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Mandras

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  1. Integrate ChatGPT + an NPC system. We could chat with the NPCs (survivors), the limitations on the dialogues would be endless. The actions should match the dialogues. It should be possible to have different NPCs, each with their own experience, their own history, their own behavior NPCs would have positive or negative relationships with each other as well as with players. It's possible to create a group or meet/join an existing group. Some NPCs may be hostile towards your party. It must be possible to assassinate an NPC or be assassinated...so distrust and relationship is important
  2. Hi guys ! The idea: The idea is to have some lights that deteriorate over time. I made a quick GIF ... so you can have a preview (pls don't judge the quality of the GIF ) Step 1 is flashing light Step 2 is the complete shutdown of the bulb It can be repaired simply by changing the bulb We must therefore add to the game: Integrate the logic of deterioration of lights over time A bit like foods, but this should only concern active bulbs The deterioration takes a lot of randomness Why is this interesting ? Because it would be more realistic ; and non-functional lights represent a potential danger ++ Mandras
  3. Hey guys ! I have an idea which is not very difficult to integrate and would be very interesting for the game. The idea is to add a new job: The scientist The scientist is able to produce cures. I know that the idea of the cure has already been rejected, but I found a way to make it possible without simplifying the game ... but by giving a real new challenge ! How the scientist work ? The scientist can create the cure at level 10 To reach level 10, he must work everyday, for a very long time (let's say around 300 working days). So it is a character who is not autonomous on survival. His job is to do various analyzes on zombies. His group (multiplayer) must therefore protect and serve him for a looong time. Feed it, protect it, but above all: bring back zombies for scientific research, and bring back scientific material (for example syringes and test tubes). We must therefore add to the game: - 2 or 3 scientific objects - The scientific job - The possibility of restraining a zombie (when it is on the ground, with a rope for example) - Operating tables (or cages) to restrain the zombie during scientific research Why is this very interesting and why would it give a new challenge ? Because bringing back zombies every day to level up the scientist is hard. Let's say you have to bring back 1 zombie per day per scientist level. So at level 7, it is necessary to bring back 7 zombies per day to the scientist. The most difficult of the challenge is to bring back the scientific material. Because we must also consume 1 set of scientific material per day and per level of the scientist We will have exhausted the stock of scientific equipment of the city when the scientist will be for example level 5. It will be necessary to travel to other cities to find new scientific material. Which mean to travel to other cities from the 5th ~ 6th month ... and it can be necessary to search all the cities ! It will be a very interesting challenge, which will require a very organized multiplayer group. (at least 5 ~ 10 persons, all dedicated to serve the scientist.) All the jobs and gameplay of the game are highlighted. Construction, production of resources, raids outside, etc ... The other very interesting point is that it is crucial to protect the scientist from any risk. He is the most important character ... if he dies, it is impossible to continue scientific research and everything is over Thank's all ! Mandras
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