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Atoxwarrior

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Everything posted by Atoxwarrior

  1. Atoxwarrior

    Delete me

    Good to see new jobs, new maps, I like the idea so on greetings
  2. I hope someday if you can update the guide, your work helped me a lot thanks.
  3. good to see you return to continue working in Radcliff
  4. if possible can design your own sprites, you can modify the drawings of the original plants to do more according to the style of play.
  5. my dream to see musical instruments in the game is getting closer thanks for this amazing creation, this super cool.
  6. one of my dreams is that it can meet even made my own set of instruments to be included as decoration in the game
  7. We think the same idea XD, would be great to use for fighting.
  8. It's done... looks great, Angus Young satisfied, and only lacks the texture and be complete XD
  9. uuu great jejeje well my request would recreate this guitar. someday it can be used as anti zombies weapon or play a while in the apocalypse. not if he could, but I love to see the 3D model.
  10. and to perfection, scary but fun are working to get lost in the caves, I will continue to work on the map, greetings.
  11. fence these new models are great, I pray that the models are officially implemented in the game.
  12. good job keep it up I like the new variety of clothing
  13. interesting, I like
  14. Jab amazing job, thank you will learn to customize many textures. if not too much to ask, but Might make this hairstyle. something extravagant but brilliant
  15. Have you tried downloading this version. TileZed/WorldEd 32-bitTileZed/WorldEd 64-bit This release is mainly so you can create custom .pack files and .tiles files, for mods that have custom tilesets. For Build 27, you need to edit your Tilesets.txt file (in your user ./TileZed directory):meta-enums{ DoorW = 1 DoorN = 3 Seat = 5 Bed = 6 LightSwitch = 7}The important change is adding the "LightSwitch = 7" line. This has to do with letting the game know where all the light switches are in the world, so when part of a room is streamed in, all the lights can be created for that room even if the light switch itself hasn't been streamed in yet. After you edit Tilesets.txt, you must re-export your map from WorldEd.
  16. I did a series of videos that show step by step creation of (Texture packs). check the post: Custom tile texture packs and definitions
  17. I did a series of videos that show step by step creation of (Texture packs). Special thanks to Suomiboi, who helped me to your list of steps, did just a modification of the steps, but everything else is the same. Note: The blog is in Spanish, but the videos show step by step throughout the process. http://projectzomboidatoxwar.blogspot.com/
  18. looks good idea, would be good for long trips and transportation of many supplies.
  19. If this was really the game that I liked, including all my gamer tastes, Zombies, realistic survival, isometric game, a very detailed and amazing art does not need great graphics to be great, action, and cooperative, just amazing, besides that always goes with new updates this game has everything. thank you very much to the developers.
  20. Hola sobrevivientes, hoy os traigo una nueva actualización. El mapa está todavía en construcción, mucho más que añadir, sino por los momentos es hermoso.
  21. Centrailia, Pennsylvania, where all that coal has been burning underground since like 1965 or so... NCrawler well said, here is a sample of the future work will be a new addition to the map
  22. Thank you for your contribution helped me organize my work I use CS6. here did the translation for my colleagues who speak Spanish, so they can better understand each color. https://www.dropbox.com/s/rik0wn2sx8o812r/zomboid-Espa%C3%B1ol.aco?dl=0
  23. Who recognizes this location.
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