very included). May I suggest locking this one down to avoid any more breaking of the golden rule(be lovely)? Thank you!
  12. My table is dancing on the street and i'm thinking to myself "that would make a great david bowie song", but then The beat started And I started singing along I looked to the table as I sang, my feet shuffling closer. But he didn't notice me So i turned away And as soon as i did i heard an explosion come from behind me But I dare not turn around to look because that wouldn't be cool and
  13. I think the song is amazing and I've actually never heard it or the genre until this moment. Thank you for this! If you play an instrument, what do you love about it and what got you interested in the first place? If you don't play an instrument, what instrument do you wish you could play and why?
  14. Just take them down in number less than 5. Sneak, attack, fall back a little (still sneaking), kill off the ones coming at you, repeat. Just remember to watch your back, and sides, and most importantly the front.
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