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FinestHops

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About FinestHops

  • Birthday 10/07/1984

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  • Website URL
    http://newdawn.aggressivegaming.org/

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  • Gender
    Man
  • Interests
    Stuff and things

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  1. I received this report from one of our players on our server. "My internet connection is spotty to say the least. When the network turns off I can drop items on the ground right after it cuts out and alt + F4 my game. I log in and I still have my items and a duplicate is on the ground. I had this happen while working on water with the IBC's and while dropping a note." It seems like there is some form of a disconnect caused between the local saves and the server map save.
  2. As the setting suggests, it does not change the length of night. However, it seems to change when night actually happens. As of now on an 11 hour day, with a night length modifier of 0.5, the night time happens around noon time in game. Anyone else experienced this? Is this a known bug? We have been looking through our mods and we do not see anything that should be effecting this in anyway, or could even have the possibility of causing this. We want to utilize this so that night time is shorter but clearly its not working properly.
  3. So.... this should be a list of all the vehicle spawn ids as well as an example of the command needed. https://docs.google.com/spreadsheets/d/192Z2mYIXCOo0FZ4OGp79UHmKnQVQZhvA0Nx83ZWTrzw/edit?usp=sharing You are welcome. now try and get that song out of your head... muwahahahahahahaha Example /addvehicle "Base.Van" "FinestHops" Vans Van VanSpiffo VanSeats VanAmbulance VanRadio StepVan StepVanMail VanSpecial
  4. Spawn Points - Config to use standard co-ord points for easy ability to add/remove custom points. (Main Branch can not be edited. Overrides any changes too) Zombie Settings - Speed - random Ability to customize what % each type are spawned as Spawn Location Ability to spawn everywhere but customize what % spawn urban vs rural Customize Zombie loot ability to have their own loot settings not reflecting that of the world So... if we want NO loot on zombies but loot in the world or vice versa even if this simply
  5. Please stop this madness. Instantly becoming exhausted after foraging once is just insane. At most, foraging after a couple times being exhausted would be fine. There is no reason why this should be a thing. I thought this whole time it was simply a bug until I heard otherwise. For the love of all that is gaming, remove the "instant exhaustion" in favor of something that makes sense and as more purely based on skill level. Simple really.... example numbers. baseEnergy 100 baseForagingCost 60 (makes it once without instant exhaustion at base level)
  6. Its that time again for a new lore to be starting up. The start of the lore is Friday, March 2nd, 2018 at 7pm EST. It is not too late to jump on over to the forums and submit a character application HERE If you do though, please be sure to read the lore posting bellow or on the forums HERE as well as the server and community rules HERE Mods - You will find out in game Zombie and world settings - you will find out in game 1. The Lore It all started without a single voice on the television warning us, a silent whisper through the streets of F
  7. I could see the appeal to this. However, on the same note, if something like this were added, I would like the see the ability for server owners to turn this feature off to hide their settings. For RP servers for example where settings change a lot, it hinders things releasing info like that. Better they find out the hard way.
  8. Currently we have 1, 2, 3, 4, 5, 12, real-time That creates a huge gap. We would love to see more times filled in for options. So like, 6-11 and 13-23 From a server standpoint, this would be ideal. One thing we want is an odd number time frame that offsets the day/nights IRL as time goes on. 5 will accomplish this, BUT its also a rather short time frame. I know we really want an 11 or 13 hour day above all else.
  9. Dedicated server is usually the way to go all around imo.
  10. This is what mine looks like... You can see that it varies on if I use the DNS or IP but each name is segmented. IP: 8.26.94.109 Port: 16261 Username: FinestHops This is part of what tells the game that its the proper folder to look at for the save file. Inside that are all the local map files, serverid.dat and all that to actually tell the game your server credentials and all that. The files inside are just as important as the folder and the folder being in the proper location.
  11. I assume you copied the entire folder that shows things like.... for mp... ip_port_username or for SP it has a name like... sandbox, The First Week, etc. Inside those will be additional folders to separate the different save games. Thats very important. Those folders are essential. I would hope you copied that. Did you copy that? Then again, I have uninstalled and reinstalled my game many times and it doesnt delete those so unless you did manually, upon reinstalling, they should be showing up.
  12. Traps are really lacking. I want Punji Stick traps
  13. So, I got to thinking of some things that would be awesome in regards to the chat system that I know that is being worked on. So here is my list of features I know I would really like to see. Name colors able to be assaigned by admin. - Preferably, this would work on a system much like how minecraft does it where it does it by groups. For example, default, admin, custom group 1, custom group 2 Font Colors able to be assigned by admins - much like name colors, only for the text itself. Ideally, it would be best if these colors could be assigned via a co
  14. The problem I have with cameras from a MP standpoint, this would ad up and put more and more resources being required for a server. This means too that it would essentially need to keep those cells loaded, even if no one was there. So that could cause some issues too.
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