Magic Mark Posted September 5, 2015 Share Posted September 5, 2015 Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy! I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games. With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops. This could also potentially solve any issues with erosion rates. The Ideas. Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings. Currently, walls cracking and trees growing are the same setting. While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature. Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape. With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse. Add the option to disable Decay/Overgrowth. Increase the range you can change it to. Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them. The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it. The changes these ideas could bring if implemented: People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference.Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to.Add more creative control to players who want to make their custom game-mode more diverse. Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ! -KJ1 Joshnpk, MountainSage, Captain Christmas and 8 others 11 Link to comment Share on other sites More sharing options...
Kuren Posted September 5, 2015 Share Posted September 5, 2015 I'm always for more sandbox options! And personally, this is one thing I would love to see. I've mentioned before that I feel the erosion is too fast, even on the 500 days setting, and would love it if this could be spaced out more by letting us set it a bit higher. Magic Mark 1 Link to comment Share on other sites More sharing options...
Rathlord Posted September 5, 2015 Share Posted September 5, 2015 Aside from possible technical difficulties with dividing the nature and urban stuff (afaik the game doesn't differentiate between them in any way), I can't see any reason not to have this eventually. CaptKaspar, Magic Mark, Kuren and 1 other 4 Link to comment Share on other sites More sharing options...
Magic Mark Posted September 5, 2015 Author Share Posted September 5, 2015 Aside from possible technical difficulties with dividing the nature and urban stuff (afaik the game doesn't differentiate between them in any way), I can't see any reason not to have this eventually. That's actually a really good point, I could totally understand the roadblock in this being that they are categorized the same in code. I think the separation could be in what grows on grass/nature tiles and the texture change for man-made tiles. I don't really know the code though, so with my luck probably not. EnigmaGrey 1 Link to comment Share on other sites More sharing options...
Adamiks Posted September 5, 2015 Share Posted September 5, 2015 +1 for this. And if you ask me i would like to change trees growing to really slow, bushes and grass to normal (if these two would be diferent options... really doubt it though) and cracking to normal/fast (if on normal cracks on roads would need years to appear etc.) Magic Mark 1 Link to comment Share on other sites More sharing options...
Joshnpk Posted September 6, 2015 Share Posted September 6, 2015 Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy! I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games. With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops. This could also potentially solve any issues with erosion rates. The Ideas. Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings. Currently, walls cracking and trees growing are the same setting. While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature. Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape. With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse. Add the option to disable Decay/Overgrowth. Increase the range you can change it to. Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them. The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it. The changes these ideas could bring if implemented: People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference.Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to.Add more creative control to players who want to make their custom game-mode more diverse. Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ! -KJ1 +1 times a million. Magic Mark 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted September 7, 2015 Author Share Posted September 7, 2015 Just to add, even if it is difficult to differentiate between which one is which, the additional options of slowing it down further or disabling it would still be awesome. I plan on doing great things with creative mode that would be cool to preserve. Adamiks, Kuren and EnigmaGrey 3 Link to comment Share on other sites More sharing options...
Rathlord Posted September 7, 2015 Share Posted September 7, 2015 I mentioned this to a dev and it's something we could potentially see in the future. We also discussed maybe being able to repair your structures, so even if you have the speed set to faster you can keep your castle looking snazzy. Magic Mark, Geras, Adamiks and 2 others 5 Link to comment Share on other sites More sharing options...
Magic Mark Posted September 7, 2015 Author Share Posted September 7, 2015 I mentioned this to a dev and it's something we could potentially see in the future. We also discussed maybe being able to repair your structures, so even if you have the speed set to faster you can keep your castle looking snazzy. I love you! Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 7, 2015 Share Posted September 7, 2015 It would be cool if temperature could effect the rate at which roads crack etc. In the winter you get 'frost-action' which causes a lot of the cracking issues you see in pavement, concrete, etc. So when the temperature drops below freezing and then rises above freezing you would notice more cracks and degradation. Might be too bothersome to do though. Link to comment Share on other sites More sharing options...
MountainSage Posted January 26, 2016 Share Posted January 26, 2016 The Ideas. Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings. Currently, walls cracking and trees growing are the same setting. While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature. Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape. With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse. Add the option to disable Decay/Overgrowth. Increase the range you can change it to. Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them. The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it.Yes please <3 Link to comment Share on other sites More sharing options...
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