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Found 14 results

  1. ---------------------------------------------------------Let Me Speak!-------------------------------------------------------- Note: Svarog and Aricane (owner of PZ-Mods) both had an unaltered copy of V1.2, the latest version before I had a PC failure that effectively erased this mod. If you like this mod, you have them to thank for its continued existence. This mod has something for just about everybody. Whether it be roleplay, immersion, Lua, singleplayer admin, etc, this mod has it all. What stemmed from a suggestion from here has become much, much more. Press T to open up the
  2. Good evening. I have thoroughly enjoyed Ethanwdp's "Let Me Speak Mod", which is a coding masterpiece in and of itself. My one problem is that the Mod's Conditional Speech causes your character to curse like a sailor and constantly take the Lord's Name In Vain. I can't have this in my "Project Zomboid", so I made an alternate to the conditional speech in the default. This requires the full "Let Me Speak" Mod to function. To install this Mod, you must go into the Steam Workshop folders and look for: "(STEAM CONSOLE ROOT)\steanapps\workshop\content\108600\
  3. So, I got to thinking of some things that would be awesome in regards to the chat system that I know that is being worked on. So here is my list of features I know I would really like to see. Name colors able to be assaigned by admin. - Preferably, this would work on a system much like how minecraft does it where it does it by groups. For example, default, admin, custom group 1, custom group 2 Font Colors able to be assigned by admins - much like name colors, only for the text itself. Ideally, it would be best if these colors could be assigned via a co
  4. A mod that allows user to define custom actions and consumes it before the game process it as a normal chat or in-game commands. This idea came from the fact that I wanted to add custom command but found a dead end with the current events and limitations in place. I think some people wanted similar feature such as this but just couldn't do it. (I have made one but it isn't really well designed for public usage except for my own self xD) What are the expected features? - Able to get the message user have entered. - Define custom commands
  5. So for the old and forgetable people like me, it would be nice, if in futere times a chatlog will be added. But I'm not thinking about a global chatlog how it's in the most current games. If anyone remembering at Ultima Online, there was a chatlog, that only log nearby spoken (or far away screamed) words. This would be perfect for rp-servers.
  6. VGSChat Version 0.9.1 > Download < Installation Extract vgsChat.zip to %username%\Zomboid\mods (or ~/Zomboid/mods for linux users) Set the vgsChat Menu bind in the options to whatever you want, it defaults to 'X'. Add/remove/modify lines as you like in %username%\Zomboid\mods\vgsChat\media\vgsChatLines.txt That's it! About I remember reading a few threads where people wanted quick hot key chat messages and I remember how useful such a system was in Tribes. So I wrote up a quick proof of concept that hopefully I'll put in the time to polish up for an actual release. Here the player is i
  7. Is there any way to keep my chat from disappearing when playing with a friend? I have no idea when he says something?
  8. I had a few ideas while I was playing online last night to improve the chat system. 1. (Hot keys for custom chat commands) First, I think it would be pretty nice to be able to hotkey custom commands for chat. So instead of having to stop and type out something you could simply hit a key and say whatever it is you wanted. 2. (Chat indicator when typing message) I noticed when playing with others we never know when someone is about to say something so there is alot of times where we are all awkwardly standing around wondering if the other player is about to say something or not. There should
  9. I’ve been looking on the Dec Adventures Multiplayer videos and that got me thinking. They are using Voice chat but why not implement a in game voice chat which have the same effect of the Q button IF you talk to loud. If people have played ArmA 3 addons or some Battlefield 2 mods people might be familiar with the 3D sound system that TeamSpeak make it possible to have. I think some kind of VOIP should be implemented that have a direct effect on the environment adding some strategic use of you voice to the game instead of the normal Q button. Either way you change the level of voice or the
  10. While playing a few times I came upon other players – partly trustable, partly not. There were also discussions on the global chat, the local chat and direct messages – and if they'll be possible/useful/etc. or not. What I was thinking about (since nearly everyone today has a smartphone), was: What about instantly having a simple mobile phone (that'd be totally according to the real world) from the very start in the game, with a specific number the user himself only knows, but none of the others. He can communicate with them via global chat, and can share his number there; or he can visit pe
  11. I didn't see this anywhere else, so I decided to make a topic about what people think about NPCs, just to natter about it, see what you are most excited of about them, and so on. I personally am so excited about them, and the only way to calm myself down is talking about my hype in the forums So please, have a seat, grab a beer, and shoot that zomboid's brains out, while chatting with other survivors about the other less important bastards that you will probably throw down a cliff, just for the heck of it. Update Note: I've been searching around, and apparently the 2.0R 2.5 version of the
  12. I had a scout around the lua files, and even checked on the javadoc, wasn't able to find any way to communicate except for the "Q" key to yell/attract zombies. (Or skype etc with an outside/third party program) Is it safe to assume it will be implemented later on? Or am I just not looking in the right place? EDIT: I found the Chat folder here: "C:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\media\lua\Chat" and I have noticed the event is commented out- why? is there more work going into it? -- Here is the event that has been uncommented out. (Build 23 at time of post
  13. I was just thinking that if someone was to report grieffing to an admin or the host, there would be no way for them to know exactly what happened or what caused it and the best way to handle the situation would be. I'm not a server host, so I don't know if this is a feature already but I couldn't find anything on the forums about it, but this would be a nice way to review the situation yourself and not hear different "biased" opinions about who said what exactly and what happened. The server could save the chat logs just like the client saves the console.txt. You could have it save it by day
  14. Just a suggestion to make MP communications a little more interesting/reality based. New Item. Radio. Requires Batteries. Turning on the radio will give access to the global chat function, but drain power. My thinking is that this mechanic would reduce global chat spam on larger servers (once established) and consolidate communities around local relationships (/say chat), but at the same time allowing organised communication between community cells once face to face contact has been made. ie organised broadcasts at 7pm for people to turn on their radios. Alternate options are radio can
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