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Looking for Artists for Hydrocraft Mod!


Hydromancerx

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I am adding a new Fishing Pond and need some more pond things.

 

Plants 32x32

- Duckweed

- Water Hyacinth (Leaf, Flower)

- Water Lily (Leaf, Flower)

 

Reptiles and Amphibians 32x32

- Newt

- Pond Turtle

- Salamander

- Snapping Turtle (Can be Bigger than 32x32)

- Tadpole

- Toad

 

Fish 32x32

- Asp (Example)

- Bream (Example)

- Brill (Example)

- Burbot (Example)

- Carp (Example)

- Chub (Example)

- Eel (Example)

- Grayling (Example)

- Lavaret (Example)

- Paliace (Example)

- Roach (Example)

- Ruffe (Example)

- Salmon (Example)

- Tench (Example)

- Silver Bream (Example)

- Smelt (Example)

- Zander (Example)

Edited by Hydromancerx
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  • 3 weeks later...

Nolan is working on armor code. I need all the artists i can get to help make new armor art! Please come help!

 

Here are some ....

 

Head

- Bike Helmet

- Bronze Helmet

- Copper Helmet

- Football Helmet

- Iron Helmet

- Kevlar Helmet

- Motorcycle Helmet

- Riot Helmet

- Samurai Helmet

- Steel Helmet

- SWAT Helmet

 

Hands

- Bronze Gauntlets

- Chainmail Gloves

- Copper Gauntlets

- Cord Gauntlets

- Iron Gauntlets

- Kevlar Gloves

- Leather Gloves

- Riot Goves

- Steel Gauntlets

- Studded Leather Gloves

 

Arms

- Bamboo Arm Guards

- Bone Arm Guards

- Bronze Arm Guards

- Bubble Wrap & Duct Tape Arm Guards

- Copper Arm Guards

- Hardened Leather Arm Guards

- Hide Arm Guards

- Iron Arm Guards

- Kevlar Arm Guards

- Lamellar Arm Guards

- Log Arm Guards

- Padded Arm Guards

- Riot Arm Guards

- Leather Arm Guards

- Paintball Arm Guards

- Samurai Arm Guards

- Steel Arm Guards

- Studded Leather Arm Guards

- SWAT Arm Guard

- Tire Arm Guards

 

Torso

- Bone Armor

- Bronze Plate Armor

- Bamboo Armor

- Bubble Wrap & Duct Tape Armor

- Chainmail Shirt

- Copper Plate Armor

- Cord Armor

- Hardened Leather Armor

- Hide Armor

- Iron Plate Armor

- Kevlar Armor

- Lamellar Armor

- Leather Armor

- Leather Jacket

- Log Armor

- Paintball Armor

- Padded Armor

- Riot Armor

- Samurai Armor

- Scale Mail Armor

- Steel Plate Armor

- Studded Leather Armor

- SWAT Armor

- Tire Armor

 

Legs

- Bone Leg Guards

- Bamboo Leg Guards

- Bronze Leg Guards

- Bubble Wrap & Duct Tape Leg Guards

- Chain Mail Pants

- Copper Leg Guards

- Hardened Leather Leg Guards

- Hide Leg Guard

- Iron Leg Guards

- Kevlar Leg Guards

- Lamellar Leg Guards

- Leather Leg Guards

- Log Leg Guards

- Padded Leg Guards

- Paintball Leg Guard

- Riot Leg Guards

- Samurai Leg Guards

- Scale Mail Leg Guard

- Shin Guards

- Steel Leg Guards

- Studded Leather Leg Guards

- SWAT Leg Guard

- Tire Leg Guards

 

Feet

- Bronze Greaves

- Cleats

- Combat Boots

- Construction Boots

- Copper Greaves

- Cord Boots

- Iron Greaves

- Leather Greaves

- Riot Boots

- Steel Greaves

 

Shields

- Bronze Shield

- Bronze Tower Shield

- Copper Shield

- Copper Tower Shield

- Iron Shield

- Iron Tower Shield

- Riot Shield

- Steel Shield

- Steel Tower Sheild

- Wooden Shield

- Wooden Tower Shield

 

I want to add more types but here are the main ideas.

Inspiration ...

http://deadstate.gamepedia.com/Armor_List

http://www.dandwiki.com/wiki/SRD:Armor

98875d091d46546ec9c9e43678efd00d.jpg

tumblr_ny1iu0aXr61sazby5o3_1280.png

 

Edited by Hydromancerx
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--Body Parts List --> Foot_L, Foot_R, ForeArm_L, ForeArm_R, Groin, Hand_L, Hand_R, Head, LowerLeg_L, LowerLeg_R, MAX, Neck, Torso_Lower, Torso_Upper, UpperArm_L, UpperArm_R, UpperLeg_L, UpperLeg_R 
--Available Res Types list --> ScratchRes|DeepWoundRes|BurnRes|BulletRes|FractureRes|GlassRes|BiteRes

function loadArmor(Armor)
	
	if(Armor:getType() == "WorkGloves") then
		Armor:getModData().ScratchRes = {Hand_L = 100, Hand_R = 100} ;
		Armor:getModData().DeepWoundRes = {Hand_L = 100, Hand_R = 10} ;	
		Armor:getModData().BiteRes = {Hand_L = 10, Hand_R = 10} ;	
		Armor:getModData().Durability = 6;
		Armor:getModData().onBreakTurnInto = "WorkGlovesBROKEN";
	elseif(Armor:getType() == "FireSuite") then
		Armor:getModData().BurnRes = {Torso_Upper = 100, Torso_Lower = 100,UpperArm_L = 10, UpperArm_R = 10};
		Armor:getModData().Durability = 8;
	elseif(Armor:getType() == "ArmorB") then
		Armor:getModData().BurnRes = {Foot_R = 100};
		Armor:getModData().Durability = 8;
	elseif(Armor:getType() == "ArmorC") then
		Armor:getModData().BurnRes = {Groin = 100, Torso_Lower = 100};
		Armor:getModData().Durability = 8;
	elseif(Armor:getType() == "ArmorD") then
		Armor:getModData().BurnRes = {Torso_Upper = 100, Torso_Lower = 100,UpperArm_L = 10, UpperArm_R = 10};
		Armor:getModData().DeepWoundRes = {Torso_Upper = 100, Torso_Lower = 100,UpperArm_L = 10, UpperArm_R = 10};
		Armor:getModData().ScratchRes = {Torso_Upper = 100, Torso_Lower = 100,UpperArm_L = 10, UpperArm_R = 10};
		Armor:getModData().Durability = 8
	elseif(Armor:getType() == "ArmorE") then
		Armor:getModData().BurnRes = {Torso_Upper = 100, Torso_Lower = 100,UpperArm_L = 10, UpperArm_R = 10};
		Armor:getModData().Durability = 8;
		
	end

end

This is an example of how to set the defensive attributes for the armors.  The number is a % so 100 being a 100% chance to block said injury on said body part. Durability will be how many times the armor can block before breaking.

Edited by nolanri
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Dear Team Hydrocraft (an all the other) ... after long time of illness and reha i am now be able to say hallo again.

 

I must say sorry that i vanished so fast without any word of explanation but my Body i think is more importend then any Game.

 

Problems not fully solved and i believe that i cant do much at the moment so i hope you understand my decission to take a little time out.

 

I have see i have some Mails and let me say sorry i havent answerd directly to this Mails.

 

I hope the things will get better in future und hope you understand now whats happen.

 

 

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Sorry I tried to edit the previous post to add on the helm, but it wouldn't let me, so had to make a new comment.   Samurai helm.  Super busy so that's it from me for now.  Feel free to use the basic outline/pixel layout from the current arm armor, helm or legs I created to create other variations needed.  It's totally doable by changing colors, removing colors adding on etc. 

Samurai helmet.png

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Hey everyone! sorry I haven't been around recently, I had signed up for some more Adobe classes like the ones I had taken up in Maryland to receive my Graphic design/ Web design certificates, but luckily these classes here in Florida were MUCH more in depth :-D! (and longer than just 1 week classes hahah.). (I had also had been working on a Minecraft mod pack with over 250 mods, and lets just say that was a pain in the ass to get then to all be 'friendly' with each other :I.). Anyways, now that I've finished up the photoshop, illustrator,  and InDesign, I only have Dreamweaver, Animate, Premiere, and After Effects to finish up, and I'm one step closer to my adobe certification! Yay! But now to get back on topic here ill be posting up art here for the mod when I can I still have to go to work though so Ill be posting mostly on the weekends or other off days, of all around when I have time, but I'll be posting much more frequently than I have been (which was none lol but I digress).

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4 hours ago, WolfKinForen said:

Yo, this is probably a waste of time to comment on, but ME *rasies paw* I luff helping AND I love drawing c: especially teeny icons C:


Sowwy if I'm too late, but I'm here, even if you dont like my drawings id love to give it a go! :3

Yes please help! Here are lists from the past that still need to get done ...

 

Medical Stuff

Random Stuff

More Random Stuff

Fishing Stuff

Armor Stuff

 

Any help is greatly appreciated!

Edited by Hydromancerx
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Im not 100% sure if I had sent these to you awhile back, but if not here's some 2x tiles for the pallet of planks, and red/gray brick pallets.

 

Pallet of planks 2.0.png

Pallet Red Brick 2.0.png

Pallet Gray Brick 2.0.png

______________________________________________________________________________________________________________________________________________________

EDIT:  So I was going through the most recent version of HC's textures and thought id post up more 2x tiles to replace some of the old ones so 

here's a replacement for the old tombstone, I also found the other tombstones from the 2x files and thought it would be a cool idea to add in a

variety of craft-able tombstones along with there right facing variants, as well as an angel statue that could also be craft-able. Was thinking these 

could go into the stoneworking textbook, but that's up to you, I just thought it would be cool to have a wider variety of Tombstones (especially for

those multiplayer servers ;P )

 

2xTombstone-01.png2xTombstone-01-Right.png

2xTombstone-02.png2xTombstone-02-Right.png

2xTombstone-03.png2xTombstone-03-Right.png

2xTombstone-04.png2xTombstone-04-Right.png

2xTombstone-05.png

______________________________________________________________________________________________________________________

EDIT-2: Found the Vanilla 2x Barrel Tile and singled that one out for ya, also made a blue barrel replacement and

a blue barrel full of toxic waste! hope you like them!

2x_Metal_Barrel.png

2x_Blue_Barrel.png2x_Blue_Barrel_Toxic-Waste.png

Edited by Man_In_The_Purple_Hat
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Bubble wrap and duct tape arm guards.  Haha I am surprised they didn't turn out too bad. Trying to keep them simple yet stylish. :-D I have the sketch designs done for the rest of the bubble set and the tire armor set as well.  Will be turning them into pixels soon.

armor_bbwrap_dt_arms.png

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Bubble wrap and duct tape arm guards.  Haha I am surprised they didn't turn out too bad. Trying to keep them simple yet stylish. :-D I have the sketch designs done for the rest of the bubble set and the tire armor set as well.  Will be turning them into pixels soon.

armor_bbwrap_dt_arms.png

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