King-Salomon Posted November 14, 2013 Share Posted November 14, 2013 hmm, don't know if I understand you correctly - small = not much weight? why I ask: if it is possible to create bags for Special items only, than you can create "Containers" like holster for 1-2 pistols and some ammo - nothing else. if you could take the holster as belt and wear it instead of Hand/back or "box" you could have an additional but spezialist "bag" without loosing realism. But I think I'm drifting apart, this should go to "sugestions" -.- Link to comment Share on other sites More sharing options...
nokinobu Posted December 7, 2013 Share Posted December 7, 2013 i've totally overlooked this mod... gonna try it today with build 16... awesome work Thuztor & Robomat! €: with the new 16th Build, could you add the possibility to wear a Fanny Pack around your Belly? (as an correspondent to the new "wear on back" feature) Yeah i wanna bump this, could you possibly add an extra bag slot like fanny packs using your hips for carrying it? Link to comment Share on other sites More sharing options...
Thuztor Posted December 10, 2013 Share Posted December 10, 2013 why I ask: if it is possible to create bags for Special items only, than you can create "Containers" like holster for 1-2 pistols and some ammo - nothing else. mhh..???I stuff my banana in the holster! Link to comment Share on other sites More sharing options...
GreenFabre Posted December 10, 2013 Share Posted December 10, 2013 Hi. I asked my friend to install this for me. I like the new bags But I accidentally put my tote bag inside a big hiking bag. Now I can put bags with full items inside empty bags. Is that supposed to happen? Link to comment Share on other sites More sharing options...
RoboMat Posted December 15, 2013 Author Share Posted December 15, 2013 Will remove the bin bags in the next version, as there are some included in the vanilla game now But I accidentally put my tote bag inside a big hiking bag. Now I can put bags with full items inside empty bags. Is that supposed to happen? That's nothing I can change. It is a bug in the vanilla game TypoDemon 1 Link to comment Share on other sites More sharing options...
RoboMat Posted December 20, 2013 Author Share Posted December 20, 2013 Updated Version 0.3.3- Removed bin bags (now contained in the vanilla game) Link to comment Share on other sites More sharing options...
Galbar Posted January 17, 2014 Share Posted January 17, 2014 Yop ! if you want translate in French : Bag = SacPod (or Panier, I don't know the good word in English) like the Messenger Bag or the Satchel = Sacoche (a bag which normally wears on shoulder strap)Leather = Cuire so : PaperBag = "Sac en Papier"Fannypack = "Banane" (yes like a banana it's typically french too but it's that I swear lol ;p)GarbageBag = "Sac d'ordures"GolfBag : Sac de GolfMedicalBag = "Trousse de secours" (better than "Sac Médical" in french)LeatherBriefcase = "Attaché-case" or "Malette en cuire"MessengerBag = "Sacoche de Coursier"Satchel = "Saccoche en cuire" (or if you want to speak about an school bag in leather like our parents had you can say "Sacoche d'écolier en cuire") And "voilà voilà" with pleasure. Link to comment Share on other sites More sharing options...
elvendertig Posted February 7, 2014 Share Posted February 7, 2014 Updated Version 0.3.3- Removed bin bags (now contained in the vanilla game) Well, one with an existing save using this mod cannot simply update to this version. He has to manually clear the line of code(or replace the dist file) which makes the game distribute this item and wait for a solution to automatically completely delete all of this certain item in the game. Unless of course, there already is something like this, in which case I would really like to know about that! Link to comment Share on other sites More sharing options...
RoboMat Posted February 7, 2014 Author Share Posted February 7, 2014 I just removed the bin bags from the distribution tables, which means, that new bags won't spawn, but as the items are still "there" for the game even old saves should work ... what a sentence ... it is too damn late Link to comment Share on other sites More sharing options...
elvendertig Posted February 7, 2014 Share Posted February 7, 2014 It is, haha But umm, that's strange, my game crashed upon not finding the items. And when I look into the Items script I do not see any "BinBag" items... Link to comment Share on other sites More sharing options...
RoboMat Posted February 7, 2014 Author Share Posted February 7, 2014 For real!? Okay then maybe I screwed up there Gimme a sec and I will upload the correct version. Link to comment Share on other sites More sharing options...
elvendertig Posted February 7, 2014 Share Posted February 7, 2014 100% sure Take your time Link to comment Share on other sites More sharing options...
RoboMat Posted February 7, 2014 Author Share Posted February 7, 2014 New version should be up Thanks for reporting. elvendertig 1 Link to comment Share on other sites More sharing options...
daorkboypl Posted February 16, 2014 Share Posted February 16, 2014 Maybe a chest carrier or whatever it's called. Here's a picture... http://www.imagic.pl/files//17977/nike%20nerka%20czarna%201.JPG(don't worry about any viruses) Any way good job and keep it up. Link to comment Share on other sites More sharing options...
RoboMat Posted February 16, 2014 Author Share Posted February 16, 2014 Maybe a chest carrier or whatever it's called. Here's a picture... Those are the fanny packs you have in this mod Link to comment Share on other sites More sharing options...
daorkboypl Posted February 17, 2014 Share Posted February 17, 2014 Maybe a chest carrier or whatever it's called. Here's a picture... Those are the fanny packs you have in this mod ok thanks. The more you know Link to comment Share on other sites More sharing options...
NCrawler Posted July 30, 2014 Share Posted July 30, 2014 With your permission RoboMat, I'd like to update this to Build 27. This is one of those essential mods I was using 6 months ago. Link to comment Share on other sites More sharing options...
NCrawler Posted July 30, 2014 Share Posted July 30, 2014 Alright, this mod is now updated to Build 27 with the following additions/changes:Version 0.3.5 - NCrawler- Updated the mod to be Build 27 compatible- Split original distribution file into client/server files and added an 'updatedby' local variable.- Removed deprecated bin bags (I'm sure that there are no more old savegames that require these)- Total rewrite of distribution system.- Added default poster.png.You can download this file from here: http://www.mediafire.com/download/dicbykita3ddzc7/RMNotEnoughBags_v0.3.5.zip Link to comment Share on other sites More sharing options...
Hydromancerx Posted January 26, 2015 Share Posted January 26, 2015 @RoboMatI wondered if I could include this mod into an upcoming mod I am making. Link to comment Share on other sites More sharing options...
RoboMat Posted January 27, 2015 Author Share Posted January 27, 2015 Sure, you better grab the updated version NCrawler linked above though Link to comment Share on other sites More sharing options...
Hydromancerx Posted January 27, 2015 Share Posted January 27, 2015 Sure, you better grab the updated version NCrawler linked above though Thanks! Link to comment Share on other sites More sharing options...
NCrawler Posted January 27, 2015 Share Posted January 27, 2015 Sure, you better grab the updated version NCrawler linked above though Thanks! Actually, you may want to grab the one that I posted in this thread: http://theindiestone.com/forums/index.php/topic/9840-updated-mods/ It was updated for 30.14 compatibility. RoboMat 1 Link to comment Share on other sites More sharing options...
RoboMat Posted January 27, 2015 Author Share Posted January 27, 2015 ^ Give this man a medal right now! Link to comment Share on other sites More sharing options...
Thuztor Posted January 27, 2015 Share Posted January 27, 2015 Just for info, I will use my textures in my next VI update, too. You can not forbid me to use my own drawings, or am I right? Link to comment Share on other sites More sharing options...
RoboMat Posted January 27, 2015 Author Share Posted January 27, 2015 Just for info, I will use my textures in my next VI update, too. You can not forbid me to use my own drawings, or am I right? I can't but maybe a cease and desist letter can! Link to comment Share on other sites More sharing options...
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