Fuji Posted December 5, 2015 Share Posted December 5, 2015 Any more thoughts on working on the mod for player models? Would be great to have some flavor in the game in regards to char appearance!This, this, this. I'm kinda burnt out on mass producing guns. Link to comment Share on other sites More sharing options...
Moss7 Posted December 5, 2015 Share Posted December 5, 2015 This, this, this. I'm kinda burnt out on mass producing guns. Did you create the models for ORGM ? Link to comment Share on other sites More sharing options...
Fuji Posted December 6, 2015 Share Posted December 6, 2015 This, this, this. I'm kinda burnt out on mass producing guns. Did you create the models for ORGM ? Most, but not all of them. I think WolfeClaw made a few. Link to comment Share on other sites More sharing options...
ORMtnMan Posted December 6, 2015 Share Posted December 6, 2015 This, this, this. I'm kinda burnt out on mass producing guns. Did you create the models for ORGM ? Most, but not all of them. I think WolfeClaw made a few. Everyone did a great job, don't get burnt out! I depend on you! Moss7 1 Link to comment Share on other sites More sharing options...
Moss7 Posted December 7, 2015 Share Posted December 7, 2015 Everyone did a great job, don't get burnt out! I depend on you! We all do ! This is the best PZ mod please don't let us down ! Link to comment Share on other sites More sharing options...
Jab Posted January 11, 2016 Author Share Posted January 11, 2016 As PZ winds into Build 33, I don't think that I will make anymore future releases of this mod, possibly 33 being the last one. I feel that this is a rather simple implementation of a component that has long been desired in this game, and is quite a bother to update, given the nature of the mod's implementation. Also, not being able to put this on Steam is a real bother. Things feel very slow in PZ and I've been doing work in other games in the meantime. Great game with a lot of potential, among other things... Link to comment Share on other sites More sharing options...
Moss7 Posted January 11, 2016 Share Posted January 11, 2016 Oh no! What are the consequences of your decision? Link to comment Share on other sites More sharing options...
RicoUK Posted January 11, 2016 Share Posted January 11, 2016 Oh damn, sad to hear that Jab. Your work really keeps the gun mod immersion alive! I do hope you'll stick around for Build 33's release, it must be just around the corner. Link to comment Share on other sites More sharing options...
ryan22290 Posted January 11, 2016 Share Posted January 11, 2016 I hope so too! The new release broke the modelloader Link to comment Share on other sites More sharing options...
RicoUK Posted January 12, 2016 Share Posted January 12, 2016 Jaaaaaab oh great one, we need you! Moss7 1 Link to comment Share on other sites More sharing options...
Marignon Posted January 12, 2016 Share Posted January 12, 2016 Many popular servers depend on the model loader for immersion filled player interactions. Pointing invisible guns will likely destroy that feeling and I'm sad to see that go. I really do hope you continue with your valuable work here, and if not, good luck on all your future endeavors Jab. Moss7 and Jab 2 Link to comment Share on other sites More sharing options...
vamp008 Posted January 12, 2016 Share Posted January 12, 2016 build 33 just came out to and i only got to see my guns for 2 days lol please jab we loves you long time Moss7 1 Link to comment Share on other sites More sharing options...
Moss7 Posted January 12, 2016 Share Posted January 12, 2016 As PZ winds into Build 33, I don't think that I will make anymore future releases of this mod, possibly 33 being the last one. Oh no Jab, please don't do this. We need you. This mod is awesome, actually the best one around, and it won't work without your help. Is there anything that could convince you to stay? Link to comment Share on other sites More sharing options...
Dresdin Posted January 12, 2016 Share Posted January 12, 2016 Adding voice to others hoping you update. Is an amazing mod and couldn't imagine zomboid without ORGM and your model loader. Moss7 1 Link to comment Share on other sites More sharing options...
ryan22290 Posted January 12, 2016 Share Posted January 12, 2016 Help us, Jabi-Wan Kenobi! You're our only hope <3 Link to comment Share on other sites More sharing options...
Jeoshua Posted January 12, 2016 Share Posted January 12, 2016 I totally understand your decision if you want to move on to other projects after this, Jab. Especially considering that it should be in the game, already. But please, if you do, release the source so that others can take up the torch. Rabisco and EnigmaGrey 2 Link to comment Share on other sites More sharing options...
Jab Posted January 13, 2016 Author Share Posted January 13, 2016 Regarding my previous post, I had no idea that the IWBUMS would upgrade to official on that day. I was more concerned over the build taking longer and longer to release, and things stagnating. It's hard to say how I feel about that, mostly because it would sound like complaining, rather than general concerns and care for what is a good game. I also didn't realize how much of a staple this mod has become to the bigger picture of server and mod networks for the game, and i appreciate those who have messaged me about this. I will get to pushing a 33 build as soon as I can. I'm thinking about changing my mind about canceling this mod. It isn't too much work to update. Another concern I have towards this mod is the simple fact that it cannot be distributed as easily as traditional / standard mods for this game, due to the nature of the mod being byte code, which is compiled, which both TIS and Valve would not appreciate being distributed. I've thought about this a lot. I could make a simple installer. I could do a lot of things about this, however, I felt that many people would be frustrated with whatever i decided to do to make installing ModelLoader easier (Past experiences with modding). tl;dr: I'm glad to see a positive vibe towards ModelLoader, and this may reverse my decision to possibly end the mod. Thanks for the support, guys! RicoUK, Jeoshua, Dr_Cox1911 and 1 other 4 Link to comment Share on other sites More sharing options...
ryan22290 Posted January 13, 2016 Share Posted January 13, 2016 Regarding my previous post, I had no idea that the IWBUMS would upgrade to official on that day. I was more concerned over the build taking longer and longer to release, and things stagnating. It's hard to say how I feel about that, mostly because it would sound like complaining, rather than general concerns and care for what is a good game. I also didn't realize how much of a staple this mod has become to the bigger picture of server and mod networks for the game, and i appreciate those who have messaged me about this. I will get to pushing a 33 build as soon as I can. I'm thinking about changing my mind about canceling this mod. It isn't too much work to update. Another concern I have towards this mod is the simple fact that it cannot be distributed as easily as traditional / standard mods for this game, due to the nature of the mod being byte code, which is compiled, which both TIS and Valve would not appreciate being distributed. I've thought about this a lot. I could make a simple installer. I could do a lot of things about this, however, I felt that many people would be frustrated with whatever i decided to do to make installing ModelLoader easier (Past experiences with modding). tl;dr: I'm glad to see a positive vibe towards ModelLoader, and this may reverse my decision to possibly end the mod. Thanks for the support, guys!So you know, I have a friend that's also skilled in Java. If you need any help, let me know, I can put you in touch He is actually already trying to make it Vers 33 compatible, though I don't think he's got far. But you shouldn't have to work alone, you're important to us! Link to comment Share on other sites More sharing options...
ryan22290 Posted January 13, 2016 Share Posted January 13, 2016 Btw, Jab, I'm relatively new to the world of Project Zomboid mods and such, I'm just curious how long/easy it is to go and make the ModelLoader updated? Link to comment Share on other sites More sharing options...
Jab Posted January 13, 2016 Author Share Posted January 13, 2016 Btw, Jab, I'm relatively new to the world of Project Zomboid mods and such, I'm just curious how long/easy it is to go and make the ModelLoader updated? It would be a while for anyone who does not have the source modifications and knowing where to place the modified code, so Anyone besides TIS staff (or me with my knowledge of that area of code I'm modifying), would take a little while. ryan22290 1 Link to comment Share on other sites More sharing options...
ryan22290 Posted January 13, 2016 Share Posted January 13, 2016 Btw, Jab, I'm relatively new to the world of Project Zomboid mods and such, I'm just curious how long/easy it is to go and make the ModelLoader updated? It would be a while for anyone who does not have the source modifications and knowing where to place the modified code, so Anyone besides TIS staff (or me with my knowledge of that area of code I'm modifying), would take a little while. So, basically, even if he's a java pro he'd still need to know what to mess with for zomboid to make it interface. Guess we'll wait on you, Chief <3 Got a whole server waiting to let loose with updated models Rabisco 1 Link to comment Share on other sites More sharing options...
Moss7 Posted January 13, 2016 Share Posted January 13, 2016 Regarding my previous post, I had no idea that the IWBUMS would upgrade to official on that day. I was more concerned over the build taking longer and longer to release, and things stagnating. It's hard to say how I feel about that, mostly because it would sound like complaining, rather than general concerns and care for what is a good game. I also didn't realize how much of a staple this mod has become to the bigger picture of server and mod networks for the game, and i appreciate those who have messaged me about this. I will get to pushing a 33 build as soon as I can. I'm thinking about changing my mind about canceling this mod. It isn't too much work to update. Another concern I have towards this mod is the simple fact that it cannot be distributed as easily as traditional / standard mods for this game, due to the nature of the mod being byte code, which is compiled, which both TIS and Valve would not appreciate being distributed. I've thought about this a lot. I could make a simple installer. I could do a lot of things about this, however, I felt that many people would be frustrated with whatever i decided to do to make installing ModelLoader easier (Past experiences with modding). tl;dr: I'm glad to see a positive vibe towards ModelLoader, and this may reverse my decision to possibly end the mod. Thanks for the support, guys! Thank you so much, Jab. I really understand your concerns about PZ and the way your model is distributed. I'm sincerely glad that you would reconsider. ORGM is nothing without your work and although many players haven't said anything and may not even be aware that ORGM could be doomed, allow me in the name of all to thank you for reconsidering. I'll be feverishly waiting for your decision. Rabisco 1 Link to comment Share on other sites More sharing options...
Jab Posted January 14, 2016 Author Share Posted January 14, 2016 Update is live. Hope things work flawlessly. I just tested it. Outer Heaven, Jeoshua, RicoUK and 1 other 4 Link to comment Share on other sites More sharing options...
vamp008 Posted January 14, 2016 Share Posted January 14, 2016 yay thank you jab thx thx thx thx thanks you have made many of us really happer Link to comment Share on other sites More sharing options...
Outer Heaven Posted January 14, 2016 Share Posted January 14, 2016 Thank you sir! Appreciate it Link to comment Share on other sites More sharing options...
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