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NCrawler

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Everything posted by NCrawler

  1. I've not seen one like that. You might check on the Steam workshop and see...
  2. It would. You could use the items moddata to save/restore its durability.
  3. You could create multiple items, ie, Item_KnifeClosed, Item_KnifeTweezers, etc. and then in your context menu code you could destroy the KnifeClosed item and create the KnifeTweezers, etc. That's probably the way that I would do it initially to get the mod out and then search through the games java code for icon manipulation functions.
  4. Ok, melee weapons is on the workshop now. I'm either going to pull the extra containers or the ALICE pack system out next. Edit: Ok, Modular ALICE Packs are now out and uploaded to the workshop.
  5. I am in the process of pulling this mod apart and creating several mini-mods to upload to the Steam Workshop. The first will be a melee weapons mod that should be finished and uploaded tonight.
  6. Hi all, I've semi-returned to modding PZ and found that this one still works in the IWBUMS version of the game so it will also work in the release version. I've uploaded it to the Steam Workshop and that is where I will be maintaining it from now on.
  7. I`ve just found my new hero in this community! I will get back into this one shortly. As soon as I finish updating my other mods, I'll get back to the preservation mod. Wanna help test it?
  8. Hi all, I have been busy IRL updating my companies ERP system and in the middle of it had to complete a Microsoft Audit. I should be able to get the mod updated this coming week, barring any unforeseen problems at work. Thank for your patience.
  9. I should have the mod fixed in a day or so. Kind of busy IRL at the moment. i would almost suggest waiting a week, see what else comes along in build 31 IWBUMS before fixing it Yeah, looks like that is probably going to happen anyway. This weekend will be the earliest that I will be able to get to it.
  10. I should have the mod fixed in a day or so. Kind of busy IRL at the moment.
  11. If you were unable to attach the sheath then you are still using an older version of the mod. I released an update the other day that completely changed the attachment system. At any rate, in that older version, the pack must be empty and you must attach a frame to the pack first before you can attach any of the pouches. That old system was kind of clunky and relied on recipes to accomplish the attachments. The new system does not use recipes and any pouch can be attached at any time. Yes, chance to increase capacity and a convenient storage location for the ETool and Combat Knife was what it was designed for.
  12. Yes, that was a change a couple of versions ago. It is also a lot less OP as well with little knockback/knockdown power. When you run the installer, if you choose 'Use the original tactical axe' option you will have the old two-handed version axe back.
  13. I've just found a bug. ALICE packs with attachments: weight reduction and capacity values do not get properly set when loading a savegame. I'll fix it and upload a fix tonight. The attachments are still there so to fix this temporarily in your game just detach and reattach all the addons.
  14. Cool, glad you like the mod. Let me know how it plays with the DE and silencers.
  15. Excellent. I thought that would be the case.
  16. Yes, items should respawn and you should not have to start a new game. If, however, you want to use the newest version which I am about to upload and you already have an older version installed then you will more than likely need to start a new game if you already have an ALICE pack with attachments in your inventory. Sorry, nature of the beast sometimes. Well none of the items have shown up in my old save even with the mod enabled so I don't have an ALICE pack with any attachments. So if I can change the item respawn so it is enable then it should work is what it sounds like your saying, right? To use any mod that spawns items with an already in progress game, you will need to search for items in places you have not searched before. Not sure how the item respawn works as I've never played a game with it turned on. I would guess that it would spawn my items though.
  17. New version uploaded. Changelog: vB30.009 - 02/18/2015 --Removed custom profession spawn points --[Not working right] --Updated ALICE Attachment system --[Now uses context menus rather than recipes] --[Added ability to pack ETool and Combat Knife] --Added Rare, Normal and Plentiful loot spawn distributions --[Choose during install] --Changed ALICE component distributions --[Added to their own spawn table] --Fixed issue with E-Tool not equipping --[Now works exactly the same as a shovel]Due to some major changes with the attachment system, if you already have the mod installed and have an ALICE pack with attachments in your inventory then you will need to start a new game to use this version. Also, this version should not be installed over the top of an existing install. You should completely remove the old version and then install this one. Attachment system instructions: Pack must be in your main inventory, unequipped. Item to attach should also be in main inventory, unequipped. Right clicking on the ALICE pack will bring up 'Attach xxx' menu items if attachments are in your main inventory. You can pack the ETool and/or Combat Knife while the pack is either equipped or unequipped. To detach items, just unequip your pack and right click to bring up the appropriate menu items. There are no indicators of what is attached to the pack at the moment. I ran into an issue with the tooltips and will be looking for an alternate solution.
  18. Yes, items should respawn and you should not have to start a new game. If, however, you want to use the newest version which I am about to upload and you already have an older version installed then you will more than likely need to start a new game if you already have an ALICE pack with attachments in your inventory. Sorry, nature of the beast sometimes.
  19. Hmm, that's a strange one. Do you have any other mods installed that modify clothing? Fur clothing mod or something like that? The only mods I have loaded are as follows: Dreadwood, BedfordFalls, CraftHelper, spraypaint, CanningEssentials, JPM-ExtendedBuildingOptions, NCYawMod Well, I'll need to do a little more digging to try and find what is making the mod do that. This is a strange one.
  20. Hmm, that's a strange one. Do you have any other mods installed that modify clothing? Fur clothing mod or something like that?
  21. Centrailia, Pennsylvania, where all that coal has been burning underground since like 1965 or so...
  22. If you already have a version of the mod running, then yes, you would need to start a new game. If not, then you *SHOULD* be able to install the mod and continue on.
  23. As Javi said, the ALICE packs can attach a frame and other pouches to increase capacity and weight reduction. As for the First Aid, Ammo and Toolbag, the only one similar to a core item is the First Aid Kit. It is intended to be sort of an EMS type bag with a larger capacity, etc. They all also have a chance of spawning items inside when you find them. First aid items, tools and ammo for the respective bag. I am about to release an update that addresses the attachment system for the ALICE packs. It will be much more robust. Context menus instead of recipes so I was able to get rid of a lot of useless items. Would the future Alice backpack setting be more like these? Well, no menus like that but the concept is similar. Forgot to mention there is also an ETool pouch and Combat Knife Sheath that can be attached and allows you to store the Entrenching Tool and Combat Knife to the pack without using up capacity. They do add weight to the pack though.
  24. As Javi said, the ALICE packs can attach a frame and other pouches to increase capacity and weight reduction. As for the First Aid, Ammo and Toolbag, the only one similar to a core item is the First Aid Kit. It is intended to be sort of an EMS type bag with a larger capacity, etc. They all also have a chance of spawning items inside when you find them. First aid items, tools and ammo for the respective bag. I am about to release an update that addresses the attachment system for the ALICE packs. It will be much more robust. Context menus instead of recipes so I was able to get rid of a lot of useless items.
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