Jump to content

Moss7

Member
  • Posts

    103
  • Joined

  • Last visited

Everything posted by Moss7

  1. I thought about that but I don't have enough information to tell whether I'm triggering that glitch or not. I mean I'm afraid to be testing all day without telling if I'm any closer to the answer or not. EnigmaGrey suggested in another post about invisible characters (and sometimes cars) that it could be related to broken mod textures and he seemed pretty sure of himself so I wonder if it isn't related. What I have doubts about is why does it glitch every so often and not always. Aren't usually texture bugs occuring from the start of the server?
  2. Well it's hard to say because it's true that cars have also sometimes gone invisible and similarly as the post you shared, not all of them. However he says there were shadows still present whereas I didn't have any under my cars. Even if there are these few differences, I guess you're probably right then, especially if I'm the only one reporting this. I just didn't think that mods could break stuff in such a selective fashion. Thank you.
  3. I do. Then again, who doesn't? Seriously though, I don't have any mod that affects bodies except Brita's Armor.
  4. I know I sound like I'm joking but I'm really not. So to my friends playing with me on my hosted server I appear naked sometimes. I don't know why. So far only I, admin, is affected. I haven't seen them naked yet. Thank god. Might be related to injuries somehow. Whenever I do anything that changes my appearance like changing clothes (90% sure about clothes) or even changing a dirty bandage, they get a red error box, but not me. Hope it helps.
  5. So sometimes characters on my hosted server are completely invisible. I never use that admin power except when I start the server and type the /setaccesslevel command and it gets ticked automatically but that should only affect me either way I think. The point is that it happens to my admin character and to joined players. Teleporting away and back doesn't seem to affect it either as far as I can tell.
  6. Well this is awkward, I wasn't able in the last few minutes to reproduce the glitch with either modded or vanilla cars. BUT I'm absolutely certain that it happens and it has nothing to do with open nor broken windows. I don't know how or why that happens but happened to me a few times since I moved to unstable. In fact it happened to me again with a Rhino Tow Truck (mod) just before I submitted the glitch, but when I tried to reproduce it it didn't work. Could be worth taking a look if devs have time for it.
  7. Yes, 100% I'm afraid. I hesitated to post this because I'm using a few mods including cars. I'll do a test *gulp* now with a vanilla car and if they behave normally, I'll delete this post. Otherwise, I'll edit this or the one above.
  8. They don't damage windows, it's just that they ignore them entirely. EDIT : I just realised that if you accelerate too soon after you get in the car, then your character doesn't shut his door and it stays open. I don't know if it's a vanilla feature or something brought on by Filibuster's cars or some other mod but if it wasn't for animated doors that stayed open I would've never guessed why I get gnawed on through the seemingly closed doors, for even when you're stopped, your car radial menu won't allow you to close the door from inside and you'll have to exit and re-enter the car the car and wait for the door to be closed before you go. Sorry, false alarm. Kind of. EDIT 2 : What's weirder still is that I couldn't find anything about that issue anywhere which means that everybody knew they had to wait a bit for the door to close. How... ?
  9. My pleasure, thank you for taking the time to read this.
  10. It seems that for most ranged and melee weapons, editing the item weight as an admin doesn't work. It does work for other items though.
  11. When you create a room for the first time, you're asked what interior walls look like. Those will appear as such when you have eyes on the interior of the room. It will not dictate how those room walls appear from the outside. Exterior walls are what walls look like from the outside of any rooms. You can draw your exterior walls by picking them from the exterior walls tileset on the right hand panel. It is also there that you choose trims and grime. In that panel you can also choose to overwrite any interior wall using interior walls. As a consequence, if you got what I explained, you can draw both interior AND exterior walls in one stroke, deciding how your walls look like from both inside a room and outside. You don't really have to do that except for some circumstances that are a bit too particular for me to detail here without boring you. The best thing for you to do is just to play with it, try different combinations to see how it all works until it makes more sense. I understand it can be confusing but if you hang in there you'll get it eventually.
  12. Not necessarily. If you have two adjacent rooms, North and South from each other, they will share a wall that'll be considered interior wall of the one to the South. As for grime, you select 'none', just as you would for wall trims in the window to the right
  13. That bug is caused by doors placed on rooms that have no exterior walls. You're gonna have to draw a wall on your South and East sides. Before you do, make sure you select a wall from the exterior walls category, as interior walls will only show from inside said rooms. Don't hesitate to ask again if I'm not being clear.
  14. Make sure the file your file has a .png or .bmp extension. Make also sure that you're using the exact correct colours for each part of your map. Finally make sure you also have a vegetation map that has the same name as your other map (the one with grass, dirt, roads...) but with _veg added to its name.
  15. Hello, Thank you for the tutorial, it's really great. I have a question : I'm at step 5, adding details to my world. My world is comprised of 1 cell and one building I created in BuildingED. Everything works fine when I'm in game but TileZ isn't displaying the building when I right click my cell in WorldED and open it in TileZ. How come?
  16. Hi, I'm new to this mod, which is awesome btw. I just wanted to report a bug I'm sure you're aware of, and that's the lockmaker brush, one of the best features. So whenever I use it on my server it works fine and all but when I log out and back in it creates duplicates of the door in the same frame. The keymaker brush might also be involved. Also, and that's a shame, it doesn't work on gates, It appears that the lockmaker brush only works on single tiles (you can see it when pressing the R key to get the lock id) and since gates have 4 of those... Well with the duplication thing it gets messy. Anyway I hope you can fix that and perhaps add more content to moveables and stuff like that.
  17. Hi ORMtnMan ! I'm super sad to hear that you're stepping down from ORGM. The fact is you've been a great member of the community and a great modder who took the time to answer questions and concerns about your creation. Now you move on to another much more important creation of your own and I wish you all the best for all your future endeavors. You gave us all gun nuts (at least on PZ) a great gift and I thank you very much for it. Without ORGM I myself would've moved on from PZ until such time it fulfilled its promises (cars, animations, NPCs...). Now you take care of yourself and your family and keep in mind that you made a legion of friends here. Cheers to ORMtnMan and ORMtnBoy Your Nr.1 fan
  18. Now here's a silly question TOShok : how do I effectively get the models to work in-game? I copied the content of your dropbox folder "object and weapons" to ORGM in Zomboid folder. I put the text files in media/models and the pictures in media/textures but I don't seem to see any change? Could you help me?
  19. Alright ! Thanks ! Can't wait for the next models, I'm keeping the dropbox tab open
  20. Wow the remington 870 looks really cool ! So does the Russian revolver which looks really mean (and heavy) Now i have to figure out how to replace the base models. Also, do you know whether ORMtnMan is going to include your models in the base mod?
  21. Oh my god, TOShok you have been busy ! all these models look awesome ! are they in-game right now??
  22. I hope you're right about them adding the real stuff later. I don't really think it's a great idea to release features progressively but rather they should realease most of it and then tune it up but that's another topic I guess. I have to say I'm glad that most people here agree with metalworking being very poor right now. For my part I'm a big fan of the game and I read every mondoid that comes out so when there was talk of including metalworking in the game I got so worked up that I started collecting everything metal (wedding rings, lockets, utensils, broken butter knives, and basically every junk item made of metal) hoping that those useless items would be useful for smelting and creating iron bats and tools and whatnots so I got really excited when it finally came out but the result was very much anticlimactic to say the least.
×
×
  • Create New...