TheWraithPlayer Posted June 12, 2017 Share Posted June 12, 2017 (edited) Here are my following ideas for various type of clothing and their benefit Temperature Ratings none light moderate- chilly heavy- cold extreme- freezing Armor Ratings none light- protects from fists, bites moderate- protects from blunt and bladed weapons heavy- protects from bullets. Concealment Ratings none light- blends in moderate- conceals identity heavy- chance not to be seen when blending in Head Army Helmet- Heavy head armor Bike Helmet- Moderate head armor Baseball Cap- blocks sun glare, improves aim Motorcycle Helmet- Moderate head and face armor/ concealment Wool Cap- Light temperature Eyes Glasses- counteracts Nearsighted trait Goggles- Light eye armor Sunglasses- blocks sun glare, improves aim Face Bandana- Light temperature Gas Mask- Moderate concealment, protection from airborne contaniments Ski Mask- Heavy temperature, Moderate concealment Surgical Mask- Protection from airborne illness Welding Mask- Moderate face armor Torso Button-Up shirt- Moderate temperature Hoodie- Heavy temperature Jacket- Moderate temperature Kevlar Vest- Heavy torso armor Leather Jacket- Light torso armor Life Jacket- prevents drowning Long Sleeves- Moderate temperature T-Shirt- Light temperature Tank Top- Light temperature Legs Cargo Pants- Moderate temperature, pockets for use as containers Cargo Shorts- Light temperature like cargo pants, but less pockets Gym Shorts- Light temperature, slightly faster running speed Jeans- Moderate temperature Skirt- Light temperature Sweatpants- Heavy temperature Feet Boots- Light foot armor, slight increase to stomp damage Flip Flops- slightly faster to put on Mud Boots- counter acts slower speeds from getting wet Sneakers- slightly faster running speed Snow Boots- Moderate temperature Snow Shoes- lets you walk on deep snow Outfits (the only difference is that these take up 2 or more clothing slots) Bio-Hazard Suit- Light armor, protection from illness Camouflage- Light concealment in forest Dress- better interaction with male npcs if female Gilly Suit- Heavy concealment in forest I'm sure there are some things I'm missing. I left out career based clothing and homemade clothing on purpose. Some types of clothing overlap (jacket over a t-shirt for example) Let me know what you think and any ideas you have, and as always, thanks for reading. Edited June 12, 2017 by TheWraithPlayer grammarsalad, Shnider, Joshnpk and 1 other 4 Link to comment Share on other sites More sharing options...
DramaSetter Posted June 17, 2017 Share Posted June 17, 2017 Possibility to hurt our eyes would be cool. Also,is that a joke? >Baseball Cap- improves aim Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted June 19, 2017 Author Share Posted June 19, 2017 On 6/17/2017 at 0:58 PM, Drama_Setter said: Also,is that a joke? >Baseball Cap- improves aim My idea was that it would reduce glare and stuff from the sun, just wasn't sure how that would effect the game. That just happened to be the first thing I thought of. Link to comment Share on other sites More sharing options...
DramaSetter Posted June 19, 2017 Share Posted June 19, 2017 6 minutes ago, TheWraithPlayer said: My idea was that it would reduce glare and stuff from the sun, just wasn't sure how that would effect the game. That just happened to be the first thing I thought of. Ah,okay. Link to comment Share on other sites More sharing options...
srandiny Posted July 1, 2017 Share Posted July 1, 2017 Zombies with gas mask= can't bite A military location with many zeds wearing gas mask= easier looting DramaSetter 1 Link to comment Share on other sites More sharing options...
Damien Darkside Posted July 3, 2017 Share Posted July 3, 2017 On 7/1/2017 at 7:54 AM, srandiny said: Zombies with gas mask= can't bite A military location with many zeds wearing gas mask= easier looting Harder to kill as well as tougher to stop. Scratches galore. It balances out. Link to comment Share on other sites More sharing options...
Zorak Posted July 3, 2017 Share Posted July 3, 2017 Just a smal thing about armor, we need to have hard cap for dmg reduction / bite chance so 80-100% reduction wont be possible. I remember in Dead State that after few weeks zeds were no threat as their hit chance was 10-5%. Link to comment Share on other sites More sharing options...
agreubill Posted July 5, 2017 Share Posted July 5, 2017 (edited) Quote I'm sure there are some things I'm missing. I left out career based clothing and homemade clothing on purpose. Some types of clothing overlap (jacket over a t-shirt for example) Let me know what you think and any ideas you have, and as always, thanks for reading. Nothing vs "wet condition" (except mud boots which target onle the slowing part effect of wet) ? I'm sorry but the "temperature" parameter isn't very clear : game has two conditions related to temperature (heat/cold). Quote light moderate- chilly heavy- cold extreme- freezing Actually, the clothes are only usefull againt "cold" by adding points vs it (and even in that department, the options are few...). So (even if i undrstd what you mean)... Quote Hoodie- Heavy temperature Jacket- Moderate temperature ... isn't really tied to actual game system (except if it's supposed to change at some point). --- I'm not sure how you see things but against heat and wet, i only can imagine clothes that make time it takes btw stages of the moodles longer. For ex. : Time to go from wet(heat) lvl 0 to lvl 1 = 1 (time interval) Wearing a cloth with "good againt wet lvl 1" make "Time to go from wet(heat) lvl 0 to lvl 1 = 1 (base time)+1 (cloth modifier), and so on... The better "against cold/wet" you wear, the longer it takes for you to "get hit" by each stage of the condition. It's also allows you to find and keep adequate clothes against various conditions. To use your own ideas, for ex. ; Quote Sunglasses- blocks sun glare [...] Bandana- Light temperature Sunglasses- blocks sun glare => let's say it translates in "Good vs Heat lvl 1" Bandana- Light temperature => "Good vs Heat lvl 2" PS : not sure at all of my translation, hope it remains clear enough... Edited July 5, 2017 by agreubill trombonaught and DramaSetter 2 Link to comment Share on other sites More sharing options...
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