Geonjaha Posted August 18, 2013 Share Posted August 18, 2013 There is no need to stun them, all you have to do is avoid the area in front of them that they can attack.... no matter how many of them there are. If one of them turns enough while your hitting them, circle again. It just sounds like you haven't come up with a decent strategy for dealing with them like you have with standing Zeds & since you cant deal with them the same way they must be "out of balance".... I haven't been scratched by a crawler since they were 1st implemented You've got yourself a strategy. Congrats.However, needing to circle around a zombie that's crawling across the floor when ones on their feet can be approached from any angle? Not exactly ideal. Not being able to stun a zombie with a charged shot when you have a short range weapon? Again, not good. The bottom line here is that dispatching a crawling zombie is more dangerous, requires more time, and is more difficult than killing ones on their feet. That shouldn't really be the case, which is why I think they need tweaking. Whether or not you can kill them is irrelevant to the point. Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted August 18, 2013 Share Posted August 18, 2013 oh my god i just had a very long night in pz i killed like 100+ zombies when it was very dark outside i had to basically swing wildly until i gave up and slept when i waked up there were more! i managed to live but i went through 3 axes i would show you the pics of death but idk how to take pics/ find them on my comp Link to comment Share on other sites More sharing options...
Zombine Posted August 18, 2013 Share Posted August 18, 2013 New survivor here. Played the Desura-build the last few day and liked it a great deal. Gave the .15 build a try and didn't last a two days. Zeds in every direction.So friggin many. Looks like they all escape the lame Movie with Mr. Pitt and moved to MuldraughNot that I can blame them. I miss the occasional feel of abandonment from build .10. Loved the fact that you could roam the deserted streets just to turn a corner and face a horde. All i all the .15 feels more polished and smooth than .10. Way more. Icons for the win. Cannot say anything else about tools and stuff...seeing' how I'm not around for long to find some Keep it up. Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted August 18, 2013 Share Posted August 18, 2013 i just found a place that looks like if you walk on it a wormhole appears and weird numbers appear on the top right of the screen Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted August 18, 2013 Share Posted August 18, 2013 ok that black hole thing is getting bigger its in my base i cant play like this Link to comment Share on other sites More sharing options...
Rancorist Posted August 18, 2013 Share Posted August 18, 2013 Stoked. Downloading now. Link to comment Share on other sites More sharing options...
Pandamonia Posted August 18, 2013 Share Posted August 18, 2013 i cant screenshot the rope bug. It was on the window above the right hand door on the large warehouse. The player actually tried to climb up on the wrong side of the rope and in doing so it obviously didnt stop at the window. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted August 18, 2013 Share Posted August 18, 2013 i cant screenshot the rope bug. It was on the window above the right hand door on the large warehouse. The player actually tried to climb up on the wrong side of the rope and in doing so it obviously didnt stop at the window. Ill see what I can do. Sounds about right though, given the circumstances of the Instadeath glitches Link to comment Share on other sites More sharing options...
ExcentriCreation Posted August 19, 2013 Share Posted August 19, 2013 i cant screenshot the rope bug. It was on the window above the right hand door on the large warehouse. The player actually tried to climb up on the wrong side of the rope and in doing so it obviously didnt stop at the window. Ill see what I can do. Sounds about right though, given the circumstances of the Instadeath glitches I'm having trouble with this one.... doesn't appear to be control, reload or performance based although I have successfully re-created the invisible platform glitch at will by lagging out my computer, appears to be the same as invisible wallsThanks "Debut Video Capture" @ PandamoniaI know its asking a lot if you were just playing the game, but any other details you can remember that might help re-create this? Link to comment Share on other sites More sharing options...
ExcentriCreation Posted August 19, 2013 Share Posted August 19, 2013 i just found a place that looks like if you walk on it a wormhole appears and weird numbers appear on the top right of the screen Screenshot, please? Link to comment Share on other sites More sharing options...
AdricTheGreat Posted August 19, 2013 Share Posted August 19, 2013 Some bugs I found: When you make a complete shack with doorway and walls it becomes invisibly walled, even if you knock your stuff down after. I can't seem to starve to death? I'm not going past "hungry" You can carry a huge amount of weight without any real issues, it doesn't slow you down too much, you don't take damage... I was at like 60/7 and it didn't seem to matter. Although I couldn't carry any more. Seems odd. Why can't I use a spade to farm? Or an axe? Or my bare hands? Or a plank with spikes in it? When I tried farming it stopped letting me look at some of my plants, I tried to replant stuff but couldn't. It wouldn't let me dig them up again, after my first plants died. Why doesn't rain water my plants? Why do I have to water them manually in the middle of a rain storm? Link to comment Share on other sites More sharing options...
ExcentriCreation Posted August 19, 2013 Share Posted August 19, 2013 Some bugs I found: When you make a complete shack with doorway and walls it becomes invisibly walled, even if you knock your stuff down after. I can't seem to starve to death? I'm not going past "hungry" You can carry a huge amount of weight without any real issues, it doesn't slow you down too much, you don't take damage... I was at like 60/7 and it didn't seem to matter. Although I couldn't carry any more. Seems odd. Why can't I use a spade to farm? Or an axe? Or my bare hands? Or a plank with spikes in it? When I tried farming it stopped letting me look at some of my plants, I tried to replant stuff but couldn't. It wouldn't let me dig them up again, after my first plants died. Why doesn't rain water my plants? Why do I have to water them manually in the middle of a rain storm? It doesn't have to be a complete shack, doors & windows are becoming impassable after re-load (either saving & exiting or leaving the area & returning) Very Hungry is the next moodle & it takes a long time to get there.... If your still sleeping it will take 4-5 days to reach. You will not loose health until you reach the Starving moodle which will be another 1-2 days after that. The damage side of Over Encumbered has been removed There are currently some issues with farming.http://theindiestone.com/forums/index.php/topic/914-dig-bug/ Rain does water your plants but not as significantly as watering them yourself I totally agree that you should be able to dig up dead plants..... but these aren't bugs Link to comment Share on other sites More sharing options...
Zombine Posted August 19, 2013 Share Posted August 19, 2013 Found a Light switch hovering in a door-frame. Link to comment Share on other sites More sharing options...
RoboMat Posted August 19, 2013 Share Posted August 19, 2013 Found a Light switch hovering in a door-frame.Well the problem is that we can't do anything much with that information as the world of PZ is a large one We have an extra topic for map-related problems here:http://theindiestone.com/forums/index.php/topic/34- It would be great if you could at least take a screenshot of the issue and even better if you could use the coordinate viewer tool which you can get in that thread Link to comment Share on other sites More sharing options...
Brahma3 Posted August 19, 2013 Share Posted August 19, 2013 Noob question or not(it's been a while shince I've sat down to the game or activly read through the forums) but have NPC's been re-implemented in this version & if so was it in this version or a previous one that they were re-implemented in? Link to comment Share on other sites More sharing options...
RegularX Posted August 19, 2013 Share Posted August 19, 2013 Noob question or not(it's been a while shince I've sat down to the game or activly read through the forums) but have NPC's been re-implemented in this version & if so was it in this version or a previous one that they were re-implemented in? NPC's are due for the 3.0 release Link to comment Share on other sites More sharing options...
Zombine Posted August 19, 2013 Share Posted August 19, 2013 Found a Light switch hovering in a door-frame.Well the problem is that we can't do anything much with that information as the world of PZ is a large one We have an extra topic for map-related problems here:http://theindiestone.com/forums/index.php/topic/34- It would be great if you could at least take a screenshot of the issue and even better if you could use the coordinate viewer tool which you can get in that thread Ops. Will do. Still a Newbie here. Link to comment Share on other sites More sharing options...
Pandamonia Posted August 19, 2013 Share Posted August 19, 2013 i cant screenshot the rope bug. It was on the window above the right hand door on the large warehouse. The player actually tried to climb up on the wrong side of the rope and in doing so it obviously didnt stop at the window. Ill see what I can do. Sounds about right though, given the circumstances of the Instadeath glitches I'm having trouble with this one.... doesn't appear to be control, reload or performance based although I have successfully re-created the invisible platform glitch at will by lagging out my computer, appears to be the same as invisible wallsThanks "Debut Video Capture" @ PandamoniaI know its asking a lot if you were just playing the game, but any other details you can remember that might help re-create this? Im happy to help. Basically i built a wooden box over the inside of that door and i couldnt walk through the door because of the invisible wall bug so i hit E and it climbed the rope instead. Except this time i climbed up the wrong side of the rope. i could have been facing the wrong way also so this could have made him climb up the wrong side. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted August 19, 2013 Share Posted August 19, 2013 Im happy to help. Basically i built a wooden box over the inside of that door and i couldnt walk through the door because of the invisible wall bug so i hit E and it climbed the rope instead. Except this time i climbed up the wrong side of the rope. i could have been facing the wrong way also so this could have made him climb up the wrong side. So you were inside the doorway, blocked off by a crate.... facing inside the building? Sounds like another random based on the way the character "snaps-to" sheetropes/windows when they are activated.I'll try with the crate & see if the obstruction played any part.... I don't quite get what you mean about the invisible wall.... Are you talking about impassable doors? That's only on crafted doors/windows & if there was a crate there you wouldn't be able to walk through anyways Link to comment Share on other sites More sharing options...
Pandamonia Posted August 19, 2013 Share Posted August 19, 2013 Im happy to help. Basically i built a wooden box over the inside of that door and i couldnt walk through the door because of the invisible wall bug so i hit E and it climbed the rope instead. Except this time i climbed up the wrong side of the rope. i could have been facing the wrong way also so this could have made him climb up the wrong side. So you were inside the doorway, blocked off by a crate.... facing inside the building? Sounds like another random based on the way the character "snaps-to" sheetropes/windows when they are activated.I'll try with the crate & see if the obstruction played any part.... I don't quite get what you mean about the invisible wall.... Are you talking about impassable doors? That's only on crafted doors/windows & if there was a crate there you wouldn't be able to walk through anyways It was a door not a crate i made. I made a new doorway with wooden sides since the door had been destroyed by Zeds. I was trying to get through and i couldnt. So i turned and faced outside whilst being 1 block inside the warehouse facing outside and climbed the rope the wrong way on the inside of the wall. Link to comment Share on other sites More sharing options...
RegularX Posted August 19, 2013 Share Posted August 19, 2013 So is it my imagination or are there no instakills on zoms in this build? Even with a lot of damage done. Or is it just way more rare? Link to comment Share on other sites More sharing options...
ExcentriCreation Posted August 19, 2013 Share Posted August 19, 2013 It was a door not a crate i made. I made a new doorway with wooden sides since the door had been destroyed by Zeds. I was trying to get through and i couldnt. So i turned and faced outside whilst being 1 block inside the warehouse facing outside and climbed the rope the wrong way on the inside of the wall. Oh...... So the clipping glitch on the crafted doorway stopped you from getting to the right position on the rope. I hadn't thought of that, will try that now Link to comment Share on other sites More sharing options...
ExcentriCreation Posted August 20, 2013 Share Posted August 20, 2013 It was a door not a crate i made. I made a new doorway with wooden sides since the door had been destroyed by Zeds. I was trying to get through and i couldnt. So i turned and faced outside whilst being 1 block inside the warehouse facing outside and climbed the rope the wrong way on the inside of the wall. Oh...... So the clipping glitch on the crafted doorway stopped you from getting to the right position on the rope. I hadn't thought of that, will try that now Ok.... So neither the replaced doorway or the foyer worked for re-creating the glitch, activating the sheetrope from the "wrong" side usually auto-corrects on activate. The 2.9.9.15 sheetrope fix was in the recipe not the sheetropes themselves so the occasional exception is still getting through Link to comment Share on other sites More sharing options...
bengeance Posted August 20, 2013 Share Posted August 20, 2013 A crawler managed to attack through the wall as my character was taking his time opening the window from the outside. The crawler started doing the attack animation immediately, but it took a couple seconds for the pain and then the injury moodles to pop up. This screenshot was taken after I backed my character away from the window. If it matters, this is on 64-bit Linux with the lwjgl-2.9.0 update. Link to comment Share on other sites More sharing options...
WinstonWonka Posted August 20, 2013 Share Posted August 20, 2013 Hi, Like many others have said, the zombie count has increased dramatically. These critters are everywhere. I did my usual thing which was gather tools and supplies and head north to the farm with the well, however when I got there it was overrun with zombies. Not just one or two large hordes either, but tons of hordes, everywhere. They were in the forests, on the farm, in the nearby houses (which is normal, but the number here had quadrupled at least). Apart from that this test release is a great build. On a side note, christ this game is brilliant, keep up the great work Thanks WinstonWonka SineDeviance 1 Link to comment Share on other sites More sharing options...
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