EasyPickins Posted December 21, 2021 Share Posted December 21, 2021 Tiles Tileset images For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit For Linux TileZed + WorldEd 64-bit This was built on Ubuntu 20 and won't work with older versions of glibc. If WorldEd is crashing when opening cells, try turning off the "Use hardware-accelerated drawing (OpenGL)" option. The tilesets will be updated in the new year. There are some new tiles we haven't used yet and didn't want modders using them before us. Changes: Rectangular objects may be resized by dragging any edge. Select the object, then drag an edge. Fixed a crash in WorldEd when a cell has objects in level 8 or higher. It isn't possible to put objects into level 8 or higher, but was possible in older versions of WorldEd. Moss7, ManoGihl, Ciber Ninja and 2 others 5 Link to comment Share on other sites More sharing options...
Ciber Ninja Posted December 22, 2021 Share Posted December 22, 2021 I can go without all the other new ones, but can we please get the new angled blend tiles for curved roads? LeoNarode, Bizzer and I_ALT_I 3 Link to comment Share on other sites More sharing options...
wodobro Posted December 27, 2021 Share Posted December 27, 2021 (edited) my game crashes when clicking OK in the preferences window that shows on startup. Edited December 27, 2021 by wodobro Link to comment Share on other sites More sharing options...
Ciber Ninja Posted December 28, 2021 Share Posted December 28, 2021 How will the future version with angled road tiles handle them? Is it all done via blends or do you have a special Lua tool to draw them? I've been reading through the existing Lua tools to try and figure out how to make my own, and I have a question. Is the Lua you use in TileZed/Lua related to the lua plugin TileZed/plugins/tiled/lua.dll ? I ask because I am confused reading the docs for Tiled which talk about javascript & python APIs but only mention LUA as an export format. And the "Lua Scripting in TileZed " doc hints that this might be some custom thing. If it is in house, could I request that you expose access to objects. I want to try re-implementing my old python script for creating the dirt patterns inside farm plots, and it would be nice if there was a way to specify the shape of the plot with a polygon before commiting changes to tiles. I_ALT_I 1 Link to comment Share on other sites More sharing options...
ouroborus Posted January 1, 2022 Share Posted January 1, 2022 (edited) Could u please release more vanilla tiles. Or more tiles in general that you guys use? We are mainly missing a lot of stuff like the military tents, military props. Any ETA when ? Edited January 1, 2022 by ouroborus Link to comment Share on other sites More sharing options...
RingoD123 Posted January 1, 2022 Share Posted January 1, 2022 As stated in the original post, the new tiles will be released some time after the new year. ManoGihl and Bilb0 1 1 Link to comment Share on other sites More sharing options...
Nazarito22 Posted January 8, 2022 Share Posted January 8, 2022 1. Please make possibility to move of ceil ( tmx/bmp ) to empty place on grid or change each other with other ceil in WorldEd. 2. Please make possibility to add new ceil in top and left of grid ( when you need to add in top of grid ceil you need move all ceils down to one ceil - it's very wasting time ) 3. Please add more tiles to BuildEd by default ( In current time I need to add some default tiles (fences, railings etc.) using menu -> edit tileset etc. ) 4. Please add possibility when you put some object on the grass in TileZed the vegetation will be remove ( from vegetation level ) automatically. These things will do life of map modders easier. Link to comment Share on other sites More sharing options...
Nazarito22 Posted January 8, 2022 Share Posted January 8, 2022 On 1/1/2022 at 9:00 PM, RingoD123 said: As stated in the original post, the new tiles will be released some time after the new year. Good news. I waiting for new rounded roads tiles. Bilb0 and I_ALT_I 2 Link to comment Share on other sites More sharing options...
DiederikV Posted January 10, 2022 Share Posted January 10, 2022 For me buildings openGL rendering is broken in this version. When I turn it on all buildings in adjacent cells in worlded turn invisible. Link to comment Share on other sites More sharing options...
AssM0nk3y Posted January 27, 2022 Share Posted January 27, 2022 27 days in the new year and still no update for the new tiles. I_ALT_I 1 Link to comment Share on other sites More sharing options...
Ciber Ninja Posted January 29, 2022 Share Posted January 29, 2022 I hope you realize that you have just made them decide to hold off another month. "some time after the new year." means literally any point in the future. We shall be happy if it happens this year now. I_ALT_I 1 Link to comment Share on other sites More sharing options...
RingoD123 Posted January 30, 2022 Share Posted January 30, 2022 SOON (tm) I_ALT_I 1 Link to comment Share on other sites More sharing options...
HeckenDiver Posted February 12, 2022 Share Posted February 12, 2022 Any ETA on the topic "s00n" ? Maybe i understood something wrong with the year^^ Link to comment Share on other sites More sharing options...
Ciber Ninja Posted February 14, 2022 Share Posted February 14, 2022 You fool! Soon has now been pushed back to the 2050's! Link to comment Share on other sites More sharing options...
akosgarai Posted February 15, 2022 Share Posted February 15, 2022 Hello. I am new to PZ modding and just started to play around with creating items, recipes, extending the carpentry menu with further objects that my character can build, etc. Now i want to create a map and populate it with my new stuff. I am following this tutorial: I have the base and vegetation images, i am able to drag and drop it to the WorldEd window but a have issues when i want to export it to TMX format. When I open the BMP To TMX window i have to configure the output directory and setup Rules.txt, Blends.txt and MapBaseXML.txt files. I am using the linux build of the tools, so i have set the Rules, Blends, and MapBase configs to point the ones i have found under the "TileZed/share/tilezed/config/" directory. But when i click to the OK button the following error message appears every time: A tile listed in Rules.txt could not be found. The missing tile is called 'blends_natural_01_080'. Please fix the invalid tile index or add the tileset if it is missing using the Tilesets dialog in TileZed. (while reading Rules.txt) I am sure that i am using the Tiles that i downloaded from the link above. Just for curiosity i have replaced the Rules and Blends txt files with the ones that i have found in the win64 version build that i have downloaded from the link above and with them the export went well without issues. Because i have no idea what those files are for i want to ask that is it safe to use the windows version of those configurations with the linux version? Or the config shipped with the linux build supposed to be fine and i have chosen them from a wrong directory? Link to comment Share on other sites More sharing options...
RingoD123 Posted February 15, 2022 Share Posted February 15, 2022 3 hours ago, akosgarai said: Hello. I am new to PZ modding and just started to play around with creating items, recipes, extending the carpentry menu with further objects that my character can build, etc. Now i want to create a map and populate it with my new stuff. I am following this tutorial: I have the base and vegetation images, i am able to drag and drop it to the WorldEd window but a have issues when i want to export it to TMX format. When I open the BMP To TMX window i have to configure the output directory and setup Rules.txt, Blends.txt and MapBaseXML.txt files. I am using the linux build of the tools, so i have set the Rules, Blends, and MapBase configs to point the ones i have found under the "TileZed/share/tilezed/config/" directory. But when i click to the OK button the following error message appears every time: A tile listed in Rules.txt could not be found. The missing tile is called 'blends_natural_01_080'. Please fix the invalid tile index or add the tileset if it is missing using the Tilesets dialog in TileZed. (while reading Rules.txt) I am sure that i am using the Tiles that i downloaded from the link above. Just for curiosity i have replaced the Rules and Blends txt files with the ones that i have found in the win64 version build that i have downloaded from the link above and with them the export went well without issues. Because i have no idea what those files are for i want to ask that is it safe to use the windows version of those configurations with the linux version? Or the config shipped with the linux build supposed to be fine and i have chosen them from a wrong directory? Yes it should be fine, there is an error in the Linux versions rules.txt and blends.txt which was fixed in the windows version. Link to comment Share on other sites More sharing options...
akosgarai Posted February 16, 2022 Share Posted February 16, 2022 (edited) 12 hours ago, RingoD123 said: Yes it should be fine, there is an error in the Linux versions rules.txt and blends.txt which was fixed in the windows version. Thank you for the feedback. I will continue with using the win64 rules and blends config files. Edited February 16, 2022 by akosgarai delete unnecessary text from the end of the sentence Link to comment Share on other sites More sharing options...
nsomneeak Posted March 7, 2022 Share Posted March 7, 2022 Is there a new version of TileZed coming? This version freezes when attempting to view the current (2/25/22) Tiles2x.pack file. Link to comment Share on other sites More sharing options...
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